valentina/src/libs/vgeometry/vabstractbezier.cpp
Roman Telezhynskyi 3bb657ea1a New internal variable "Length to spline control point".
--HG--
branch : develop
2016-09-24 20:44:06 +03:00

58 lines
2.1 KiB
C++

/************************************************************************
**
** @file
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 24 9, 2016
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2016 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vabstractbezier.h"
//---------------------------------------------------------------------------------------------------------------------
VAbstractBezier::VAbstractBezier(const GOType &type, const quint32 &idObject, const Draw &mode)
: VAbstractCurve(type, idObject, mode)
{
}
//---------------------------------------------------------------------------------------------------------------------
VAbstractBezier::VAbstractBezier(const VAbstractBezier &curve)
: VAbstractCurve(curve)
{
}
//---------------------------------------------------------------------------------------------------------------------
VAbstractBezier &VAbstractBezier::operator=(const VAbstractBezier &curve)
{
if ( &curve == this )
{
return *this;
}
VAbstractCurve::operator=(curve);
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VAbstractBezier::~VAbstractBezier()
{
}