valentina/tools/nodeDetails/vnodesplinepath.cpp
2013-09-12 16:25:24 +03:00

73 lines
2.4 KiB
C++

#include "vnodesplinepath.h"
VNodeSplinePath::VNodeSplinePath(VDomDocument *doc, VContainer *data, qint64 id, qint64 idSpline,
Draw::Mode typeobject, Tool::Enum typeCreation,
QGraphicsItem * parent) :
VAbstractNode(doc, data, id, idSpline, typeobject), QGraphicsPathItem(parent){
RefreshGeometry();
this->setPen(QPen(baseColor, widthHairLine));
this->setFlag(QGraphicsItem::ItemIsSelectable, true);
this->setAcceptHoverEvents(true);
if(typeCreation == Tool::FromGui){
AddToFile();
}
}
VNodeSplinePath *VNodeSplinePath::Create(VDomDocument *doc, VContainer *data, qint64 id,
qint64 idSpline, Draw::Mode typeobject, Document::Enum parse,
Tool::Enum typeCreation){
VNodeSplinePath *splPath = 0;
if(parse == Document::FullParse){
splPath = new VNodeSplinePath(doc, data, id, idSpline, typeobject, typeCreation);
doc->AddTool(id, splPath);
} else {
doc->UpdateToolData(id, data);
}
return splPath;
}
void VNodeSplinePath::FullUpdateFromFile(){
RefreshGeometry();
}
void VNodeSplinePath::AddToFile(){
QDomElement domElement = doc->createElement("spline");
AddAttribute(domElement, "id", id);
AddAttribute(domElement, "type", "modelingPath");
AddAttribute(domElement, "idObject", idNode);
if(typeobject == Draw::Calculation){
AddAttribute(domElement, "typeObject", "Calculation");
} else {
AddAttribute(domElement, "typeObject", "Modeling");
}
AddToModeling(domElement);
}
void VNodeSplinePath::mouseReleaseEvent(QGraphicsSceneMouseEvent *event){
if(event->button() == Qt::LeftButton){
emit ChoosedTool(id, Scene::SplinePath);
}
QGraphicsItem::mouseReleaseEvent(event);
}
void VNodeSplinePath::hoverMoveEvent(QGraphicsSceneHoverEvent *event){
Q_UNUSED(event);
this->setPen(QPen(currentColor, widthMainLine));
}
void VNodeSplinePath::hoverLeaveEvent(QGraphicsSceneHoverEvent *event){
Q_UNUSED(event);
this->setPen(QPen(currentColor, widthHairLine));
}
void VNodeSplinePath::RefreshGeometry(){
VSplinePath splPath = VAbstractTool::data.GetModelingSplinePath(id);
QPainterPath path;
path.addPath(splPath.GetPath());
path.setFillRule( Qt::WindingFill );
this->setPath(path);
}