valentina/tools/nodeDetails/vnodespline.cpp
2013-09-12 16:25:24 +03:00

71 lines
2.2 KiB
C++

#include "vnodespline.h"
VNodeSpline::VNodeSpline(VDomDocument *doc, VContainer *data, qint64 id, qint64 idSpline,
Draw::Mode typeobject, Tool::Enum typeCreation, QGraphicsItem * parent) :
VAbstractNode(doc, data, id, idSpline, typeobject), QGraphicsPathItem(parent){
RefreshGeometry();
this->setPen(QPen(baseColor, widthHairLine));
this->setFlag(QGraphicsItem::ItemIsSelectable, true);
this->setAcceptHoverEvents(true);
if(typeCreation == Tool::FromGui){
AddToFile();
}
}
VNodeSpline *VNodeSpline::Create(VDomDocument *doc, VContainer *data, qint64 id, qint64 idSpline,
Draw::Mode typeobject, Document::Enum parse, Tool::Enum typeCreation){
VNodeSpline *spl = 0;
if(parse == Document::FullParse){
spl = new VNodeSpline(doc, data, id, idSpline, typeobject, typeCreation);
doc->AddTool(id, spl);
} else {
doc->UpdateToolData(id, data);
}
return spl;
}
void VNodeSpline::FullUpdateFromFile(){
RefreshGeometry();
}
void VNodeSpline::AddToFile(){
QDomElement domElement = doc->createElement("spline");
AddAttribute(domElement, "id", id);
AddAttribute(domElement, "type", "modelingSpline");
AddAttribute(domElement, "idObject", idNode);
if(typeobject == Draw::Calculation){
AddAttribute(domElement, "typeObject", "Calculation");
} else {
AddAttribute(domElement, "typeObject", "Modeling");
}
AddToModeling(domElement);
}
void VNodeSpline::mouseReleaseEvent(QGraphicsSceneMouseEvent *event){
if(event->button() == Qt::LeftButton){
emit ChoosedTool(id, Scene::Spline);
}
QGraphicsItem::mouseReleaseEvent(event);
}
void VNodeSpline::hoverMoveEvent(QGraphicsSceneHoverEvent *event){
Q_UNUSED(event);
this->setPen(QPen(currentColor, widthMainLine));
}
void VNodeSpline::hoverLeaveEvent(QGraphicsSceneHoverEvent *event){
Q_UNUSED(event);
this->setPen(QPen(currentColor, widthHairLine));
}
void VNodeSpline::RefreshGeometry(){
VSpline spl = VAbstractTool::data.GetModelingSpline(id);
QPainterPath path;
path.addPath(spl.GetPath());
path.setFillRule( Qt::WindingFill );
this->setPath(path);
}