valentina/src/app/puzzle/vplayout.h

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/************************************************************************
**
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** @file vplayout.h
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** @author Ronan Le Tiec
** @date 13 4, 2020
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2020 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#ifndef VPLAYOUT_H
#define VPLAYOUT_H
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#include <QList>
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#include "def.h"
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class VPPieceList;
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class VPPiece;
class VPSheet;
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class VPLayout : public QObject
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{
Q_OBJECT
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public:
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VPLayout();
virtual ~VPLayout();
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/**
* @brief GetUnplacedPieceList Returns the piece list of unplaced pieces
* @return the unplaced pieces list
*/
VPPieceList* GetUnplacedPieceList();
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VPSheet* AddSheet();
VPSheet* AddSheet(VPSheet *sheet);
QList<VPSheet *> GetSheets();
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/**
* @brief GetSelectedPieces Returns the list of the selected pieces
* @return the selected pieces
*/
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QList<VPPiece *> GetSelectedPieces();
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/**
* @brief SetUnit Sets the unit of the layout to the given unit
* @param unit the new unit
*/
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void SetUnit(Unit unit);
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/**
* @brief GetUnit Returns the current unit of the layout
* @return the unit
*/
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Unit GetUnit() const;
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void SetWarningSuperpositionOfPieces(bool state);
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bool GetWarningSuperpositionOfPieces() const;
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void SetWarningPiecesOutOfBound(bool state);
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bool GetWarningPiecesOutOfBound() const;
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/**
* @brief ClearSelection goes through the unplaced pieces and through the sheets and calls
* SetIsSelected(false) for the pieces that were selected.
*/
void ClearSelection();
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/**
* @brief ClearSelectionExceptForPieceList same as clearSelection but it leaves the selection
* for the given piece list like it ist.
*
* @param pieceList the piece list to let be the way it is.
*/
void ClearSelectionExceptForGivenPieceList(VPPieceList* pieceList);
/**
* @brief MovePieceToPieceList Moves the given piece to the given piece list
* @param piece the piece to move
* @param pieceList the piece list to move the piece to
*/
void MovePieceToPieceList(VPPiece* piece, VPPieceList* pieceList);
/**
* @brief SetFocusedSheet Sets the focused sheet, to which pieces are added from the carrousel via drag
* and drop
* @param focusedSheet the new active sheet. If nullptr, then it sets automaticaly the first sheet from m_sheets
*/
void SetFocusedSheet(VPSheet *focusedSheet = nullptr);
/**
* @brief GetFocusedSheet Returns the focused sheet, to which pieces are added from the carrousel via drag
* and drop
* @return the focused sheet
*/
VPSheet* GetFocusedSheet();
signals:
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void PieceMovedToPieceList(VPPiece *piece, VPPieceList *pieceListBefore, VPPieceList *pieceListAfter);
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private:
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Q_DISABLE_COPY(VPLayout)
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VPPieceList *m_unplacedPieceList;
QList<VPSheet*> m_sheets;
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/**
TODO : To be replaced by m_focusedSheet
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* @brief m_focusedPieceList pointer the the focused piece list, to which pieces will be
* added via drag and drop, or if no piece list is defined.
*/
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VPPieceList *m_focusedPieceList{nullptr};
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VPSheet *m_focusedSheet{nullptr};
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// format
Unit m_unit{Unit::Cm};
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bool m_warningSuperpositionOfPieces{false};
bool m_warningPiecesOutOfBound{false};
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};
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#endif // VPLAYOUT_H