valentina/src/app/tablewindow.h

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/************************************************************************
**
** @file tablewindow.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#ifndef TABLEWINDOW_H
#define TABLEWINDOW_H
#include <QLabel>
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#include <QMainWindow>
#include "widgets/vitem.h"
namespace Ui
{
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class TableWindow;
}
/**
* @brief TableWindow class layout window.
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*/
class TableWindow : public QMainWindow
{
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Q_OBJECT
public:
/**
* @brief numberDetal show count details, what need placed.
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*/
QLabel* numberDetal;
/**
* @brief colission show if exist colissions.
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*/
QLabel* colission;
/**
* @brief TableWindow constructor.
* @param parent parent widget.
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*/
explicit TableWindow(QWidget *parent = nullptr);
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~TableWindow();
public slots:
/**
* @brief ModelChosen show window when user want create new layout.
* @param listDetails list of details.
* @param description pattern description.
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*/
void ModelChosen(QVector<VItem*> listDetails, const QString &fileName, const QString &description);
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/**
* @brief StopTable stop creation layout.
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*/
void StopTable();
/**
* @brief saveScene save created layout.
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*/
void saveScene();
/**
* @brief GetNextDetail put next detail on table.
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*/
void GetNextDetail();
/**
* @brief itemChect turn off rotation button if don't selected detail.
* @param flag true - enable button.
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*/
void itemChect(bool flag);
/**
* @brief itemOut handled if detail moved out paper sheet.
* @param number Number detail in list.
* @param flag set state of detail. True if detail moved out paper sheet.
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*/
void itemOut(int number, bool flag);
/**
* @brief itemColliding handled if we have colission details.
* @param list list of colission details.
* @param number 0 - include to list of colission dcetails, 1 - exclude from list.
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*/
void itemColliding(QList<QGraphicsItem *> list, int number);
/**
* @brief AddLength Add length paper sheet.Збільшує довжину листа на певне значення за один раз.
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*/
void AddLength();
/**
* @brief RemoveLength reduce the length of paper sheet. You can reduce to the minimal value only.
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*/
void RemoveLength();
signals:
/**
* @brief closed emit if window is closing.
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*/
void closed();
/**
* @brief LengthChanged emit if changing length of paper sheet.
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*/
void LengthChanged();
protected:
/**
* @brief closeEvent handle after close window.
* @param event close event.
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*/
void closeEvent(QCloseEvent *event);
/**
* @brief moveToCenter move screen to the center of window.
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*/
void moveToCenter();
/**
* @brief showEvent handle after show window.
* @param event show event.
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*/
void showEvent ( QShowEvent * event );
/**
* @brief keyPressEvent handle key press events.
* @param event key event.
*/
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void keyPressEvent ( QKeyEvent * event );
private:
Q_DISABLE_COPY(TableWindow)
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/**
* @brief ui keeps information about user interface Змінна для доступу до об'єктів вікна.
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*/
Ui::TableWindow* ui;
/**
* @brief listDetails list of details.
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*/
QVector<VItem*> listDetails;
/**
* @brief outItems true if we have details out paper sheet.
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*/
bool outItems;
/**
* @brief collidingItems true if we have colission details.
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*/
bool collidingItems;
/**
* @brief currentScene pointer to scene.
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*/
QGraphicsScene* tableScene;
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/**
* @brief paper paper sheet.
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*/
QGraphicsRectItem* paper;
/**
* @brief shadowPaper paper sheet shadow.
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*/
QGraphicsRectItem* shadowPaper;
/**
* @brief checkNext disable next detail button if exist colission or out details.
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*/
void checkNext();
/**
* @brief listOutItems list state out each detail.
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*/
QBitArray* listOutItems;
/**
* @brief listCollidingItems list colissed details.
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*/
QList<QGraphicsItem*> listCollidingItems;
/**
* @brief AddPaper add to the scene paper and shadow.
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*/
void AddPaper();
/**
* @brief AddDetail show on scene next detail.
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*/
void AddDetail();
/**
* @brief indexDetail index next detail in list what will be shown.
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*/
qint32 indexDetail;
/**
* @brief sceneRect minimal size of a paper.
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*/
QRectF sceneRect;
/**
* @brief fileName keep name of pattern file.
*/
QString fileName;
/**
* @brief description pattern description
*/
QString description;
/**
* @brief SvgFile save layout to svg file.
* @param name name layout file.
*/
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void SvgFile(const QString &name)const;
/**
* @brief PngFile save layout to png file.
* @param name name layout file.
*/
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void PngFile(const QString &name)const;
/**
* @brief PdfFile save layout to pdf file.
* @param name name layout file.
*/
void PdfFile(const QString &name)const;
/**
* @brief EpsFile save layout to eps file.
* @param name name layout file.
*/
void EpsFile(const QString &name)const;
/**
* @brief PsFile save layout to ps file.
* @param name name layout file.
*/
void PsFile(const QString &name)const;
/**
* @brief PdfToPs use external tool "pdftops" for converting pdf too eps or ps format.
* @param params string with parameter for tool. Parameters have format: "-eps input_file out_file". Use -eps when
* need create eps file.
*/
void PdfToPs(const QStringList &params)const;
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};
#endif // TABLEWINDOW_H