valentina/src/libs/vgeometry/vellipticalarc.cpp

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/************************************************************************
**
** @file vellipticalarc.cpp
** @author Valentina Zhuravska <zhuravska19(at)gmail.com>
** @date February 1, 2016
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vellipticalarc.h"
#include "vellipticalarc_p.h"
#include "vspline.h"
#include "../ifc/ifcdef.h"
#include <QtCore/qmath.h>
#include <QLineF>
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VEllipticalArc default constructor.
*/
VEllipticalArc::VEllipticalArc()
:VAbstractCurve(GOType::EllipticalArc), d (new VEllipticalArcData)
{}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VEllipticalArc constructor.
* @param center center point.
* @param radius1 arc major radius.
* @param radius2 arc minor radius.
* @param f1 start angle (degree).
* @param f2 end angle (degree).
*/
VEllipticalArc::VEllipticalArc (VPointF center, qreal radius1, qreal radius2,
QString formulaRadius1, QString formulaRadius2, qreal f1, QString formulaF1, qreal f2,
QString formulaF2, qreal rotationAngle, quint32 idObject, Draw mode)
: VAbstractCurve(GOType::EllipticalArc, idObject, mode),
d (new VEllipticalArcData(center, radius1, radius2, formulaRadius1, formulaRadius2,
f1, formulaF1, f2, formulaF2, rotationAngle))
{
EllipticalArcName();
}
//---------------------------------------------------------------------------------------------------------------------
VEllipticalArc::VEllipticalArc(VPointF center, qreal radius1, qreal radius2, qreal f1, qreal f2, qreal rotationAngle)
: VAbstractCurve(GOType::EllipticalArc, NULL_ID, Draw::Calculation),
d (new VEllipticalArcData(center, radius1, radius2, f1, f2, rotationAngle))
{
EllipticalArcName();
}
//---------------------------------------------------------------------------------------------------------------------
VEllipticalArc::VEllipticalArc(qreal length, QString formulaLength, VPointF center, qreal radius1, qreal radius2,
QString formulaRadius1, QString formulaRadius2, qreal f1, QString formulaF1, quint32 idObject, Draw mode)
: VAbstractCurve(GOType::EllipticalArc, idObject, mode),
d (new VEllipticalArcData(formulaLength, center, radius1, radius2, formulaRadius1, formulaRadius2, f1, formulaF1))
{
EllipticalArcName();
FindF2(length);
}
//---------------------------------------------------------------------------------------------------------------------
VEllipticalArc::VEllipticalArc(qreal length, VPointF center, qreal radius1, qreal radius2, qreal f1)
: VAbstractCurve(GOType::EllipticalArc, NULL_ID, Draw::Calculation),
d (new VEllipticalArcData(center, radius1, radius2, f1))
{
EllipticalArcName();
FindF2(length);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VEllipticalArc copy constructor
* @param arc arc
*/
VEllipticalArc::VEllipticalArc(const VEllipticalArc &arc)
: VAbstractCurve(arc), d (arc.d)
{}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief operator = assignment operator
* @param arc arc
* @return arc
*/
VEllipticalArc &VEllipticalArc::operator =(const VEllipticalArc &arc)
{
if ( &arc == this )
{
return *this;
}
VAbstractCurve::operator=(arc);
d = arc.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VEllipticalArc::~VEllipticalArc()
{}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetLength return arc length.
* @return length.
*/
qreal VEllipticalArc::GetLength() const
{
qreal length = 0;
QVector<qreal> sectionAngle = GetAngles();
for (int i = 0; i < sectionAngle.size()-1; ++i)
{
QPointF firstPoint = GetPoint(sectionAngle.at(i));
QPointF point2 = GetPoint((2*sectionAngle.at(i) + sectionAngle.at(i+1))/3);
QPointF point3 = GetPoint((sectionAngle.at(i) + 2*sectionAngle.at(i+1))/3);
QPointF lastPoint = GetPoint(sectionAngle.at(i+1));
qreal dx1 = point2.rx() - firstPoint.rx();
qreal dy1 = point2.ry() - firstPoint.ry();
qreal dx2 = point3.rx() - point2.rx();
qreal dy2 = point3.ry() - point2.ry();
qreal dx3 = lastPoint.rx() - point3.rx();
qreal dy3 = lastPoint.ry() - point3.ry();
length += qSqrt(dx1*dx1 + dy1*dy1) + qSqrt(dx2*dx2 + dy2*dy2) + qSqrt(dx3*dx3 + dy3*dy3);
}
if (d->isFlipped)
{
length = length * -1;
}
return length;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetP1 return point associated with start angle.
* @return point.
*/
QPointF VEllipticalArc::GetP1() const
{
// we ignore the rotation!
QPointF p1 ( GetCenter().x () + qFloor((d->radius1 + d->radius2)*cos(d->f1*M_PI/180)),
GetCenter().y () + qFloor((d->radius1 + d->radius2)*sin(d->f1*M_PI/180)));
return p1;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetP2 return point associated with end angle.
* @return point.
*/
QPointF VEllipticalArc::GetP2 () const
{
// we ignore the rotation!
QPointF p2 ( GetCenter().x () + qFloor((d->radius1 + d->radius2)*cos(d->f2*M_PI/180)),
GetCenter().y () + qFloor((d->radius1 + d->radius2)*sin(d->f2*M_PI/180)));
return p2;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetPoint return point associated with angle.
* @return point.
*/
QPointF VEllipticalArc::GetPoint (qreal angle) const
{
// we ignore the rotation!
QPointF p ( GetCenter().x () + qFloor((d->radius1 + d->radius2)*cos(angle*M_PI/180)),
GetCenter().y () + qFloor((d->radius1 + d->radius2)*sin(angle*M_PI/180)));
return p;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief AngleArc calculate arc angle.
* @return angle in degree.
*/
qreal VEllipticalArc::AngleArc() const
{
if ((qFuzzyCompare(d->f1+1, 0+1) && qFuzzyCompare(d->f2, 360)) ||
(qFuzzyCompare(d->f1, 360) && qFuzzyCompare(d->f2+1, 0+1)))
{
return 360;
}
QLineF l1(0, 0, 100, 100);
l1.setAngle(d->f1);
QLineF l2(0, 0, 100, 100);
l2.setAngle(d->f2);
qreal ang = l1.angleTo(l2);
if (d->isFlipped)
{
ang = 360 - ang;
}
return ang;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetAngles return list of angles needed for drawing arc.
* @return list of angles
*/
QVector<qreal> VEllipticalArc::GetAngles() const
{
QVector<qreal> sectionAngle;
{
qreal angle = AngleArc();
if (qFuzzyIsNull(angle))
{// Return the array that includes one angle
sectionAngle.append(d->f1);
return sectionAngle;
}
if (angle > 360 || angle < 0)
{// Filter incorect value of angle
QLineF dummy(0,0, 100, 0);
dummy.setAngle(angle);
angle = dummy.angle();
}
const qreal angleInterpolation = 45; //degree
const int sections = qFloor(angle / angleInterpolation);
for (int i = 0; i < sections; ++i)
{
sectionAngle.append(angleInterpolation);
}
const qreal tail = angle - sections * angleInterpolation;
if (tail > 0)
{
sectionAngle.append(tail);
}
}
return sectionAngle;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetPoints return list of points needed for drawing arc.
* @return list of points
*/
QVector<QPointF> VEllipticalArc::GetPoints() const
{
QVector<QPointF> points;
QVector<qreal> sectionAngle = GetAngles();
QPointF pStart;
d->isFlipped ? pStart = GetP2() : pStart = GetP1();
// if angle1 == angle2 and we have just one point of arc
if(sectionAngle.size() == 1)
{
points.append(GetP1());
}
else
{
for (int i = 0; i < sectionAngle.size()-1; ++i)
{
QPointF firstPoint = GetPoint(sectionAngle.at(i));
QPointF point2 = GetPoint((2*sectionAngle.at(i) + sectionAngle.at(i+1))/3);
QPointF point3 = GetPoint((sectionAngle.at(i) + 2*sectionAngle.at(i+1))/3);
QPointF lastPoint = GetPoint(sectionAngle.at(i+1));
VSpline spl(VPointF(firstPoint), point2, point3, VPointF(lastPoint), 1.0);
QVector<QPointF> splPoints = spl.GetPoints();
if (not splPoints.isEmpty() && i != sectionAngle.size() - 1)
{
splPoints.removeLast();
}
points << splPoints;
}
points << splPoints;
}
// we ignore the rotation of ellipse.
return points;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief CutArc cut arc into two arcs.
* @param length length first arc.
* @param arc1 first arc.
* @param arc2 second arc.
* @return point cutting
*/
QPointF VEllipticalArc::CutArc(const qreal &length, VEllipticalArc &arc1, VEllipticalArc &arc2) const
{
}
//---------------------------------------------------------------------------------------------------------------------
QPointF VEllipticalArc::CutArc(const qreal &length) const
{
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setId keep id arc in data.
* @param id id arc in data.
*/
void VEllipticalArc::setId(const quint32 &id)
{
VAbstractCurve::setId(id);
setName(EARC_ + QString("%1_%2").arg(d->center.name()).arg(id));
}
//---------------------------------------------------------------------------------------------------------------------
void VEllipticalArc::EllipticalArcName()
{
setName(EARC_ + QString("%1").arg(this->GetCenter().name()));
}
//---------------------------------------------------------------------------------------------------------------------
void VEllipticalArc::FindF2(qreal length)
{
// We need to calculate the second angle,
}
//---------------------------------------------------------------------------------------------------------------------
qreal VEllipticalArc::MaxLength() const
{
return M_PI*(d->radius1+d->radius2);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetF1 return start angle.
* @return angle in degree.
*/
QString VEllipticalArc::GetFormulaF1() const
{
return d->formulaF1;
}
//---------------------------------------------------------------------------------------------------------------------
void VEllipticalArc::SetFormulaF1(const QString &formula, qreal value)
{
d->formulaF1 = formula;
d->f1 = value;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetF1 return formula for start angle.
* @return string with formula.
*/
qreal VEllipticalArc::GetStartAngle() const
{
return d->f1;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetF2 return end angle.
* @return angle in degree.
*/
QString VEllipticalArc::GetFormulaF2() const
{
return d->formulaF2;
}
//---------------------------------------------------------------------------------------------------------------------
void VEllipticalArc::SetFormulaF2(const QString &formula, qreal value)
{
d->formulaF2 = formula;
d->f2 = value;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetF2 return formula for end angle.
* @return string with formula.
*/
qreal VEllipticalArc::GetEndAngle() const
{
return d->f2;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetRadius return arc major radius.
* @return radius.
*/
QString VEllipticalArc::GetFormulaRadius1() const
{
return d->formulaRadius1;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetRadius return arc minor radius.
* @return radius.
*/
QString VEllipticalArc::GetFormulaRadius2() const
{
return d->formulaRadius2;
}
//---------------------------------------------------------------------------------------------------------------------
void VEllipticalArc::SetFormulaRadius1(const QString &formula, qreal value)
{
d->formulaRadius1 = formula;
d->radius1 = value;
}
//---------------------------------------------------------------------------------------------------------------------
void VEllipticalArc::SetFormulaRadius2(const QString &formula, qreal value)
{
d->formulaRadius2 = formula;
d->radius2 = value;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetRadius return formula for major radius.
* @return string with formula.
*/
qreal VEllipticalArc::GetRadius1() const
{
return d->radius1;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetRadius return formula for minor radius.
* @return string with formula.
*/
qreal VEllipticalArc::GetRadius2() const
{
return d->radius2;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetCenter return center point.
* @return center point.
*/
VPointF VEllipticalArc::GetCenter() const
{
return d->center;
}
//---------------------------------------------------------------------------------------------------------------------
void VEllipticalArc::SetCenter(const VPointF &value)
{
d->center = value;
}
//---------------------------------------------------------------------------------------------------------------------
QString VEllipticalArc::GetFormulaLength() const
{
return d->formulaLength;
}
//---------------------------------------------------------------------------------------------------------------------
void VEllipticalArc::SetFormulaLength(const QString &formula, qreal value)
{
d->formulaLength = formula;
FindF2(value);
}