valentina/src/app/puzzle/vplayout.h

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/************************************************************************
**
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** @file vplayout.h
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** @author Ronan Le Tiec
** @date 13 4, 2020
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2020 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#ifndef VPLAYOUT_H
#define VPLAYOUT_H
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#include <QSizeF>
#include <QMarginsF>
#include <QList>
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#include "def.h"
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class VPPieceList;
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class VPPiece;
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// is this the right place for the definition?
enum class FollowGrainline : qint8 { No = 0, Follow90 = 1, Follow180 = 2};
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class VPLayout : public QObject
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{
Q_OBJECT
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public:
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VPLayout();
virtual ~VPLayout();
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/**
* @brief GetUnplacedPieceList Returns the piece list of unplaced pieces
* @return the unplaced pieces list
*/
VPPieceList* GetUnplacedPieceList();
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VPPieceList* AddPieceList();
VPPieceList* AddPieceList(VPPieceList *pieceList);
QList<VPPieceList *> GetPiecesLists();
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/**
* @brief GetSelectedPieces Returns the list of the selected pieces
* @return the selected pieces
*/
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QList<VPPiece *> GetSelectedPieces();
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/**
* @brief SetUnit Sets the unit of the layout to the given unit
* @param unit the new unit
*/
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void SetUnit(Unit unit);
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/**
* @brief GetUnit Returns the current unit of the layout
* @return the unit
*/
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Unit GetUnit() const;
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/**
* @brief SetLayoutSize sets the size of the layout, the values have to be in Unit::Px
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* @param width layout width
* @param height layout height
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*/
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void SetLayoutSize(qreal width, qreal height);
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/**
* @brief SetLayoutSize sets the size of the layout, the values have to be in the layout's unit
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* @param width layout width
* @param height layout height
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*/
void SetLayoutSizeConverted(qreal width, qreal height);
/**
* @brief SetLayoutSize sets the size of the layout, the values have to be in Unit::Px
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* @param size layout size
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*/
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void SetLayoutSize(const QSizeF &size);
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/**
* @brief SetLayoutSizeConverted sets the size of the layout, the values have to be in the layout's unit
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* @param size layout size
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*/
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void SetLayoutSizeConverted(const QSizeF &size);
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/**
* @brief GetLayoutSize Returns the size in Unit::Px
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* @return layout size in Unit::Px
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*/
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QSizeF GetLayoutSize() const;
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/**
* @brief GetLayoutSizeConverted Returns the size in the layout's unit
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* @return the size in the layout's unit
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*/
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QSizeF GetLayoutSizeConverted() const;
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/**
* @brief SetLayoutMargins, set the margins of the layout, the values have to be in Unit::Px
* @param left in Unit::Px
* @param top in Unit::Px
* @param right in Unit::Px
* @param bottom in Unit::Px
*/
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void SetLayoutMargins(qreal left, qreal top, qreal right, qreal bottom);
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/**
* @brief SetLayoutMargins, set the margins of the layout, the values have to be in the unit of the layout
* @param left in Unit::Px
* @param top in Unit::Px
* @param right in Unit::Px
* @param bottom in Unit::Px
*/
void SetLayoutMarginsConverted(qreal left, qreal top, qreal right, qreal bottom);
/**
* @brief SetLayoutMargins set the margins of the layout, the values have to be in Unit::Px
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* @param margins layout margins
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*/
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void SetLayoutMargins(const QMarginsF &margins);
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/**
* @brief SetLayoutMargins set the margins of the layout, the values have to be in the unit of the layout
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* @param margins layout margins
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*/
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void SetLayoutMarginsConverted(const QMarginsF &margins);
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/**
* @brief GetLayoutMargins Returns the size in Unit::Px
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* @return the size in Unit::Px
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*/
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QMarginsF GetLayoutMargins() const;
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/**
* @brief GetLayoutMarginsConverted Returns the margins in the layout's unit
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* @return the margins in the layout's unit
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*/
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QMarginsF GetLayoutMarginsConverted() const;
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/**
* @brief SetFollowGrainline Sets the type of grainline for the pieces to follow
* @param state the type of grainline
*/
void SetFollowGrainline(FollowGrainline state);
/**
* @brief GetFollowGrainline Returns if the layout's pieces follow a grainline or not
* @return wether the pieces follow a grainline and if so, which grainline
*/
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FollowGrainline GetFollowGrainline() const;
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/**
* @brief SetPiecesGap sets the pieces gap to the given value, the unit has to be in Unit::Px
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* @param value pieces gap
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*/
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void SetPiecesGap(qreal value);
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/**
* @brief SetPiecesGapConverted sets the pieces gap to the given value, the unit has to be in the layout's unit
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* @param value pieces gap
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*/
void SetPiecesGapConverted(qreal value);
/**
* @brief GetPiecesGap returns the pieces gap in Unit::Px
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* @return the pieces gap in Unit::Px
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*/
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qreal GetPiecesGap() const;
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/**
* @brief GetPiecesGapConverted returns the pieces gap in the layout's unit
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* @return the pieces gap in the layout's unit
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*/
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qreal GetPiecesGapConverted() const;
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void SetWarningSuperpositionOfPieces(bool state);
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bool GetWarningSuperpositionOfPieces() const;
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void SetWarningPiecesOutOfBound(bool state);
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bool GetWarningPiecesOutOfBound() const;
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void SetStickyEdges(bool state);
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bool GetStickyEdges() const;
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/**
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* @brief ClearSelection goes through the piece list and pieces and calls
* SetIsSelected(false) for the pieces that were selected.
*/
void ClearSelection();
/**
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* @brief SetFocusedPieceList Sets the focused piece klist, to which pieces are added from the carrousel via drag
* and drop
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* @param focusedPieceList the new active piece list. If nullptr, then it sets automaticaly the first piece list from m_pieceLists
*/
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void SetFocusedPieceList(VPPieceList* focusedPieceList = nullptr);
/**
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* @brief GetFocusedPieceList Returns the focused piece list, to which pieces are added from the carrousel via drag
* and drop
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* @return the focused piece list
*/
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VPPieceList* GetFocusedPieceList();
/**
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* @brief MovePieceToPieceList Moves the given piece to the given piece list
* @param piece the piece to move
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* @param pieceList the piece list to move the piece to
*/
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void MovePieceToPieceList(VPPiece* piece, VPPieceList* pieceList);
signals:
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void PieceMovedToPieceList(VPPiece *piece, VPPieceList *pieceListBefore, VPPieceList *pieceListAfter);
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private:
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Q_DISABLE_COPY(VPLayout)
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VPPieceList *m_unplacedPieceList;
QList<VPPieceList *> m_pieceLists{};
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/**
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* @brief m_focusedPieceList pointer the the focused piece list, to which pieces will be
* added via drag and drop, or if no piece list is defined.
*/
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VPPieceList *m_focusedPieceList{nullptr};
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// format
Unit m_unit{Unit::Cm};
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/**
* @brief m_size the Size in Unit::Px
*/
QSizeF m_size{};
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// margins
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/**
* @brief m_margins the margins in Unit::Px
*/
QMarginsF m_margins{};
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// control
FollowGrainline m_followGrainLine{FollowGrainline::No};
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/**
* @brief m_piecesGap the pieces gap in Unit::Px
*/
qreal m_piecesGap{0};
bool m_warningSuperpositionOfPieces{false};
bool m_warningPiecesOutOfBound{false};
bool m_stickyEdges{false};
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};
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#endif // VPLAYOUT_H