valentina/src/libs/vwidgets/vcontrolpointspline.cpp
2023-08-05 17:52:34 +03:00

295 lines
10 KiB
C++

/************************************************************************
**
** @file vcontrolpointspline.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vcontrolpointspline.h"
#include <QBrush>
#include <QEvent>
#include <QGraphicsLineItem>
#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsView>
#include <QLineF>
#include <QList>
#include <QMessageLogger>
#include <QPen>
#include <QPoint>
#include <QPolygonF>
#include <QRectF>
#include "../vgeometry/vgobject.h"
#include "../vmisc/literals.h"
#include "../vmisc/theme/themeDef.h"
#include "../vwidgets/global.h"
#include "scalesceneitems.h"
#include "vmaingraphicsview.h"
//---------------------------------------------------------------------------------------------------------------------
VControlPointSpline::VControlPointSpline(const vsizetype &indexSpline, SplinePointPosition position,
QGraphicsItem *parent)
: VScenePoint(VColorRole::ControlPointColor, parent),
controlLine(nullptr),
indexSpline(indexSpline),
position(position),
freeAngle(true),
freeLength(true)
{
Init();
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VControlPointSpline constructor.
* @param indexSpline index spline in list.
* @param position position point in spline.
* @param controlPoint control point.
* @param parent parent object.
*/
VControlPointSpline::VControlPointSpline(const vsizetype &indexSpline, SplinePointPosition position,
const QPointF &controlPoint, bool freeAngle, bool freeLength,
QGraphicsItem *parent)
: VScenePoint(VColorRole::ControlPointColor, parent),
controlLine(nullptr),
indexSpline(indexSpline),
position(position),
freeAngle(freeAngle),
freeLength(freeLength)
{
Init();
this->setFlag(QGraphicsItem::ItemIsMovable, true);
this->setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
this->setAcceptHoverEvents(true);
this->setPos(controlPoint);
// Do not draw control point in constructor. It creates artefacts if they enabled from start.
}
//---------------------------------------------------------------------------------------------------------------------
void VControlPointSpline::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
QPointF p1, p2;
VGObject::LineIntersectCircle(QPointF(), ScaledRadius(SceneScale(scene())),
QLineF(QPointF(), controlLine->line().p1()), p1, p2);
QLineF line(controlLine->line().p1(), p1);
controlLine->setLine(line);
VScenePoint::paint(painter, option, widget);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief hoverEnterEvent handle hover enter events.
* @param event hover move event.
*/
void VControlPointSpline::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
{
if ((flags() & QGraphicsItem::ItemIsMovable) && (freeAngle || freeLength))
{
SetItemOverrideCursor(this, cursorArrowOpenHand, 1, 1);
}
VScenePoint::hoverEnterEvent(event);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief itemChange handle item change.
* @param change change.
* @param value value.
* @return value.
*/
auto VControlPointSpline::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value) -> QVariant
{
switch (change)
{
case ItemPositionChange:
{
if (not freeAngle || not freeLength)
{
const QPointF splPoint = controlLine->line().p1() + pos();
QLineF newLine(splPoint, value.toPointF()); // value - new position.
QLineF oldLine(splPoint, pos()); // pos() - old position.
if (not freeAngle)
{
newLine.setAngle(oldLine.angle());
}
if (not freeLength)
{
newLine.setLength(oldLine.length());
}
return newLine.p2();
}
break;
}
case ItemPositionHasChanged:
{
// Each time we move something we call recalculation scene rect. In some cases this can cause moving
// objects positions. And this cause infinite redrawing. That's why we wait the finish of saving the last
// move.
static bool changeFinished = true;
if (changeFinished)
{
changeFinished = false;
// value - new position.
emit ControlPointChangePosition(indexSpline, position, value.toPointF());
if (scene())
{
const QList<QGraphicsView *> viewList = scene()->views();
if (not viewList.isEmpty())
{
if (auto *view = qobject_cast<VMainGraphicsView *>(viewList.at(0)))
{
view->EnsureItemVisibleWithDelay(this, VMainGraphicsView::scrollDelay);
}
}
}
changeFinished = true;
}
break;
}
case QGraphicsItem::ItemSelectedHasChanged:
emit Selected(value.toBool());
break;
default:
break;
}
return VScenePoint::itemChange(change, value);
}
//---------------------------------------------------------------------------------------------------------------------
void VControlPointSpline::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::LeftButton && event->type() != QEvent::GraphicsSceneMouseDoubleClick)
{
if (freeAngle || freeLength)
{
SetItemOverrideCursor(this, cursorArrowCloseHand, 1, 1);
event->accept();
}
// Somehow clicking on notselectable object do not clean previous selections.
if (not(flags() & ItemIsSelectable) && scene())
{
scene()->clearSelection();
}
}
VScenePoint::mousePressEvent(event);
}
//---------------------------------------------------------------------------------------------------------------------
void VControlPointSpline::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::LeftButton && event->type() != QEvent::GraphicsSceneMouseDoubleClick)
{
if (freeAngle || freeLength)
{
SetItemOverrideCursor(this, cursorArrowOpenHand, 1, 1);
emit Released();
}
}
VScenePoint::mouseReleaseEvent(event);
}
//---------------------------------------------------------------------------------------------------------------------
void VControlPointSpline::contextMenuEvent(QGraphicsSceneContextMenuEvent *event)
{
emit ShowContextMenu(event);
}
//---------------------------------------------------------------------------------------------------------------------
void VControlPointSpline::Init()
{
SetOnlyPoint(true);
this->setBrush(QBrush(Qt::NoBrush));
this->setZValue(100);
controlLine = new VScaledLine(VColorRole::ControlLineColor, this);
controlLine->SetBoldLine(false);
// controlLine->setFlag(QGraphicsItem::ItemStacksBehindParent, true);
controlLine->setVisible(false);
}
//---------------------------------------------------------------------------------------------------------------------
void VControlPointSpline::SetCtrlLine(const QPointF &controlPoint, const QPointF &splinePoint)
{
QLineF circleLine(QPointF(), splinePoint - controlPoint);
const qreal radius = ScaledRadius(SceneScale(scene()));
if (circleLine.length() > radius)
{
QPointF p1, p2;
VGObject::LineIntersectCircle(QPointF(), radius, circleLine, p1, p2);
QLineF line(splinePoint - controlPoint, p1);
controlLine->setFlag(QGraphicsItem::ItemSendsGeometryChanges, false);
controlLine->setLine(line);
controlLine->setVisible(not line.isNull());
controlLine->setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
}
else
{
controlLine->setVisible(false);
}
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief RefreshCtrlPoint refresh the control point.
* @param indexSpline index spline in list.
* @param pos position point in spline.
* @param controlPoint control point.
* @param splinePoint spline point.
*/
void VControlPointSpline::RefreshCtrlPoint(const vsizetype &indexSpline, SplinePointPosition pos,
const QPointF &controlPoint, const QPointF &splinePoint, bool freeAngle,
bool freeLength)
{
if (this->indexSpline == indexSpline && this->position == pos)
{
this->freeAngle = freeAngle;
this->freeLength = freeLength;
this->setPos(controlPoint);
SetCtrlLine(controlPoint, splinePoint);
}
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setEnabledPoint disable or enable control point.
* @param enable true - enable.
*/
void VControlPointSpline::setEnabledPoint(bool enable)
{
setEnabled(enable);
controlLine->setEnabled(enable);
}