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https://gitlab.com/smart-pattern/valentina.git
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136 lines
4 KiB
C++
136 lines
4 KiB
C++
/************************************************************************
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**
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** @file dialoguniondetails.h
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 23 12, 2013
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**
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** @brief
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** @copyright
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** This source code is part of the Valentine project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2013 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#ifndef DIALOGUNIONDETAILS_H
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#define DIALOGUNIONDETAILS_H
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#include "dialogtool.h"
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namespace Ui
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{
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class DialogUnionDetails;
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}
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/**
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* @brief The DialogUnionDetails class dialog for ToolUnionDetails.
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*/
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class DialogUnionDetails : public DialogTool
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{
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Q_OBJECT
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public:
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DialogUnionDetails(const VContainer *data, QWidget *parent = nullptr);
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~DialogUnionDetails();
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quint32 getD1() const;
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quint32 getD2() const;
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ptrdiff_t getIndexD1() const;
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ptrdiff_t getIndexD2() const;
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public slots:
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void ChoosedObject(quint32 id, const SceneObject &type);
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virtual void DialogAccepted();
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/** TODO ISSUE 79 : create real function
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* @brief DialogApply apply data and emit signal about applied dialog.
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*/
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virtual void DialogApply(){}
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private:
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Q_DISABLE_COPY(DialogUnionDetails)
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/** @brief ui keeps information about user interface */
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Ui::DialogUnionDetails *ui;
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/** @brief indexD1 index edge first detail */
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ptrdiff_t indexD1;
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/** @brief indexD2 index edge second detail */
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ptrdiff_t indexD2;
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/** @brief d1 id first detail */
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quint32 d1;
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/** @brief d2 id second detail */
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quint32 d2;
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/** @brief numberD number of detail, what we already have */
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qint32 numberD;
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/** @brief numberP number of points, what we already have */
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qint32 numberP;
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/** @brief p1 id first point of detail */
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quint32 p1;
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/** @brief p2 id second point of detail */
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quint32 p2;
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bool CheckObject(const quint32 &id, const quint32 &idDetail) const;
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void ChoosedDetail(const quint32 &id, const SceneObject &type, quint32 &idDetail,
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ptrdiff_t &index);
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};
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief getD1 return id first detail
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* @return id
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*/
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inline quint32 DialogUnionDetails::getD1() const
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{
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return d1;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief getD2 return id second detail
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* @return id
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*/
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inline quint32 DialogUnionDetails::getD2() const
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{
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return d2;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief getIndexD1 return index edge first detail
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* @return index
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*/
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inline ptrdiff_t DialogUnionDetails::getIndexD1() const
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{
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return indexD1;
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}
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//---------------------------------------------------------------------------------------------------------------------
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/**
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* @brief getIndexD2 return index edge second detail
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* @return index
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*/
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inline ptrdiff_t DialogUnionDetails::getIndexD2() const
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{
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return indexD2;
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}
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#endif // DIALOGUNIONDETAILS_H
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