valentina/src/app/dialogs/tools/dialogdetail.cpp

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/************************************************************************
**
** @file dialogdetail.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#include "dialogdetail.h"
#include <QDebug>
#include "../../geometry/varc.h"
#include "../../geometry/vpointf.h"
#include "../../geometry/vsplinepath.h"
#include "../../container/vcontainer.h"
#include "../../xml/vdomdocument.h"
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief DialogDetail create dialog
* @param data container with data
* @param parent parent widget
*/
DialogDetail::DialogDetail(const VContainer *data, QWidget *parent)
:DialogTool(data, parent), ui(), details(VDetail()), supplement(true), closed(true)
{
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ui.setupUi(this);
labelEditNamePoint = ui.labelEditNameDetail;
ui.labelUnit->setText( VDomDocument::UnitsToStr(qApp->patternUnit(), true));
ui.labelUnitX->setText(VDomDocument::UnitsToStr(qApp->patternUnit(), true));
ui.labelUnitY->setText(VDomDocument::UnitsToStr(qApp->patternUnit(), true));
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bOk = ui.buttonBox->button(QDialogButtonBox::Ok);
SCASSERT(bOk != nullptr);
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connect(bOk, &QPushButton::clicked, this, &DialogTool::DialogAccepted);
QPushButton *bCansel = ui.buttonBox->button(QDialogButtonBox::Cancel);
SCASSERT(bCansel != nullptr);
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connect(bCansel, &QPushButton::clicked, this, &DialogTool::DialogRejected);
flagName = true;//We have default name of detail.
ChangeColor(labelEditNamePoint, QColor(76, 76, 76));
CheckState();
connect(ui.listWidget, &QListWidget::currentRowChanged, this, &DialogDetail::ObjectChanged);
connect(ui.doubleSpinBoxBiasX, static_cast<void (QDoubleSpinBox::*)(qreal)>(&QDoubleSpinBox::valueChanged),
this, &DialogDetail::BiasXChanged);
connect(ui.doubleSpinBoxBiasY, static_cast<void (QDoubleSpinBox::*)(qreal)>(&QDoubleSpinBox::valueChanged),
this, &DialogDetail::BiasYChanged);
connect(ui.checkBoxSeams, &QCheckBox::clicked, this, &DialogDetail::ClickedSeams);
connect(ui.checkBoxClosed, &QCheckBox::clicked, this, &DialogDetail::ClickedClosed);
connect(ui.lineEditNameDetail, &QLineEdit::textChanged, this, &DialogDetail::NamePointChanged);
connect(ui.toolButtonDelete, &QToolButton::clicked, this, &DialogDetail::DeleteItem);
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}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief ChoosedObject gets id and type of selected object. Save right data and ignore wrong.
* @param id id of objects (points, arcs, splines, spline paths)
* @param type type of object
*/
void DialogDetail::ChoosedObject(quint32 id, const SceneObject &type)
{
if (type != SceneObject::Line && type != SceneObject::Detail)
{
switch (type)
{
case (SceneObject::Arc):
NewItem(id, Tool::NodeArc, NodeDetail::Contour);
break;
case (SceneObject::Point):
NewItem(id, Tool::NodePoint, NodeDetail::Contour);
break;
case (SceneObject::Spline):
NewItem(id, Tool::NodeSpline, NodeDetail::Contour);
break;
case (SceneObject::SplinePath):
NewItem(id, Tool::NodeSplinePath, NodeDetail::Contour);
break;
case (SceneObject::Line):
case (SceneObject::Detail):
default:
qDebug()<<tr("Got wrong scene object. Ignore.");
break;
}
ui.toolButtonDelete->setEnabled(true);
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this->show();
}
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief DialogAccepted save data and emit signal about closed dialog.
*/
void DialogDetail::DialogAccepted()
{
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details.Clear();
for (qint32 i = 0; i < ui.listWidget->count(); ++i)
{
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QListWidgetItem *item = ui.listWidget->item(i);
details.append( qvariant_cast<VNodeDetail>(item->data(Qt::UserRole)));
}
details.setWidth(ui.doubleSpinBoxSeams->value());
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details.setName(ui.lineEditNameDetail->text());
details.setSeamAllowance(supplement);
details.setClosed(closed);
emit ToolTip("");
emit DialogClosed(QDialog::Accepted);
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}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief NewItem add new object (point, arc, spline or spline path) to list
* @param id id of object
* @param typeTool type of tool
* @param typeNode type of node in detail
* @param mx offset respect to x
* @param my offset respect to y
*/
void DialogDetail::NewItem(quint32 id, const Tool &typeTool, const NodeDetail &typeNode,
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qreal mx, qreal my)
{
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QString name;
switch (typeTool)
{
case (Tool::NodePoint):
{
const VPointF *point = data->GeometricObject<const VPointF *>(id);
name = point->name();
break;
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}
case (Tool::NodeArc):
{
const VArc *arc = data->GeometricObject<const VArc *>(id);
name = arc->name();
break;
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}
case (Tool::NodeSpline):
{
const VSpline *spl = data->GeometricObject<const VSpline *>(id);
name = spl->name();
break;
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}
case (Tool::NodeSplinePath):
{
const VSplinePath *splPath = data->GeometricObject<const VSplinePath *>(id);
name = splPath->name();
break;
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}
default:
qDebug()<<"Got wrong tools. Ignore.";
break;
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}
QListWidgetItem *item = new QListWidgetItem(name);
item->setFont(QFont("Times", 12, QFont::Bold));
VNodeDetail node(id, typeTool, typeNode, mx, my);
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item->setData(Qt::UserRole, QVariant::fromValue(node));
ui.listWidget->addItem(item);
ui.listWidget->setCurrentRow(ui.listWidget->count()-1);
disconnect(ui.doubleSpinBoxBiasX, static_cast<void (QDoubleSpinBox::*)(qreal)>(&QDoubleSpinBox::valueChanged),
this, &DialogDetail::BiasXChanged);
disconnect(ui.doubleSpinBoxBiasY, static_cast<void (QDoubleSpinBox::*)(qreal)>(&QDoubleSpinBox::valueChanged),
this, &DialogDetail::BiasYChanged);
ui.doubleSpinBoxBiasX->setValue(qApp->fromPixel(node.getMx()));
ui.doubleSpinBoxBiasY->setValue(qApp->fromPixel(node.getMy()));
connect(ui.doubleSpinBoxBiasX, static_cast<void (QDoubleSpinBox::*)(qreal)>(&QDoubleSpinBox::valueChanged),
this, &DialogDetail::BiasXChanged);
connect(ui.doubleSpinBoxBiasY, static_cast<void (QDoubleSpinBox::*)(qreal)>(&QDoubleSpinBox::valueChanged),
this, &DialogDetail::BiasYChanged);
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}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setDetails set detail
* @param value detail
*/
void DialogDetail::setDetails(const VDetail &value)
{
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details = value;
ui.listWidget->clear();
for (ptrdiff_t i = 0; i < details.CountNode(); ++i)
{
NewItem(details.at(i).getId(), details.at(i).getTypeTool(), details.at(i).getTypeNode(), details.at(i).getMx(),
details.at(i).getMy());
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}
ui.lineEditNameDetail->setText(details.getName());
ui.checkBoxSeams->setChecked(details.getSeamAllowance());
ui.checkBoxClosed->setChecked(details.getClosed());
ClickedClosed(details.getClosed());
ClickedSeams(details.getSeamAllowance());
ui.doubleSpinBoxSeams->setValue(details.getWidth());
ui.listWidget->setCurrentRow(0);
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ui.listWidget->setFocus(Qt::OtherFocusReason);
ui.toolButtonDelete->setEnabled(true);
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}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief BiasXChanged changed value of offset for object respect to x
* @param d value in mm
*/
void DialogDetail::BiasXChanged(qreal d)
{
qint32 row = ui.listWidget->currentRow();
QListWidgetItem *item = ui.listWidget->item( row );
SCASSERT(item != nullptr);
VNodeDetail node = qvariant_cast<VNodeDetail>(item->data(Qt::UserRole));
node.setMx(qApp->toPixel(d));
item->setData(Qt::UserRole, QVariant::fromValue(node));
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief BiasYChanged changed value of offset for object respect to y
* @param d value in mm
*/
void DialogDetail::BiasYChanged(qreal d)
{
qint32 row = ui.listWidget->currentRow();
QListWidgetItem *item = ui.listWidget->item( row );
SCASSERT(item != nullptr);
VNodeDetail node = qvariant_cast<VNodeDetail>(item->data(Qt::UserRole));
node.setMy(qApp->toPixel(d));
item->setData(Qt::UserRole, QVariant::fromValue(node));
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief ClickedSeams save supplement of seams for detail
* @param checked 1 - need supplement, 0 - don't need supplement
*/
void DialogDetail::ClickedSeams(bool checked)
{
supplement = checked;
ui.checkBoxClosed->setEnabled(checked);
ui.doubleSpinBoxSeams->setEnabled(checked);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief ClickedClosed save closed equdistant or not
* @param checked 1 - closed, 0 - don't closed
*/
void DialogDetail::ClickedClosed(bool checked)
{
closed = checked;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief ObjectChanged changed new object (point, arc, spline or spline path) form list
* @param row number of row
*/
void DialogDetail::ObjectChanged(int row)
{
if (ui.listWidget->count() == 0)
{
return;
}
QListWidgetItem *item = ui.listWidget->item( row );
VNodeDetail node = qvariant_cast<VNodeDetail>(item->data(Qt::UserRole));
ui.doubleSpinBoxBiasX->setValue(qApp->fromPixel(node.getMx()));
ui.doubleSpinBoxBiasY->setValue(qApp->fromPixel(node.getMy()));
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief DeleteItem delete item from list
*/
void DialogDetail::DeleteItem()
{
qint32 row = ui.listWidget->currentRow();
delete ui.listWidget->item( row );
}