valentina/src/app/puzzle/layout/vplayout.h
Roman Telezhynskyi 2306d4a67c Print layout.
2021-09-13 17:27:46 +03:00

137 lines
4.1 KiB
C++

/************************************************************************
**
** @file vplayout.h
** @author Ronan Le Tiec
** @date 13 4, 2020
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2020 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef VPLAYOUT_H
#define VPLAYOUT_H
#include <QList>
#include <QMap>
#include "def.h"
#include "vplayoutsettings.h"
#include "layoutdef.h"
class VPPiece;
class VPSheet;
class QUndoStack;
class VPTileFactory;
struct VWatermarkData;
class VPLayout : public QObject
{
Q_OBJECT
public:
virtual ~VPLayout() = default;
static auto CreateLayout(QUndoStack *undoStack) -> VPLayoutPtr;
static void AddPiece(const VPLayoutPtr &layout, const VPPiecePtr &piece);
auto GetPieces() const -> QList<VPPiecePtr>;
auto GetPlacedPieces() const -> QList<VPPiecePtr>;
auto GetUnplacedPieces() const -> QList<VPPiecePtr>;
auto GetTrashedPieces() const -> QList<VPPiecePtr>;
auto AddSheet(const VPSheetPtr &sheet) -> VPSheetPtr;
auto GetAllSheets() const -> QList<VPSheetPtr>;
auto GetSheets() const -> QList<VPSheetPtr>;
auto GetSheet(const QUuid &uuid) -> VPSheetPtr;
/**
* @brief SetFocusedSheet Sets the focused sheet, to which pieces are added from the carrousel via drag
* and drop
* @param focusedSheet the new active sheet. If nullptr, then it sets automaticaly the first sheet from m_sheets
*/
void SetFocusedSheet(const VPSheetPtr &focusedSheet = VPSheetPtr());
/**
* @brief GetFocusedSheet Returns the focused sheet, to which pieces are added from the carrousel via drag
* and drop
* @return the focused sheet
*/
auto GetFocusedSheet() -> VPSheetPtr;
void AddTrashSheet(const VPSheetPtr &sheet);
auto GetTrashSheet() -> VPSheetPtr;
auto LayoutSettings() -> VPLayoutSettings &;
auto PiecesForSheet(const VPSheetPtr &sheet) const -> QList<VPPiecePtr>;
auto PiecesForSheet(const QUuid &uuid) const -> QList<VPPiecePtr>;
QUndoStack *UndoStack() const;
void SetUndoStack(QUndoStack *newUndoStack);
void Clear();
void CheckPiecesPositionValidity() const;
auto TileFactory() const -> VPTileFactory *;
void SetTileFactory(VPTileFactory *newTileFactory);
void RefreshScenePieces() const;
auto WatermarkData() const -> VWatermarkData;
auto IsSheetsUniform() const -> bool;
signals:
void PieceSheetChanged(const VPPiecePtr &piece);
void ActiveSheetChanged(const VPSheetPtr &focusedSheet);
void PieceTransformationChanged(const VPPiecePtr &piece);
void TransformationOriginChanged();
void SheetListChanged();
void PieceSelectionChanged(const VPPiecePtr &piece);
void PiecePositionValidityChanged(const VPPiecePtr &piece);
void LayoutChanged();
protected:
explicit VPLayout(QUndoStack *undoStack);
void AddPiece(const VPPiecePtr &piece);
private:
Q_DISABLE_COPY(VPLayout)
QMap<QString, VPPiecePtr> m_pieces{};
VPSheetPtr m_trashSheet{};
QList<VPSheetPtr> m_sheets{};
VPSheetPtr m_focusedSheet{};
VPLayoutSettings m_layoutSettings{};
QUndoStack *m_undoStack;
VPTileFactory *m_tileFactory{nullptr};
};
Q_DECLARE_METATYPE(VPLayoutPtr)
#endif // VPLAYOUT_H