valentina/src/libs/vgeometry/vsplinepoint.cpp

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/************************************************************************
**
** @file vsplinepoint.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#include "vsplinepoint.h"
#include "vsplinepoint_p.h"
#include <QDebug>
#include <QLineF>
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//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VFSplinePoint default constructor.
*/
VFSplinePoint::VFSplinePoint()
:d(new VFSplinePointData)
{}
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//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VFSplinePoint constructor.
* @param pSpline spline point.
* @param kAsm1 coefficient of length first control line.
* @param angle1 first angle control line.
* @param kAsm2 coefficient of length second control line.
* @param angle2 second angle control line.
*/
VFSplinePoint::VFSplinePoint(VPointF pSpline, qreal kAsm1, qreal angle1, qreal kAsm2, qreal angle2)
:d(new VFSplinePointData(pSpline, kAsm1, angle1, kAsm2, angle2))
{}
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//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VFSplinePoint copy constructor
* @param point point
*/
VFSplinePoint::VFSplinePoint(const VFSplinePoint &point)
:d(point.d)
{}
//---------------------------------------------------------------------------------------------------------------------
VFSplinePoint &VFSplinePoint::operator=(const VFSplinePoint &point)
{
if ( &point == this )
{
return *this;
}
d = point.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VFSplinePoint::~VFSplinePoint()
{}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief SetAngle1 set first angle of spline.
* @param value angle.
*/
void VFSplinePoint::SetAngle1(const qreal &value)
{
QLineF line(0, 0, 100, 0);
line.setAngle(value);
d->angle1 = line.angle();
line.setAngle(d->angle1+180);
d->angle2 = line.angle();
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief SetAngle2 set second angle of spline.
* @param value angle.
*/
void VFSplinePoint::SetAngle2(const qreal &value)
{
QLineF line(0, 0, 100, 0);
line.setAngle(value);
d->angle2 = line.angle();
line.setAngle(d->angle2+180);
d->angle1 = line.angle();
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief P return point.
* @return point.
*/
VPointF VFSplinePoint::P() const
{
return d->pSpline;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief SetP set point.
* @param value point.
*/
void VFSplinePoint::SetP(const VPointF &value)
{
d->pSpline = value;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Angle1 return first angle of spline.
* @return angle.
*/
qreal VFSplinePoint::Angle1() const
{
return d->angle1;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Angle2 return second angle of spline.
* @return angle.
*/
qreal VFSplinePoint::Angle2() const
{
return d->angle2;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief KAsm1 return coefficient of length first control line.
* @return coefficient.
*/
qreal VFSplinePoint::KAsm1() const
{
return d->kAsm1;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief SetKAsm1 set coefficient of length first control line.
* @param value coefficient.
*/
void VFSplinePoint::SetKAsm1(const qreal &value)
{
d->kAsm1 = value;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief KAsm2 return coefficient of length second control line.
* @return coefficient.
*/
qreal VFSplinePoint::KAsm2() const
{
return d->kAsm2;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief SetKAsm2 set coefficient of length second control line.
* @param value coefficient.
*/
void VFSplinePoint::SetKAsm2(const qreal &value)
{
d->kAsm2 = value;
}
//------------------------------------------VSplinePoint---------------------------------------------------------------
VSplinePoint::VSplinePoint()
: d(new VSplinePointData)
{
}
//---------------------------------------------------------------------------------------------------------------------
VSplinePoint::VSplinePoint(VPointF pSpline, qreal angle1, const QString &angle1F, qreal angle2, const QString &angle2F,
qreal length1, const QString &length1F, qreal length2, const QString &length2F)
: d(new VSplinePointData(pSpline, angle1, angle1F, angle2, angle2F, length1, length1F, length2, length2F))
{
}
//---------------------------------------------------------------------------------------------------------------------
VSplinePoint::VSplinePoint(const VSplinePoint &point)
: d(point.d)
{
}
//---------------------------------------------------------------------------------------------------------------------
VSplinePoint &VSplinePoint::operator=(const VSplinePoint &point)
{
if ( &point == this )
{
return *this;
}
d = point.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VSplinePoint::~VSplinePoint()
{
}
//---------------------------------------------------------------------------------------------------------------------
VPointF VSplinePoint::P() const
{
return d->pSpline;
}
//---------------------------------------------------------------------------------------------------------------------
void VSplinePoint::SetP(const VPointF &value)
{
d->pSpline = value;
}
//---------------------------------------------------------------------------------------------------------------------
qreal VSplinePoint::Angle1() const
{
return d->angle1;
}
//---------------------------------------------------------------------------------------------------------------------
QString VSplinePoint::Angle1Formula() const
{
return d->angle1F;
}
//---------------------------------------------------------------------------------------------------------------------
void VSplinePoint::SetAngle1(const qreal &value, const QString &angle1F)
{
d->angle1F = angle1F;
QLineF line(0, 0, 100, 0);
line.setAngle(value);
d->angle1 = line.angle();
line.setAngle(d->angle1+180);
d->angle2 = line.angle();
d->angle2F = QString().number(d->angle2);
}
//---------------------------------------------------------------------------------------------------------------------
qreal VSplinePoint::Angle2() const
{
return d->angle2;
}
//---------------------------------------------------------------------------------------------------------------------
QString VSplinePoint::Angle2Formula() const
{
return d->angle2F;
}
//---------------------------------------------------------------------------------------------------------------------
void VSplinePoint::SetAngle2(const qreal &value, const QString &angle2F)
{
d->angle2F = angle2F;
QLineF line(0, 0, 100, 0);
line.setAngle(value);
d->angle2 = line.angle();
line.setAngle(d->angle2+180);
d->angle1 = line.angle();
d->angle1F = QString().number(d->angle1);
}
//---------------------------------------------------------------------------------------------------------------------
qreal VSplinePoint::Length1() const
{
return d->length1;
}
//---------------------------------------------------------------------------------------------------------------------
QString VSplinePoint::Length1Formula() const
{
return d->length1F;
}
//---------------------------------------------------------------------------------------------------------------------
void VSplinePoint::SetLength1(const qreal &value, const QString &length1F)
{
d->length1 = value;
d->length1F = length1F;
}
//---------------------------------------------------------------------------------------------------------------------
qreal VSplinePoint::Length2() const
{
return d->length2;
}
//---------------------------------------------------------------------------------------------------------------------
QString VSplinePoint::Length2Formula() const
{
return d->length2F;
}
//---------------------------------------------------------------------------------------------------------------------
void VSplinePoint::SetLength2(const qreal &value, const QString &length2F)
{
d->length2 = value;
d->length2F = length2F;
}