valentina/src/app/geometry/vspline.h

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/************************************************************************
**
** @file vspline.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#ifndef VSPLINE_H
#define VSPLINE_H
#include "vpointf.h"
#include "vgobject.h"
#include <QLineF>
#include <QPointF>
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class QPainterPath;
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#define M_2PI 6.28318530717958647692528676655900576
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/**
* @brief VSpline class that implements the spline.
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*/
class VSpline :public VGObject
{
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public:
VSpline();
VSpline (const VSpline &spline );
VSpline (VPointF p1, VPointF p4, qreal angle1, qreal angle2, qreal kAsm1, qreal kAsm2, qreal kCurve,
quint32 idObject = 0, Draw mode = Draw::Calculation);
VSpline (VPointF p1, QPointF p2, QPointF p3, VPointF p4, qreal kCurve, quint32 idObject = 0,
Draw mode = Draw::Calculation);
VSpline &operator=(const VSpline &spl);
VPointF GetP1 () const;
QPointF GetP2 () const;
QPointF GetP3 () const;
VPointF GetP4 () const;
qreal GetAngle1 () const;
qreal GetAngle2() const;
qreal GetLength () const;
QString name () const;
qreal GetKasm1() const;
qreal GetKasm2() const;
qreal GetKcurve() const;
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// cppcheck-suppress unusedFunction
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QLineF::IntersectType CrossingSplLine(const QLineF &line, QPointF *intersectionPoint ) const;
qreal LengthT(qreal t) const;
QPointF CutSpline ( qreal length, QPointF &spl1p2, QPointF &spl1p3, QPointF &spl2p2, QPointF &spl2p3) const;
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QVector<QPointF> GetPoints () const;
QPainterPath GetPath() const;
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// cppcheck-suppress unusedFunction
static QVector<QPointF> SplinePoints(const QPointF &p1, const QPointF &p4, qreal angle1, qreal angle2, qreal kAsm1,
qreal kAsm2, qreal kCurve);
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protected:
static QVector<QPointF> GetPoints (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 );
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private:
/** @brief p1 first spline point. */
VPointF p1;
/** @brief p2 first control point. */
QPointF p2;
/** @brief p3 second control point. */
QPointF p3;
/** @brief p4 last spline point. */
VPointF p4;
/** @brief angle1 first angle control line. */
qreal angle1;
/** @brief angle2 second angle control line. */
qreal angle2;
/** @brief kAsm1 coefficient of length first control line. */
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qreal kAsm1;
/** @brief kAsm2 coefficient of length second control line. */
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qreal kAsm2;
/** @brief kCurve coefficient of curvature spline. */
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qreal kCurve;
qreal LengthBezier (const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4 ) const;
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static void PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4,
qint16 level, QVector<qreal> &px, QVector<qreal> &py);
static qreal CalcSqDistance ( qreal x1, qreal y1, qreal x2, qreal y2);
void CreateName();
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};
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetP1 return first spline point.
* @return first point.
*/
inline VPointF VSpline::GetP1() const
{
return p1;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetP2 return first control point.
* @return first control point.
*/
inline QPointF VSpline::GetP2() const
{
return p2;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetP3 return second control point.
* @return second control point.
*/
inline QPointF VSpline::GetP3() const
{
return p3;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetP4 return last spline point.
* @return остання точка сплайну.
*/
inline VPointF VSpline::GetP4() const
{
return p4;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetAngle1 return first angle control line.
* @return angle.
*/
inline qreal VSpline::GetAngle1() const
{
return angle1;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetAngle2 return second angle control line.
* @return angle.
*/
inline qreal VSpline::GetAngle2() const
{
return angle2;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetKasm1 return coefficient of length first control line.
* @return coefficient.
*/
inline qreal VSpline::GetKasm1() const
{
return kAsm1;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetKasm2 return coefficient of length second control line.
* @return coefficient.
*/
inline qreal VSpline::GetKasm2() const
{
return kAsm2;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetKcurve return coefficient of curvature spline.
* @return coefficient
*/
inline qreal VSpline::GetKcurve() const
{
return kCurve;
}
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#endif // VSPLINE_H