valentina/src/app/geometry/vsplinepoint.cpp

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/************************************************************************
**
** @file vsplinepoint.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#include "vsplinepoint.h"
#include "vsplinepoint_p.h"
#include <QDebug>
#include <QLineF>
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//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VSplinePoint default constructor.
*/
VSplinePoint::VSplinePoint()
:d(new VSplinePointData)
{}
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//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VSplinePoint constructor.
* @param pSpline spline point.
* @param kAsm1 coefficient of length first control line.
* @param angle1 first angle control line.
* @param kAsm2 coefficient of length second control line.
* @param angle2 second angle control line.
*/
VSplinePoint::VSplinePoint(VPointF pSpline, qreal kAsm1, qreal angle1, qreal kAsm2, qreal angle2)
:d(new VSplinePointData(pSpline, kAsm1, angle1, kAsm2, angle2))
{}
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//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VSplinePoint copy constructor
* @param point point
*/
VSplinePoint::VSplinePoint(const VSplinePoint &point)
:d(point.d)
{}
//---------------------------------------------------------------------------------------------------------------------
VSplinePoint &VSplinePoint::operator=(const VSplinePoint &point)
{
if ( &point == this )
{
return *this;
}
d = point.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VSplinePoint::~VSplinePoint()
{}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief SetAngle1 set first angle of spline.
* @param value angle.
*/
void VSplinePoint::SetAngle1(const qreal &value)
{
QLineF line(0, 0, 100, 0);
line.setAngle(value);
d->angle1 = line.angle();
line.setAngle(value+180);
d->angle2 = line.angle();
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief SetAngle2 set second angle of spline.
* @param value angle.
*/
void VSplinePoint::SetAngle2(const qreal &value)
{
QLineF line(0, 0, 100, 0);
line.setAngle(value);
d->angle2 = line.angle();
line.setAngle(value-180);
d->angle1 = line.angle();
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief P return point.
* @return point.
*/
VPointF VSplinePoint::P() const
{
return d->pSpline;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief SetP set point.
* @param value point.
*/
void VSplinePoint::SetP(const VPointF &value)
{
d->pSpline = value;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Angle1 return first angle of spline.
* @return angle.
*/
qreal VSplinePoint::Angle1() const
{
return d->angle1;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Angle2 return second angle of spline.
* @return angle.
*/
qreal VSplinePoint::Angle2() const
{
return d->angle2;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief KAsm1 return coefficient of length first control line.
* @return coefficient.
*/
qreal VSplinePoint::KAsm1() const
{
return d->kAsm1;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief SetKAsm1 set coefficient of length first control line.
* @param value coefficient.
*/
void VSplinePoint::SetKAsm1(const qreal &value)
{
d->kAsm1 = value;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief KAsm2 return coefficient of length second control line.
* @return coefficient.
*/
qreal VSplinePoint::KAsm2() const
{
return d->kAsm2;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief SetKAsm2 set coefficient of length second control line.
* @param value coefficient.
*/
void VSplinePoint::SetKAsm2(const qreal &value)
{
d->kAsm2 = value;
}