/************************************************************************ ** ** @file dialoguniondetails.h ** @author Roman Telezhynskyi ** @date 23 12, 2013 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #ifndef DIALOGUNIONDETAILS_H #define DIALOGUNIONDETAILS_H #include "dialogtool.h" namespace Ui { class DialogUnionDetails; } /** * @brief The DialogUnionDetails class dialog for ToolUnionDetails. */ class DialogUnionDetails : public DialogTool { Q_OBJECT public: DialogUnionDetails(const VContainer *data, QWidget *parent = nullptr); ~DialogUnionDetails(); quint32 getD1() const; quint32 getD2() const; ptrdiff_t getIndexD1() const; ptrdiff_t getIndexD2() const; public slots: void ChoosedObject(quint32 id, const SceneObject &type); virtual void DialogAccepted(); /** TODO ISSUE 79 : create real function * @brief DialogApply apply data and emit signal about applied dialog. */ virtual void DialogApply(){} private: Q_DISABLE_COPY(DialogUnionDetails) /** @brief ui keeps information about user interface */ Ui::DialogUnionDetails *ui; /** @brief indexD1 index edge first detail */ ptrdiff_t indexD1; /** @brief indexD2 index edge second detail */ ptrdiff_t indexD2; /** @brief d1 id first detail */ quint32 d1; /** @brief d2 id second detail */ quint32 d2; /** @brief numberD number of detail, what we already have */ qint32 numberD; /** @brief numberP number of points, what we already have */ qint32 numberP; /** @brief p1 id first point of detail */ quint32 p1; /** @brief p2 id second point of detail */ quint32 p2; bool CheckObject(const quint32 &id, const quint32 &idDetail) const; void ChoosedDetail(const quint32 &id, const SceneObject &type, quint32 &idDetail, ptrdiff_t &index); }; //--------------------------------------------------------------------------------------------------------------------- /** * @brief getD1 return id first detail * @return id */ inline quint32 DialogUnionDetails::getD1() const { return d1; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief getD2 return id second detail * @return id */ inline quint32 DialogUnionDetails::getD2() const { return d2; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief getIndexD1 return index edge first detail * @return index */ inline ptrdiff_t DialogUnionDetails::getIndexD1() const { return indexD1; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief getIndexD2 return index edge second detail * @return index */ inline ptrdiff_t DialogUnionDetails::getIndexD2() const { return indexD2; } #endif // DIALOGUNIONDETAILS_H