valentina/src/libs/vlayout/vboundary.h
2024-01-06 14:22:03 +02:00

111 lines
4 KiB
C++

/************************************************************************
**
** @file vboundary.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 24 11, 2023
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2023 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef VBOUNDARY_H
#define VBOUNDARY_H
#include "../vgeometry/vgeometrydef.h"
#include "vlayoutpoint.h"
#include <QCoreApplication>
#include <QList>
#include <QVariant>
#include <QVector>
enum class VBoundarySequenceItem : char
{
Boundary,
Passmark,
PassmarkShape,
Unknown
};
struct VBoundarySequenceItemData
{
int number{0};
VBoundarySequenceItem type{VBoundarySequenceItem::Unknown};
QVariant item{};
bool mirror{false};
};
class VBoundary
{
Q_DECLARE_TR_FUNCTIONS(VBoundary) // NOLINT
public:
VBoundary(const QVector<VLayoutPoint> &boundary, bool seamAllowance, bool builtInSeamAllowance = false);
auto Combine(const QVector<VLayoutPassmark> &passmarks, bool drawMode, bool layoutAllowance = false) const
-> QList<VBoundarySequenceItemData>;
void SetPieceName(const QString &newPieceName);
void SetMirrorLine(const QLineF &newMirrorLine);
private:
QVector<VLayoutPoint> m_boundary;
bool m_seamAllowance;
bool m_builtInSeamAllowance;
QString m_pieceName{};
QLineF m_mirrorLine{};
auto SkipPassmark(const VLayoutPassmark &passmark, bool layoutAllowance) const -> bool;
void InsertPassmark(const VBoundarySequenceItemData &item, QList<VBoundarySequenceItemData> &sequence,
bool drawMode) const;
auto InsertDisconnect(QList<VBoundarySequenceItemData> &sequence, int i, const VBoundarySequenceItemData &item,
bool drawMode) const -> bool;
auto InsertCutOut(QList<VBoundarySequenceItemData> &sequence, int i, const VBoundarySequenceItemData &item,
bool drawMode) const -> bool;
auto PreparePassmarkShape(const VLayoutPassmark &passmark, bool drawMode, bool mirrorNotch) const
-> QVector<QVector<VLayoutPoint>>;
auto PrepareNoneBreakingPassmarkShape(const VLayoutPassmark &passmark, bool mirrorNotch) const
-> QVector<QVector<VLayoutPoint>>;
auto PrepareExternalVPassmarkShape(const VLayoutPassmark &passmark, bool drawMode, bool mirrorNotch) const
-> QVector<QVector<VLayoutPoint>>;
auto PrepareTPassmarkShape(const VLayoutPassmark &passmark, bool drawMode, bool mirrorNotch) const
-> QVector<QVector<VLayoutPoint>>;
auto PrepareUPassmarkShape(const VLayoutPassmark &passmark, bool mirrorNotch) const
-> QVector<QVector<VLayoutPoint>>;
};
//---------------------------------------------------------------------------------------------------------------------
inline void VBoundary::SetPieceName(const QString &newPieceName)
{
m_pieceName = newPieceName;
}
//---------------------------------------------------------------------------------------------------------------------
inline void VBoundary::SetMirrorLine(const QLineF &newMirrorLine)
{
m_mirrorLine = newMirrorLine;
}
#endif // VBOUNDARY_H