/************************************************************************ ** ** @file vsplinepoint.cpp ** @author Roman Telezhynskyi ** @date November 15, 2013 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vsplinepoint.h" #include "vsplinepoint_p.h" #include #include //--------------------------------------------------------------------------------------------------------------------- /** * @brief VSplinePoint default constructor. */ VSplinePoint::VSplinePoint() :d(new VSplinePointData) {} //--------------------------------------------------------------------------------------------------------------------- /** * @brief VSplinePoint constructor. * @param pSpline spline point. * @param kAsm1 coefficient of length first control line. * @param angle1 first angle control line. * @param kAsm2 coefficient of length second control line. * @param angle2 second angle control line. */ VSplinePoint::VSplinePoint(VPointF pSpline, qreal kAsm1, qreal angle1, qreal kAsm2, qreal angle2) :d(new VSplinePointData(pSpline, kAsm1, angle1, kAsm2, angle2)) {} //--------------------------------------------------------------------------------------------------------------------- /** * @brief VSplinePoint copy constructor * @param point point */ VSplinePoint::VSplinePoint(const VSplinePoint &point) :d(point.d) {} //--------------------------------------------------------------------------------------------------------------------- VSplinePoint &VSplinePoint::operator=(const VSplinePoint &point) { if ( &point == this ) { return *this; } d = point.d; return *this; } //--------------------------------------------------------------------------------------------------------------------- VSplinePoint::~VSplinePoint() {} //--------------------------------------------------------------------------------------------------------------------- /** * @brief SetAngle1 set first angle of spline. * @param value angle. */ void VSplinePoint::SetAngle1(const qreal &value) { QLineF line(0, 0, 100, 0); line.setAngle(value); d->angle1 = line.angle(); line.setAngle(value+180); d->angle2 = line.angle(); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief SetAngle2 set second angle of spline. * @param value angle. */ void VSplinePoint::SetAngle2(const qreal &value) { QLineF line(0, 0, 100, 0); line.setAngle(value); d->angle2 = line.angle(); line.setAngle(value-180); d->angle1 = line.angle(); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief P return point. * @return point. */ VPointF VSplinePoint::P() const { return d->pSpline; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief SetP set point. * @param value point. */ void VSplinePoint::SetP(const VPointF &value) { d->pSpline = value; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief Angle1 return first angle of spline. * @return angle. */ qreal VSplinePoint::Angle1() const { return d->angle1; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief Angle2 return second angle of spline. * @return angle. */ qreal VSplinePoint::Angle2() const { return d->angle2; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief KAsm1 return coefficient of length first control line. * @return coefficient. */ qreal VSplinePoint::KAsm1() const { return d->kAsm1; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief SetKAsm1 set coefficient of length first control line. * @param value coefficient. */ void VSplinePoint::SetKAsm1(const qreal &value) { d->kAsm1 = value; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief KAsm2 return coefficient of length second control line. * @return coefficient. */ qreal VSplinePoint::KAsm2() const { return d->kAsm2; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief SetKAsm2 set coefficient of length second control line. * @param value coefficient. */ void VSplinePoint::SetKAsm2(const qreal &value) { d->kAsm2 = value; }