/************************************************************************ ** ** @file tablewindow.h ** @author Roman Telezhynskyi ** @date November 15, 2013 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #ifndef TABLEWINDOW_H #define TABLEWINDOW_H #include #include #include "widgets/vitem.h" namespace Ui { class TableWindow; } /** * @brief TableWindow class layout window. */ class TableWindow : public QMainWindow { Q_OBJECT public: /** * @brief numberDetal show count details, what need placed. */ QLabel* numberDetal; /** * @brief colission show if exist colissions. */ QLabel* colission; /** * @brief TableWindow constructor. * @param parent parent widget. */ explicit TableWindow(QWidget *parent = nullptr); ~TableWindow(); public slots: /** * @brief ModelChosen show window when user want create new layout. * @param listDetails list of details. * @param description pattern description. */ void ModelChosen(QVector listDetails, const QString &fileName, const QString &description); /** * @brief StopTable stop creation layout. */ void StopTable(); /** * @brief saveScene save created layout. */ void saveScene(); /** * @brief GetNextDetail put next detail on table. */ void GetNextDetail(); /** * @brief itemChect turn off rotation button if don't selected detail. * @param flag true - enable button. */ void itemChect(bool flag); /** * @brief itemOut handled if detail moved out paper sheet. * @param number Number detail in list. * @param flag set state of detail. True if detail moved out paper sheet. */ void itemOut(int number, bool flag); /** * @brief itemColliding handled if we have colission details. * @param list list of colission details. * @param number 0 - include to list of colission dcetails, 1 - exclude from list. */ void itemColliding(QList list, int number); /** * @brief AddLength Add length paper sheet.Збільшує довжину листа на певне значення за один раз. */ void AddLength(); /** * @brief RemoveLength reduce the length of paper sheet. You can reduce to the minimal value only. */ void RemoveLength(); signals: /** * @brief closed emit if window is closing. */ void closed(); /** * @brief LengthChanged emit if changing length of paper sheet. */ void LengthChanged(); protected: /** * @brief closeEvent handle after close window. * @param event close event. */ void closeEvent(QCloseEvent *event); /** * @brief moveToCenter move screen to the center of window. */ void moveToCenter(); /** * @brief showEvent handle after show window. * @param event show event. */ void showEvent ( QShowEvent * event ); /** * @brief keyPressEvent handle key press events. * @param event key event. */ void keyPressEvent ( QKeyEvent * event ); private: Q_DISABLE_COPY(TableWindow) /** * @brief ui keeps information about user interface Змінна для доступу до об'єктів вікна. */ Ui::TableWindow* ui; /** * @brief listDetails list of details. */ QVector listDetails; /** * @brief outItems true if we have details out paper sheet. */ bool outItems; /** * @brief collidingItems true if we have colission details. */ bool collidingItems; /** * @brief currentScene pointer to scene. */ QGraphicsScene* tableScene; /** * @brief paper paper sheet. */ QGraphicsRectItem* paper; /** * @brief shadowPaper paper sheet shadow. */ QGraphicsRectItem* shadowPaper; /** * @brief checkNext disable next detail button if exist colission or out details. */ void checkNext(); /** * @brief listOutItems list state out each detail. */ QBitArray* listOutItems; /** * @brief listCollidingItems list colissed details. */ QList listCollidingItems; /** * @brief AddPaper add to the scene paper and shadow. */ void AddPaper(); /** * @brief AddDetail show on scene next detail. */ void AddDetail(); /** * @brief indexDetail index next detail in list what will be shown. */ qint32 indexDetail; /** * @brief sceneRect minimal size of a paper. */ QRectF sceneRect; /** * @brief fileName keep name of pattern file. */ QString fileName; /** * @brief description pattern description */ QString description; /** * @brief SvgFile save layout to svg file. * @param name name layout file. */ void SvgFile(const QString &name)const; /** * @brief PngFile save layout to png file. * @param name name layout file. */ void PngFile(const QString &name)const; /** * @brief PdfFile save layout to pdf file. * @param name name layout file. */ void PdfFile(const QString &name)const; /** * @brief EpsFile save layout to eps file. * @param name name layout file. */ void EpsFile(const QString &name)const; /** * @brief PsFile save layout to ps file. * @param name name layout file. */ void PsFile(const QString &name)const; /** * @brief PdfToPs use external tool "pdftops" for converting pdf too eps or ps format. * @param params string with parameter for tool. Parameters have format: "-eps input_file out_file". Use -eps when * need create eps file. */ void PdfToPs(const QStringList ¶ms)const; }; #endif // TABLEWINDOW_H