valentina/src/app/puzzle/puzzlemainwindow.cpp

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/************************************************************************
**
** @file puzzlemainwindow.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 16 2, 2020
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2020 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "puzzlemainwindow.h"
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#include <QFileDialog>
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#include "ui_puzzlemainwindow.h"
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#include "dialogs/dialogaboutpuzzle.h"
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#include "xml/vpuzzlelayoutfilewriter.h"
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//---------------------------------------------------------------------------------------------------------------------
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PuzzleMainWindow::PuzzleMainWindow(QWidget *parent) :
QMainWindow(parent),
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ui(new Ui::PuzzleMainWindow),
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pieceCarrousel(new VPieceCarrousel),
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m_layout (nullptr),
m_selectedPiece (nullptr)
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{
ui->setupUi(this);
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InitMenuBar();
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InitProperties();
InitPieceCarrousel();
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// ----- for test purposes, to be removed------------------
m_layout = new VPuzzleLayout();
m_layout->SetLayoutMarginsConverted(1.5, 2.00, 4.21, 0.25);
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m_layout->SetLayoutSizeConverted(30.0, 29.7);
m_layout->SetPiecesGapConverted(1.27);
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m_layout->SetUnit(Unit::Cm);
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m_layout->SetWarningSuperpositionOfPieces(true);
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SetPropertiesData();
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}
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//---------------------------------------------------------------------------------------------------------------------
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PuzzleMainWindow::~PuzzleMainWindow()
{
delete ui;
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delete pieceCarrousel;
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}
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//---------------------------------------------------------------------------------------------------------------------
bool PuzzleMainWindow::LoadFile(const QString &path)
{
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Q_UNUSED(path)
return true;
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}
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//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::ImportRawLayouts(const QStringList &layouts)
{
Q_UNUSED(layouts)
}
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//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::InitMenuBar()
{
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// -------------------- connects the actions for the file menu
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connect(ui->actionNew, &QAction::triggered, this, &PuzzleMainWindow::New);
connect(ui->actionOpen, &QAction::triggered, this, &PuzzleMainWindow::Open);
connect(ui->actionSave, &QAction::triggered, this, &PuzzleMainWindow::Save);
connect(ui->actionSaveAs, &QAction::triggered, this, &PuzzleMainWindow::SaveAs);
connect(ui->actionImportRawLayout, &QAction::triggered, this, &PuzzleMainWindow::ImportRawLayout);
connect(ui->actionExit, &QAction::triggered, this, &PuzzleMainWindow::close);
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// -------------------- connects the actions for the edit menu
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// TODO : initialise the undo / redo
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// -------------------- connects the actions for the windows menu
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// TODO : initialise the entries for the different windows
connect(ui->actionCloseLayout, &QAction::triggered, this, &PuzzleMainWindow::CloseLayout);
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// Add dock properties action
QAction* actionDockWidgetToolOptions = ui->dockWidgetProperties->toggleViewAction();
ui->menuWindows->addAction(actionDockWidgetToolOptions);
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// connects the action for the Help Menu
connect(ui->actionAboutQt, &QAction::triggered, this, &PuzzleMainWindow::AboutQt);
connect(ui->actionAboutPuzzle, &QAction::triggered, this, &PuzzleMainWindow::AboutPuzzle);
}
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//---------------------------------------------------------------------------------------------------------------------
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void PuzzleMainWindow::InitProperties()
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{
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InitPropertyTabCurrentPiece();
InitPropertyTabLayout();
InitPropertyTabLayers();
InitPropertyTabTiles();
}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::InitPropertyTabCurrentPiece()
{
// ------------------------------ seamline ------------------------------------
connect(ui->checkBoxCurrentPieceShowSeamline, QOverload<bool>::of(&QCheckBox::toggled), this,
&PuzzleMainWindow::CurrentPieceShowSeamlineChanged);
// ------------------------------ geometry ------------------------------------
connect(ui->checkBoxCurrentPieceMirrorPiece, QOverload<bool>::of(&QCheckBox::toggled), this,
&PuzzleMainWindow::CurrentPieceMirrorPieceChanged);
// ------------------------------ rotation ------------------------------------
connect(ui->doubleSpinBoxCurrentPieceAngle, QOverload<double>::of(&QDoubleSpinBox::valueChanged), this,
&PuzzleMainWindow::CurrentPieceAngleChanged);
// ------------------------------ placement -----------------------------------
connect(ui->doubleSpinBoxCurrentPieceBoxPositionX, QOverload<double>::of(&QDoubleSpinBox::valueChanged), this,
&PuzzleMainWindow::CurrentPiecePositionChanged);
connect(ui->doubleSpinBoxCurrentPieceBoxPositionY, QOverload<double>::of(&QDoubleSpinBox::valueChanged), this,
&PuzzleMainWindow::CurrentPiecePositionChanged);
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}
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//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::InitPropertyTabLayout()
{
// -------------------- init the unit combobox ---------------------
ui->comboBoxLayoutUnit->addItem(tr("Centimeters"), QVariant(UnitsToStr(Unit::Cm)));
ui->comboBoxLayoutUnit->addItem(tr("Millimiters"), QVariant(UnitsToStr(Unit::Mm)));
ui->comboBoxLayoutUnit->addItem(tr("Inches"), QVariant(UnitsToStr(Unit::Inch)));
// set default unit - TODO when we have the setting for the unit
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// const qint32 indexUnit = -1;//ui->comboBoxLayoutUnit->findData(qApp->ValentinaSettings()->GetUnit());
// if (indexUnit != -1)
// {
// ui->comboBoxLayoutUnit->setCurrentIndex(indexUnit);
// }
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connect(ui->comboBoxLayoutUnit, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&PuzzleMainWindow::LayoutUnitChanged);
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// -------------------- init the template combobox ---------------------
// TODO
connect(ui->comboBoxLayoutTemplate, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&PuzzleMainWindow::LayoutTemplateChanged);
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// -------------------- layout width, length, orientation ------------------------
connect(ui->doubleSpinBoxLayoutWidth, QOverload<double>::of(&QDoubleSpinBox::valueChanged), this,
&PuzzleMainWindow::LayoutSizeChanged);
connect(ui->doubleSpinBoxLayoutLength, QOverload<double>::of(&QDoubleSpinBox::valueChanged), this,
&PuzzleMainWindow::LayoutSizeChanged);
connect(ui->radioButtonLayoutPortrait, QOverload<bool>::of(&QRadioButton::clicked), this,
&PuzzleMainWindow::LayoutOrientationChanged);
connect(ui->radioButtonLayoutLandscape, QOverload<bool>::of(&QRadioButton::clicked), this,
&PuzzleMainWindow::LayoutOrientationChanged);
connect(ui->pushButtonLayoutRemoveUnusedLength, QOverload<bool>::of(&QPushButton::clicked), this,
&PuzzleMainWindow::LayoutRemoveUnusedLength);
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// -------------------- margins ------------------------
connect(ui->doubleSpinBoxLayoutMarginTop, QOverload<double>::of(&QDoubleSpinBox::valueChanged), this,
&PuzzleMainWindow::LayoutMarginChanged);
connect(ui->doubleSpinBoxLayoutMarginRight, QOverload<double>::of(&QDoubleSpinBox::valueChanged), this,
&PuzzleMainWindow::LayoutMarginChanged);
connect(ui->doubleSpinBoxLayoutMarginBottom, QOverload<double>::of(&QDoubleSpinBox::valueChanged), this,
&PuzzleMainWindow::LayoutMarginChanged);
connect(ui->doubleSpinBoxLayoutMarginLeft, QOverload<double>::of(&QDoubleSpinBox::valueChanged), this,
&PuzzleMainWindow::LayoutMarginChanged);
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// ------------------- follow grainline -----------------------
connect(ui->radioButtonLayoutFollowGrainlineNo, QOverload<bool>::of(&QRadioButton::clicked), this,
&PuzzleMainWindow::LayoutFollowGrainlineChanged);
connect(ui->radioButtonLayoutFollowGrainlineVertical, QOverload<bool>::of(&QRadioButton::clicked), this,
&PuzzleMainWindow::LayoutFollowGrainlineChanged);
connect(ui->radioButtonLayoutFollowGrainlineHorizontal, QOverload<bool>::of(&QRadioButton::clicked), this,
&PuzzleMainWindow::LayoutFollowGrainlineChanged);
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// -------------------- pieces gap and checkboxes ---------------
connect(ui->doubleSpinBoxLayoutPiecesGap, QOverload<double>::of(&QDoubleSpinBox::valueChanged), this,
&PuzzleMainWindow::LayoutPiecesGapChanged);
connect(ui->checkBoxLayoutWarningPiecesSuperposition, QOverload<bool>::of(&QCheckBox::toggled), this,
&PuzzleMainWindow::LayoutWarningPiecesSuperpositionChanged);
connect(ui->checkBoxLayoutWarningPiecesOutOfBound, QOverload<bool>::of(&QCheckBox::toggled), this,
&PuzzleMainWindow::LayoutWarningPiecesOutOfBoundChanged);
connect(ui->checkBoxLayoutStickyEdges, QOverload<bool>::of(&QCheckBox::toggled), this,
&PuzzleMainWindow::LayoutStickyEdgesChanged);
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// -------------------- export ---------------------------
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// TODO init the file format export combobox
connect(ui->pushButtonLayoutExport, QOverload<bool>::of(&QPushButton::clicked), this,
&PuzzleMainWindow::LayoutExport);
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}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::InitPropertyTabTiles()
{
// for the MVP we don't want the tiles tab.
// we remove it. As soon as we need it, update this code
ui->tabWidgetProperties->removeTab(2); // remove tiles
}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::InitPropertyTabLayers()
{
// for the MVP we don't want the layers tab.
// we remove it. As soon as we need it, update this code
ui->tabWidgetProperties->removeTab(3); // remove layers
}
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//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::InitPieceCarrousel()
{
ui->dockWidgetPieceCarrousel->setWidget(pieceCarrousel);
connect(ui->dockWidgetPieceCarrousel, QOverload<Qt::DockWidgetArea>::of(&QDockWidget::dockLocationChanged), this,
&PuzzleMainWindow::PieceCarrouselLocationChanged);
}
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//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::SetPropertiesData()
{
if(m_layout == nullptr)
{
// TODO : hide the tabs when there is no layout
}
else
{
SetPropertyTabCurrentPieceData();
SetPropertyTabLayoutData();
SetPropertyTabTilesData();
SetPropertyTabLayersData();
}
}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::SetPropertyTabCurrentPieceData()
{
if(m_selectedPiece == nullptr)
{
if(false) // check for multiple piece selection
{
// TODO in the future
}
else
{
// TODO : update current piece data to show a "no current piece selected"
}
}
else
{
// TODO set the values of the piece currently selected
}
}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::SetPropertyTabLayoutData()
{
// set Unit
int index = ui->comboBoxLayoutUnit->findData(QVariant(UnitsToStr(m_layout->getUnit())));
if(index != -1)
{
ui->comboBoxLayoutUnit->blockSignals(true); // FIXME: is there a better way to block the signals?
ui->comboBoxLayoutUnit->setCurrentIndex(index);
ui->comboBoxLayoutUnit->blockSignals(false);
}
// set Width / Length
QSizeF size = m_layout->GetLayoutSizeConverted();
SetDoubleSpinBoxValue(ui->doubleSpinBoxLayoutWidth, size.width());
SetDoubleSpinBoxValue(ui->doubleSpinBoxLayoutLength, size.height());
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// Set Orientation
if(size.width() <= size.height())
{
ui->radioButtonLayoutPortrait->setChecked(true);
}
else
{
ui->radioButtonLayoutLandscape->setChecked(true);
}
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// set margins
QMarginsF margins = m_layout->GetLayoutMarginsConverted();
SetDoubleSpinBoxValue(ui->doubleSpinBoxLayoutMarginLeft, margins.left());
SetDoubleSpinBoxValue(ui->doubleSpinBoxLayoutMarginTop, margins.top());
SetDoubleSpinBoxValue(ui->doubleSpinBoxLayoutMarginRight, margins.right());
SetDoubleSpinBoxValue(ui->doubleSpinBoxLayoutMarginBottom, margins.bottom());
// set pieces gap
SetDoubleSpinBoxValue(ui->doubleSpinBoxLayoutPiecesGap, m_layout->GetPiecesGapConverted());
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// set the checkboxes
SetCheckBoxValue(ui->checkBoxLayoutWarningPiecesOutOfBound, m_layout->GetWarningPiecesOutOfBound());
SetCheckBoxValue(ui->checkBoxLayoutWarningPiecesSuperposition, m_layout->GetWarningSuperpositionOfPieces());
SetCheckBoxValue(ui->checkBoxLayoutStickyEdges, m_layout->GetStickyEdges());
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}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::SetPropertyTabTilesData()
{
}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::SetPropertyTabLayersData()
{
}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::SetDoubleSpinBoxValue(QDoubleSpinBox *spinBox, qreal value)
{
spinBox->blockSignals(true);
spinBox->setValue(value);
spinBox->blockSignals(false);
}
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//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::SetCheckBoxValue(QCheckBox *checkbox, bool value)
{
checkbox->blockSignals(true);
checkbox->setChecked(value);
checkbox->blockSignals(false);
}
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//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::New()
{
// just for test purpuses, to be removed:
QMessageBox msgBox;
msgBox.setText("TODO PuzzleMainWindow::New");
int ret = msgBox.exec();
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Q_UNUSED(ret);
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// TODO
}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::Open()
{
// just for test purpuses, to be removed:
QMessageBox msgBox;
msgBox.setText("TODO PuzzleMainWindow::Open");
int ret = msgBox.exec();
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Q_UNUSED(ret);
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// TODO
}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::Save()
{
// just for test purpuses, to be removed:
QMessageBox msgBox;
msgBox.setText("TODO PuzzleMainWindow::Save");
int ret = msgBox.exec();
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Q_UNUSED(ret);
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// TODO
}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::SaveAs()
{
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// TODO / FIXME : See valentina how the save is done over there. we need to add the extension .vlt, check for empty file names etc.
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QString filters(tr("Pattern files") + QLatin1String("(*.val)"));
QString fileName = QFileDialog::getSaveFileName(this, tr("Save as"),
/*dir +*/ QLatin1String("/") + tr("Layout") + QLatin1String(".vlt"),
filters, nullptr
#ifdef Q_OS_LINUX
, QFileDialog::DontUseNativeDialog
#endif
);
QFile file(fileName);
file.open(QIODevice::WriteOnly);
VPuzzleLayoutFileWriter *fileWriter = new VPuzzleLayoutFileWriter();
fileWriter->WriteFile(m_layout, &file);
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}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::ImportRawLayout()
{
// just for test purpuses, to be removed:
QMessageBox msgBox;
msgBox.setText("TODO PuzzleMainWindow::ImportRawLayout");
int ret = msgBox.exec();
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Q_UNUSED(ret);
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// TODO
}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::CloseLayout()
{
// just for test purpuses, to be removed:
QMessageBox msgBox;
msgBox.setText("TODO PuzzleMainWindow::CloseLayout");
int ret = msgBox.exec();
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Q_UNUSED(ret);
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// TODO
}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::AboutQt()
{
QMessageBox::aboutQt(this, tr("About Qt"));
}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::AboutPuzzle()
{
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auto *aboutDialog = new DialogAboutPuzzle(this);
aboutDialog->setAttribute(Qt::WA_DeleteOnClose, true);
aboutDialog->show();
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}
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//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::LayoutUnitChanged(int index)
{
Q_UNUSED(index);
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QVariant comboBoxValue = ui->comboBoxLayoutUnit->currentData();
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if(comboBoxValue == QVariant(UnitsToStr(Unit::Cm)))
{
m_layout->SetUnit(Unit::Cm);
}
else if(comboBoxValue == QVariant(UnitsToStr(Unit::Mm)))
{
m_layout->SetUnit(Unit::Mm);
}
else if(comboBoxValue == QVariant(UnitsToStr(Unit::Inch)))
{
m_layout->SetUnit(Unit::Inch);
}
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SetPropertyTabLayoutData();
SetPropertyTabCurrentPieceData();
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}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::LayoutTemplateChanged(int index)
{
// just for test purpuses, to be removed:
QMessageBox msgBox;
msgBox.setText("TODO PuzzleMainWindow::LayoutTemplateChanged");
int ret = msgBox.exec();
Q_UNUSED(index);
Q_UNUSED(ret);
// TODO
}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::LayoutSizeChanged()
{
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m_layout->SetLayoutSizeConverted(ui->doubleSpinBoxLayoutWidth->value(), ui->doubleSpinBoxLayoutLength->value());
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// updates orientation - no need to block signals because the signal reacts on "clicked"
if(ui->doubleSpinBoxLayoutWidth->value() <= ui->doubleSpinBoxLayoutLength->value())
{
//portrait
ui->radioButtonLayoutPortrait->setChecked(true);
}
else
{
//landscape
ui->radioButtonLayoutLandscape->setChecked(true);
}
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// TODO Undo / Redo
// TODO update the QGraphicView
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}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::LayoutOrientationChanged()
{
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// swap the width and length
qreal width_before = ui->doubleSpinBoxLayoutWidth->value();
qreal length_before = ui->doubleSpinBoxLayoutLength->value();
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SetDoubleSpinBoxValue(ui->doubleSpinBoxLayoutWidth, length_before);
SetDoubleSpinBoxValue(ui->doubleSpinBoxLayoutLength, width_before);
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// TODO Undo / Redo
// TODO update the QGraphicView
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}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::LayoutRemoveUnusedLength()
{
// just for test purpuses, to be removed:
QMessageBox msgBox;
msgBox.setText("TODO PuzzleMainWindow::LayoutRemoveUnusedLength");
int ret = msgBox.exec();
Q_UNUSED(ret);
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// TODO
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}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::LayoutMarginChanged()
{
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m_layout->SetLayoutMarginsConverted(
ui->doubleSpinBoxLayoutMarginLeft->value(),
ui->doubleSpinBoxLayoutMarginTop->value(),
ui->doubleSpinBoxLayoutMarginRight->value(),
ui->doubleSpinBoxLayoutMarginBottom->value()
);
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// TODO Undo / Redo
// TODO update the QGraphicView
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}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::LayoutFollowGrainlineChanged()
{
// just for test purpuses, to be removed:
QMessageBox msgBox;
msgBox.setText("TODO PuzzleMainWindow::LayoutFollowGrainlineChanged");
int ret = msgBox.exec();
Q_UNUSED(ret);
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// TODO
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}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::LayoutPiecesGapChanged(double value)
{
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m_layout->SetPiecesGapConverted(value);
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// TODO Undo / Redo
// TODO update the QGraphicView
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}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::LayoutWarningPiecesSuperpositionChanged(bool checked)
{
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m_layout->SetWarningSuperpositionOfPieces(checked);
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// TODO Undo / Redo
// TODO update the QGraphicView
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}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::LayoutWarningPiecesOutOfBoundChanged(bool checked)
{
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m_layout->SetWarningPiecesOutOfBound(checked);
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// TODO Undo / Redo
// TODO update the QGraphicView
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}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::LayoutStickyEdgesChanged(bool checked)
{
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m_layout->SetStickyEdges(checked);
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// TODO Undo / Redo
// TODO update the QGraphicView
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}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::LayoutExport()
{
// just for test purpuses, to be removed:
QMessageBox msgBox;
msgBox.setText("TODO PuzzleMainWindow::LayoutExport");
int ret = msgBox.exec();
Q_UNUSED(ret);
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// TODO
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}
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//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::CurrentPieceShowSeamlineChanged(bool checked)
{
// just for test purpuses, to be removed:
QMessageBox msgBox;
msgBox.setText("TODO PuzzleMainWindow::CurrentPieceShowSeamlineChanged");
int ret = msgBox.exec();
Q_UNUSED(checked);
Q_UNUSED(ret);
// TODO
}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::CurrentPieceMirrorPieceChanged(bool checked)
{
// just for test purpuses, to be removed:
QMessageBox msgBox;
msgBox.setText("TODO PuzzleMainWindow::CurrentPieceMirrorPieceChanged");
int ret = msgBox.exec();
Q_UNUSED(checked);
Q_UNUSED(ret);
// TODO
}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::CurrentPieceAngleChanged(double value)
{
// just for test purpuses, to be removed:
QMessageBox msgBox;
msgBox.setText("TODO PuzzleMainWindow::CurrentPieceAngleChanged");
int ret = msgBox.exec();
Q_UNUSED(value);
Q_UNUSED(ret);
// TODO
}
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::CurrentPiecePositionChanged()
{
// just for test purpuses, to be removed:
QMessageBox msgBox;
msgBox.setText("TODO PuzzleMainWindow::CurrentPiecePositionChanged");
int ret = msgBox.exec();
Q_UNUSED(ret);
// TODO
}
2020-04-13 12:24:26 +02:00
//---------------------------------------------------------------------------------------------------------------------
void PuzzleMainWindow::PieceCarrouselLocationChanged(Qt::DockWidgetArea area)
{
if(area == Qt::BottomDockWidgetArea || area == Qt::TopDockWidgetArea)
{
pieceCarrousel->setOrientation(Qt::Horizontal);
ui->dockWidgetPieceCarrousel->setMaximumHeight(208);
ui->dockWidgetPieceCarrousel->setMaximumWidth(10000);
}
else if (area == Qt::LeftDockWidgetArea || area == Qt::RightDockWidgetArea)
{
pieceCarrousel->setOrientation(Qt::Vertical);
ui->dockWidgetPieceCarrousel->setMaximumHeight(10000);
ui->dockWidgetPieceCarrousel->setMaximumWidth(160);
}
}