valentina/geometry/vsplinepath.h
dismine bc3bc3f994 Refactoring include for Visual Studio.
--HG--
branch : develop
2013-11-06 17:49:07 +02:00

96 lines
3.6 KiB
C++

/****************************************************************************
**
** Copyright (C) 2013 Valentina project All Rights Reserved.
**
** This file is part of Valentina.
**
** Tox is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
****************************************************************************/
#ifndef VSPLINEPATH_H
#define VSPLINEPATH_H
#include "vsplinepoint.h"
#include "../container/vpointf.h"
#include "vspline.h"
#include <QApplication>
namespace SplinePoint
{
enum Position { FirstPoint, LastPoint };
Q_DECLARE_FLAGS(Positions, Position)
}
Q_DECLARE_OPERATORS_FOR_FLAGS( SplinePoint::Positions )
/**
* @brief The VSplinePath клас, що розраховує шлях сплайнів.
*/
class VSplinePath
{
Q_DECLARE_TR_FUNCTIONS(VSplinePath)
public:
/**
* @brief VSplinePath конструктор по замовчуванню.
*/
VSplinePath();
/**
* @brief VSplinePath конструктор по замовчуванню.
*/
VSplinePath(const QHash<qint64, VPointF> *points, qreal kCurve = 1,
Draw::Draws mode = Draw::Calculation, qint64 idObject = 0);
VSplinePath(const VSplinePath& splPath);
/**
* @brief append додає точку сплайну до шляху.
* @param point точка.
*/
void append(VSplinePoint point);
qint32 Count() const;
inline qint32 CountPoint() const {return path.size();}
VSpline GetSpline(qint32 index) const;
QPainterPath GetPath() const;
QVector<QPointF> GetPathPoints() const;
inline QVector<VSplinePoint> GetSplinePath() const {return path;}
qreal GetLength() const;
inline QHash<qint64, VPointF> GetDataPoints() const {return points;}
void UpdatePoint(qint32 indexSpline, SplinePoint::Position pos, VSplinePoint point);
VSplinePoint GetSplinePoint(qint32 indexSpline, SplinePoint::Position pos) const;
/**
* @brief Clear очищає шлях сплайнів.
*/
inline void Clear() {path.clear();}
inline qreal getKCurve() const {return kCurve;}
inline void setKCurve(const qreal &value) {kCurve = value;}
inline const QVector<VSplinePoint> *GetPoint() const {return &path;}
VSplinePath &operator=(const VSplinePath &path);
VSplinePoint &operator[](int indx);
inline Draw::Draws getMode() const {return mode;}
inline void setMode(const Draw::Draws &value) {mode = value;}
inline qint64 getIdObject() const {return idObject;}
inline void setIdObject(const qint64 &value) {idObject = value;}
protected:
/**
* @brief path вектор з точок сплайна.
*/
QVector<VSplinePoint> path;
qreal kCurve;
Draw::Draws mode;
QHash<qint64, VPointF> points;
qint64 idObject;
};
#endif // VSPLINEPATH_H