/************************************************************************ ** ** @file vboundary.h ** @author Roman Telezhynskyi ** @date 24 11, 2023 ** ** @brief ** @copyright ** This source code is part of the Valentina project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2023 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #ifndef VBOUNDARY_H #define VBOUNDARY_H #include "../vgeometry/vgeometrydef.h" #include "vlayoutpoint.h" #include #include #include #include enum class VBoundarySequenceItem : char { Boundary, Passmark, PassmarkShape, Unknown }; struct VBoundarySequenceItemData { int number{0}; VBoundarySequenceItem type{VBoundarySequenceItem::Unknown}; QVariant item{}; bool mirror{false}; }; class VBoundary { Q_DECLARE_TR_FUNCTIONS(VBoundary) // NOLINT public: VBoundary(const QVector &boundary, bool seamAllowance, bool builtInSeamAllowance = false); auto Combine(const QVector &passmarks, bool drawMode, bool layoutAllowance = false) const -> QList; void SetPieceName(const QString &newPieceName); void SetMirrorLine(const QLineF &newMirrorLine); private: QVector m_boundary; bool m_seamAllowance; bool m_builtInSeamAllowance; QString m_pieceName{}; QLineF m_mirrorLine{}; auto SkipPassmark(const VLayoutPassmark &passmark, bool layoutAllowance) const -> bool; void InsertPassmark(const VBoundarySequenceItemData &item, QList &sequence, bool drawMode) const; auto InsertDisconnect(QList &sequence, int i, const VBoundarySequenceItemData &item, bool drawMode) const -> bool; auto InsertCutOut(QList &sequence, int i, const VBoundarySequenceItemData &item, bool drawMode) const -> bool; auto PreparePassmarkShape(const VLayoutPassmark &passmark, bool drawMode, bool mirrorNotch) const -> QVector>; auto PrepareNoneBreakingPassmarkShape(const VLayoutPassmark &passmark, bool mirrorNotch) const -> QVector>; auto PrepareExternalVPassmarkShape(const VLayoutPassmark &passmark, bool drawMode, bool mirrorNotch) const -> QVector>; auto PrepareTPassmarkShape(const VLayoutPassmark &passmark, bool drawMode, bool mirrorNotch) const -> QVector>; auto PrepareUPassmarkShape(const VLayoutPassmark &passmark, bool mirrorNotch) const -> QVector>; }; //--------------------------------------------------------------------------------------------------------------------- inline void VBoundary::SetPieceName(const QString &newPieceName) { m_pieceName = newPieceName; } //--------------------------------------------------------------------------------------------------------------------- inline void VBoundary::SetMirrorLine(const QLineF &newMirrorLine) { m_mirrorLine = newMirrorLine; } #endif // VBOUNDARY_H