valentina/src/libs/vpatterndb/vpiecepath.cpp
2023-08-12 12:03:28 +03:00

1318 lines
41 KiB
C++

/************************************************************************
**
** @file
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 22 11, 2016
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2016 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vpiecepath.h"
#include "../ifc/exception/vexceptionobjecterror.h"
#include "../vgeometry/vpointf.h"
#include "../vmisc/compatibility.h"
#include "../vmisc/vabstractvalapplication.h"
#include "calculator.h"
#include "vcontainer.h"
#include "vpiecepath_p.h"
#include <QPainterPath>
#include <qnumeric.h>
namespace
{
//---------------------------------------------------------------------------------------------------------------------
auto CurvePoint(VSAPoint candidate, const VContainer *data, const VPieceNode &node, const QVector<QPointF> &curvePoints)
-> VSAPoint
{
if (node.GetTypeTool() == Tool::NodePoint)
{
const QPointF p = static_cast<QPointF>(*data->GeometricObject<VPointF>(node.GetId()));
if (VAbstractCurve::IsPointOnCurve(curvePoints, p))
{
candidate = VSAPoint(p);
candidate.SetSAAfter(node.GetSAAfter(data, *data->GetPatternUnit()));
candidate.SetSABefore(node.GetSABefore(data, *data->GetPatternUnit()));
candidate.SetAngleType(node.GetAngleType());
candidate.SetTurnPoint(node.IsTurnPoint());
}
}
return candidate;
}
//---------------------------------------------------------------------------------------------------------------------
auto CurveStartPoint(VSAPoint candidate, const VContainer *data, const VPieceNode &node,
const QVector<QPointF> &curvePoints) -> VSAPoint
{
if (node.GetTypeTool() == Tool::NodePoint)
{
return CurvePoint(candidate, data, node, curvePoints);
}
// See issue #620. Detail path not correct. Previous curve also should cut segment.
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
const QVector<QPointF> points = curve->GetPoints();
if (points.isEmpty())
{
return candidate;
}
QVector<QPointF> intersections;
for (auto i = 0; i < curvePoints.count() - 1; ++i)
{
QLineF segment(curvePoints.at(i), curvePoints.at(i + 1));
intersections << VAbstractCurve::CurveIntersectLine(points, segment);
}
for (auto &p : intersections)
{
if (VFuzzyComparePoints(p, curvePoints.constFirst()) || VFuzzyComparePoints(p, curvePoints.constLast()))
{
continue;
}
candidate = VSAPoint(p);
candidate.SetTurnPoint(true);
break;
}
return candidate;
}
//---------------------------------------------------------------------------------------------------------------------
auto CurveEndPoint(VSAPoint candidate, const VContainer *data, const VPieceNode &node,
const QVector<QPointF> &curvePoints) -> VSAPoint
{
if (node.GetTypeTool() == Tool::NodePoint)
{
return CurvePoint(candidate, data, node, curvePoints);
}
// See issue #620. Detail path not correct. Previous curve also should cut segment.
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
const QVector<QPointF> points = curve->GetPoints();
if (points.isEmpty())
{
return candidate;
}
QVector<QPointF> intersections;
for (auto i = 0; i < curvePoints.count() - 1; ++i)
{
QLineF segment(curvePoints.at(i), curvePoints.at(i + 1));
intersections << VAbstractCurve::CurveIntersectLine(points, segment);
}
for (auto &p : intersections)
{
if (VFuzzyComparePoints(p, curvePoints.constFirst()) || VFuzzyComparePoints(p, curvePoints.constLast()))
{
continue;
}
candidate = VSAPoint(p);
candidate.SetTurnPoint(true);
break;
}
return candidate;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief indexOfNode return index in list node using id object.
* @param list list nodes detail.
* @param id object (arc, point, spline, splinePath) id.
* @return index in list or -1 id can't find.
*/
auto IndexOfNode(const QVector<VPieceNode> &list, quint32 id) -> int
{
for (int i = 0; i < list.size(); ++i)
{
if (list.at(i).GetId() == id)
{
return i;
}
}
qDebug() << "Can't find node.";
return -1;
}
//---------------------------------------------------------------------------------------------------------------------
auto MakePainterPath(const QVector<QPointF> &points) -> QPainterPath
{
QPainterPath path;
if (not points.isEmpty())
{
path.addPolygon(QPolygonF(points));
path.setFillRule(Qt::WindingFill);
}
return path;
}
//---------------------------------------------------------------------------------------------------------------------
template <class T> auto FindTipDirection(const QVector<T> &points) -> qreal
{
if (points.size() <= 1)
{
return 0;
}
const T &first = points.constFirst();
for (int i = 1; i < points.size(); ++i)
{
if (first != points.at(i))
{
QLineF line(first, points.at(i));
line.setAngle(line.angle() + 180);
return line.angle();
}
}
return 0;
}
//---------------------------------------------------------------------------------------------------------------------
auto IntersectionWithCuttingContour(const QVector<QPointF> &cuttingPath, const QVector<VLayoutPoint> &points,
QPointF *connection) -> bool
{
if (points.size() <= 1)
{
return false;
}
const QPointF &first = points.constFirst();
if (VAbstractCurve::IsPointOnCurve(cuttingPath, first))
{ // Point is already part of a cutting contour
*connection = first;
return true;
}
return VAbstractCurve::CurveIntersectAxis(first, FindTipDirection(points), cuttingPath, connection);
}
//---------------------------------------------------------------------------------------------------------------------
template <class T>
void AppendCurveSegment(QVector<T> &points, QVector<QPointF> &segment, const VSAPoint &begin, const VSAPoint &end)
{
points.reserve(points.size() + segment.size());
for (int i = 0; i < segment.size(); ++i)
{
VLayoutPoint lp(segment.at(i));
if (i == 0)
{
lp.SetTurnPoint(VFuzzyComparePoints(lp, begin) ? begin.TurnPoint() : true);
}
else if (i == segment.size() - 1)
{
lp.SetTurnPoint(VFuzzyComparePoints(lp, end) ? end.TurnPoint() : true);
}
lp.SetCurvePoint(true);
points.append(lp);
}
}
} // namespace
//---------------------------------------------------------------------------------------------------------------------
VPiecePath::VPiecePath()
: d(new VPiecePathData)
{
}
//---------------------------------------------------------------------------------------------------------------------
VPiecePath::VPiecePath(PiecePathType type)
: d(new VPiecePathData(type))
{
}
//---------------------------------------------------------------------------------------------------------------------
COPY_CONSTRUCTOR_IMPL(VPiecePath)
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::operator=(const VPiecePath &path) -> VPiecePath &
{
if (&path == this)
{
return *this;
}
d = path.d;
return *this;
}
#ifdef Q_COMPILER_RVALUE_REFS
//---------------------------------------------------------------------------------------------------------------------
VPiecePath::VPiecePath(VPiecePath &&path) noexcept
: d(std::move(path.d))
{
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::operator=(VPiecePath &&path) noexcept -> VPiecePath &
{
std::swap(d, path.d);
return *this;
}
#endif
//---------------------------------------------------------------------------------------------------------------------
VPiecePath::~VPiecePath() = default;
//---------------------------------------------------------------------------------------------------------------------
void VPiecePath::Append(const VPieceNode &node)
{
d->m_nodes.append(node);
}
//---------------------------------------------------------------------------------------------------------------------
void VPiecePath::Clear()
{
d->m_nodes.clear();
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::CountNodes() const -> vsizetype
{
return d->m_nodes.size();
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::operator[](vsizetype indx) -> VPieceNode &
{
return d->m_nodes[indx];
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::at(vsizetype indx) const -> const VPieceNode &
{
return d->m_nodes.at(indx);
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::GetNodes() const -> QVector<VPieceNode>
{
return d->m_nodes;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiecePath::SetNodes(const QVector<VPieceNode> &nodes)
{
d->m_nodes = nodes;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::GetType() const -> PiecePathType
{
return d->m_type;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiecePath::SetType(PiecePathType type)
{
d->m_type = type;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::GetName() const -> QString
{
return d->m_name;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiecePath::SetName(const QString &name)
{
d->m_name = name;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::GetPenType() const -> Qt::PenStyle
{
return d->m_penType;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiecePath::SetPenType(const Qt::PenStyle &type)
{
d->m_penType = type;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::IsCutPath() const -> bool
{
return d->m_cut;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiecePath::SetCutPath(bool cut)
{
d->m_cut = cut;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::GetVisibilityTrigger() const -> QString
{
return d->m_visibilityTrigger;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiecePath::SetVisibilityTrigger(const QString &formula)
{
d->m_visibilityTrigger = formula;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiecePath::SetFirstToCuttingContour(bool value)
{
d->m_firstToCuttingContour = value;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::IsFirstToCuttingContour() const -> bool
{
return d->m_firstToCuttingContour;
}
//---------------------------------------------------------------------------------------------------------------------
void VPiecePath::SetLastToCuttingContour(bool value)
{
d->m_lastToCuttingContour = value;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::IsLastToCuttingContour() const -> bool
{
return d->m_lastToCuttingContour;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::PathPoints(const VContainer *data, const QVector<QPointF> &cuttingPath) const -> QVector<VLayoutPoint>
{
QVector<VLayoutPoint> points = NodesToPoints(data, d->m_nodes, GetName());
if (GetType() == PiecePathType::InternalPath && not cuttingPath.isEmpty() && points.size() > 1)
{
QVector<VLayoutPoint> extended = points;
if (IsFirstToCuttingContour())
{
VLayoutPoint firstConnection;
if (IntersectionWithCuttingContour(cuttingPath, points, &firstConnection))
{
firstConnection.SetTurnPoint(true);
extended.prepend(firstConnection);
}
else
{
const QString errorMsg = QObject::tr("Error in internal path '%1'. There is no intersection of first "
"point with cutting contour")
.arg(GetName());
VAbstractApplication::VApp()->IsPedantic()
? throw VExceptionObjectError(errorMsg)
: qWarning() << VAbstractValApplication::warningMessageSignature + errorMsg;
}
}
if (IsLastToCuttingContour())
{
VLayoutPoint lastConnection;
if (IntersectionWithCuttingContour(cuttingPath, Reverse(points), &lastConnection))
{
lastConnection.SetTurnPoint(true);
extended.append(lastConnection);
}
else
{
const QString errorMsg = QObject::tr("Error in internal path '%1'. There is no intersection of last "
"point with cutting contour")
.arg(GetName());
VAbstractApplication::VApp()->IsPedantic()
? throw VExceptionObjectError(errorMsg)
: qWarning() << VAbstractValApplication::warningMessageSignature + errorMsg;
}
}
points = extended;
}
return points;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::PathNodePoints(const VContainer *data, bool showExcluded) const -> QVector<VPointF>
{
QVector<VPointF> points;
for (int i = 0; i < CountNodes(); ++i)
{
switch (at(i).GetTypeTool())
{
case Tool::NodePoint:
{
if (showExcluded || not at(i).IsExcluded())
{
const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(at(i).GetId());
points.append(*point);
}
}
break;
case Tool::NodeArc:
case Tool::NodeElArc:
case Tool::NodeSpline:
case Tool::NodeSplinePath:
default:
break;
}
}
return points;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::PathCurvePoints(const VContainer *data) const -> QVector<QVector<QPointF>>
{
QVector<QVector<QPointF>> curves;
for (int i = 0; i < CountNodes(); ++i)
{
if (at(i).IsExcluded())
{
continue; // skip excluded node
}
switch (at(i).GetTypeTool())
{
case (Tool::NodeArc):
case (Tool::NodeElArc):
case (Tool::NodeSpline):
case (Tool::NodeSplinePath):
{
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).GetId());
const QPointF begin = StartSegment(data, i);
const QPointF end = EndSegment(data, i);
curves.append(curve->GetSegmentPoints(begin, end, at(i).GetReverse(), GetName()));
break;
}
case (Tool::NodePoint):
default:
break;
}
}
return curves;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::SeamAllowancePoints(const VContainer *data, qreal width, bool reverse) const -> QVector<VSAPoint>
{
SCASSERT(data != nullptr);
QVector<VSAPoint> pointsEkv;
for (int i = 0; i < d->m_nodes.size(); ++i)
{
const VPieceNode &node = d->m_nodes.at(i);
if (node.IsExcluded())
{
continue; // skip excluded node
}
switch (node.GetTypeTool())
{
case (Tool::NodePoint):
{
pointsEkv.append(PreparePointEkv(node, data));
}
break;
case (Tool::NodeArc):
case (Tool::NodeElArc):
case (Tool::NodeSpline):
case (Tool::NodeSplinePath):
{
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
pointsEkv += CurveSeamAllowanceSegment(data, d->m_nodes, curve, i, node.GetReverse(), width, GetName());
}
break;
default:
qDebug() << "Get wrong tool type. Ignore." << static_cast<char>(node.GetTypeTool());
break;
}
}
if (reverse)
{
pointsEkv = Reverse(pointsEkv);
}
return pointsEkv;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::PainterPath(const VContainer *data, const QVector<QPointF> &cuttingPath) const -> QPainterPath
{
QVector<VLayoutPoint> points = PathPoints(data, cuttingPath);
QVector<QPointF> casted;
CastTo(points, casted);
return MakePainterPath(casted);
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::CurvesPainterPath(const VContainer *data) const -> QVector<QPainterPath>
{
const QVector<QVector<QPointF>> curves = PathCurvePoints(data);
QVector<QPainterPath> paths;
paths.reserve(curves.size());
for (const auto &curve : curves)
{
paths.append(MakePainterPath(curve));
}
return paths;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::StartSegment(const VContainer *data, const QVector<VPieceNode> &nodes, vsizetype i) -> VSAPoint
{
if (i < 0 || i > nodes.size() - 1)
{
return {};
}
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(nodes.at(i).GetId());
QVector<QPointF> points = curve->GetPoints();
if (points.isEmpty())
{
return {};
}
if (nodes.at(i).GetReverse())
{
points = Reverse(points);
}
VSAPoint begin(points.constFirst());
if (nodes.size() > 1)
{
const vsizetype index = FindInLoopNotExcludedUp(i, nodes);
if (index != i && index != -1)
{
begin = CurveStartPoint(begin, data, nodes.at(index), points);
}
}
return begin;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::EndSegment(const VContainer *data, const QVector<VPieceNode> &nodes, vsizetype i) -> VSAPoint
{
if (i < 0 || i > nodes.size() - 1)
{
return {};
}
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(nodes.at(i).GetId());
QVector<QPointF> points = curve->GetPoints();
if (points.isEmpty())
{
return {};
}
if (nodes.at(i).GetReverse())
{
points = Reverse(points);
}
VSAPoint end(points.constLast());
if (nodes.size() > 2)
{
const vsizetype index = FindInLoopNotExcludedDown(i, nodes);
if (index != i && index != -1)
{
end = CurveEndPoint(end, data, nodes.at(index), points);
}
}
return end;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::Dependencies() const -> QList<quint32>
{
QList<quint32> list;
list.reserve(d->m_nodes.size());
for (const auto &node : d->m_nodes)
{
list.append(node.GetId());
}
return list;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::MissingNodes(const VPiecePath &path) const -> QVector<quint32>
{
if (d->m_nodes.size() == path.CountNodes()) //-V807
{
return QVector<quint32>();
}
QSet<quint32> set1;
for (qint32 i = 0; i < d->m_nodes.size(); ++i)
{
set1.insert(d->m_nodes.at(i).GetId());
}
QSet<quint32> set2;
for (qint32 j = 0; j < path.CountNodes(); ++j)
{
set2.insert(path.at(j).GetId());
}
const QList<quint32> set3 = set1.subtract(set2).values();
QVector<quint32> nodes;
nodes.reserve(set3.size());
for (qint32 i = 0; i < set3.size(); ++i)
{
const int index = indexOfNode(set3.at(i));
if (index != -1)
{
nodes.append(d->m_nodes.at(index).GetId());
}
}
return nodes;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::NodeName(int nodeIndex, const VContainer *data) const -> QString
{
return NodeName(d->m_nodes, nodeIndex, data);
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::indexOfNode(quint32 id) const -> int
{
return indexOfNode(d->m_nodes, id);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief NodeOnEdge return nodes located on edge with index.
* @param index index of edge.
* @param p1 first node.
* @param p2 second node.
*/
void VPiecePath::NodeOnEdge(quint32 index, VPieceNode &p1, VPieceNode &p2) const
{
const QVector<VPieceNode> list = ListNodePoint();
if (index > static_cast<quint32>(list.size()))
{
qDebug() << "Wrong edge index index =" << index;
return;
}
p1 = list.at(static_cast<int>(index));
if (index + 1 > static_cast<quint32>(list.size()) - 1)
{
p2 = list.at(0);
}
else
{
p2 = list.at(static_cast<int>(index + 1));
}
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::Contains(quint32 id) const -> bool
{
for (const auto &node : d->m_nodes)
{
if (node.GetId() == id)
{
return true;
}
}
return false;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief OnEdge checks if two poins located on the edge. Edge is line between two points. If between two points
* located arcs or splines ignore this.
* @param p1 id first point.
* @param p2 id second point.
* @return true - on edge, false - no.
*/
auto VPiecePath::OnEdge(quint32 p1, quint32 p2) const -> bool
{
const QVector<VPieceNode> list = ListNodePoint();
if (list.size() < 2)
{
qDebug() << "Not enough points.";
return false;
}
int i = IndexOfNode(list, p1);
vsizetype j1 = 0, j2 = 0;
if (i == list.size() - 1)
{
j1 = i - 1;
j2 = 0;
}
else if (i == 0)
{
j1 = list.size() - 1;
j2 = i + 1;
}
else
{
j1 = i - 1;
j2 = i + 1;
}
if (list.at(j1).GetId() == p2 || list.at(j2).GetId() == p2)
{
return true;
}
else
{
return false;
}
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Edge return edge index in detail. Edge is line between two points. If between two points
* located arcs or splines ignore this.
* @param p1 id first point.
* @param p2 id second point.
* @return edge index or -1 if points don't located on edge
*/
auto VPiecePath::Edge(quint32 p1, quint32 p2) const -> vsizetype
{
if (OnEdge(p1, p2) == false)
{
qDebug() << "Points don't on edge.";
return -1;
}
const QVector<VPieceNode> list = ListNodePoint();
int i = IndexOfNode(list, p1);
int j = IndexOfNode(list, p2);
int min = qMin(i, j);
if (min == 0 && (i == list.size() - 1 || j == list.size() - 1))
{
return list.size() - 1;
}
return min;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief listNodePoint return list nodes only with points.
* @return list points node.
*/
auto VPiecePath::ListNodePoint() const -> QVector<VPieceNode>
{
QVector<VPieceNode> list;
for (auto &node : d->m_nodes) //-const V807
{
if (node.GetTypeTool() == Tool::NodePoint)
{
list.append(node);
}
}
return list;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief RemoveEdge return path without edge with index.
* @param index idex of edge.
* @return path without edge with index.
*/
auto VPiecePath::RemoveEdge(quint32 index) const -> VPiecePath
{
VPiecePath path(*this);
path.Clear();
// Edge can be only segment. We ignore all curves inside segments.
const quint32 edges = static_cast<quint32>(ListNodePoint().size());
for (quint32 i = 0; i < edges; ++i)
{
VPieceNode p1;
VPieceNode p2;
this->NodeOnEdge(i, p1, p2);
const int j1 = this->indexOfNode(p1.GetId());
if (i == index)
{
path.Append(this->at(j1));
}
else
{
const int j2 = this->indexOfNode(p2.GetId());
int j = j1;
do
{
// Add "segment" except last point. Inside can be curves too.
path.Append(this->at(j));
++j;
if (j2 < j1 && j == this->CountNodes())
{
j = 0;
}
} while (j != j2);
}
}
return path;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::StartSegment(const VContainer *data, int i) const -> VSAPoint
{
return StartSegment(data, d->m_nodes, i);
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::EndSegment(const VContainer *data, int i) const -> VSAPoint
{
return EndSegment(data, d->m_nodes, i);
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::NodePreviousPoint(const VContainer *data, int i) const -> QPointF
{
if (i < 0 || i > d->m_nodes.size() - 1)
{
return {};
}
if (d->m_nodes.size() > 1)
{
vsizetype index = 0;
if (i == 0)
{
index = d->m_nodes.size() - 1;
}
else
{
index = i - 1;
}
const VPieceNode &node = d->m_nodes.at(index);
switch (node.GetTypeTool())
{
case (Tool::NodePoint):
return static_cast<QPointF>(*data->GeometricObject<VPointF>(node.GetId()));
case (Tool::NodeArc):
case (Tool::NodeElArc):
case (Tool::NodeSpline):
case (Tool::NodeSplinePath):
{
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
const VSAPoint begin = StartSegment(data, d->m_nodes, index);
const VSAPoint end = EndSegment(data, d->m_nodes, index);
const QVector<QPointF> points = curve->GetSegmentPoints(begin, end, node.GetReverse(), GetName());
if (points.size() > 1)
{
return points.at(points.size() - 2);
}
}
break;
default:
qDebug() << "Get wrong tool type. Ignore." << static_cast<char>(node.GetTypeTool());
break;
}
}
return QPointF();
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::NodeNextPoint(const VContainer *data, int i) const -> QPointF
{
QPointF point;
if (i < 0 || i > d->m_nodes.size() - 1)
{
return point;
}
if (d->m_nodes.size() > 1)
{
int index = 0;
if (i == d->m_nodes.size() - 1)
{
index = 0;
}
else
{
index = i + 1;
}
const VPieceNode &node = d->m_nodes.at(index);
switch (node.GetTypeTool())
{
case (Tool::NodePoint):
return static_cast<QPointF>(*data->GeometricObject<VPointF>(node.GetId()));
case (Tool::NodeArc):
case (Tool::NodeElArc):
case (Tool::NodeSpline):
case (Tool::NodeSplinePath):
{
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
const VSAPoint begin = StartSegment(data, d->m_nodes, index);
const VSAPoint end = EndSegment(data, d->m_nodes, index);
const QVector<QPointF> points = curve->GetSegmentPoints(begin, end, node.GetReverse(), GetName());
if (points.size() > 1)
{
return points.at(1);
}
}
break;
default:
qDebug() << "Get wrong tool type. Ignore." << static_cast<char>(node.GetTypeTool());
break;
}
}
return point;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::IsVisible(const QHash<QString, QSharedPointer<VInternalVariable>> *vars) const -> bool
{
SCASSERT(vars != nullptr)
bool visible = true;
try
{
QScopedPointer<Calculator> cal(new Calculator());
const qreal result = cal->EvalFormula(vars, GetVisibilityTrigger());
if (qIsInf(result) || qIsNaN(result))
{
qWarning() << QObject::tr("Visibility trigger contains error and will be ignored");
}
if (qFuzzyIsNull(result))
{
visible = false;
}
}
catch (qmu::QmuParserError &e)
{
qDebug() << "Parser error: " << e.GetMsg();
qWarning() << QObject::tr("Visibility trigger contains error and will be ignored");
}
return visible;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::indexOfNode(const QVector<VPieceNode> &nodes, quint32 id) -> int
{
for (int i = 0; i < nodes.size(); ++i)
{
if (nodes.at(i).GetId() == id)
{
return i;
}
}
qDebug() << "Can't find node.";
return -1;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::FindInLoopNotExcludedUp(vsizetype start, const QVector<VPieceNode> &nodes) -> vsizetype
{
if (start < 0 || start >= nodes.size())
{
return -1;
}
vsizetype i = (start == 0) ? nodes.size() - 1 : start - 1;
if (i < 0 || i >= nodes.size())
{
return -1;
}
int checked = 0;
bool found = false;
do
{
if (not nodes.at(i).IsExcluded())
{
found = true;
break;
}
++checked;
--i;
if (i < 0)
{
i = nodes.size() - 1;
}
} while (checked < nodes.size());
return (not found) ? -1 : i;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::FindInLoopNotExcludedDown(vsizetype start, const QVector<VPieceNode> &nodes) -> vsizetype
{
if (start < 0 || start >= nodes.size())
{
return -1;
}
vsizetype i = (start == nodes.size() - 1) ? 0 : start + 1;
if (i < 0 || i >= nodes.size())
{
return -1;
}
int checked = 0;
bool found = false;
do
{
if (not nodes.at(i).IsExcluded())
{
found = true;
break;
}
++checked;
++i;
if (i >= nodes.size())
{
i = 0;
}
} while (checked < nodes.size());
return (not found) ? -1 : i;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::PreparePointEkv(const VPieceNode &node, const VContainer *data) -> VSAPoint
{
SCASSERT(data != nullptr)
const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(node.GetId());
VSAPoint p(point->toQPointF());
p.SetTurnPoint(node.IsTurnPoint());
p.SetSAAfter(node.GetSAAfter(data, *data->GetPatternUnit()));
p.SetSABefore(node.GetSABefore(data, *data->GetPatternUnit()));
p.SetAngleType(node.GetAngleType());
p.SetManualPasskmarkLength(node.IsManualPassmarkLength());
p.SetPasskmarkLength(node.GetPassmarkLength(data, *data->GetPatternUnit()));
p.SetManualPasskmarkWidth(node.IsManualPassmarkWidth());
p.SetPasskmarkWidth(node.GetPassmarkWidth(data, *data->GetPatternUnit()));
p.SetManualPasskmarkAngle(node.IsManualPassmarkAngle());
p.SetPasskmarkAngle(node.GetPassmarkAngle(data));
p.SetPassmarkClockwiseOpening(node.IsPassmarkClockwiseOpening());
return p;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::CurveSeamAllowanceSegment(const VContainer *data, const QVector<VPieceNode> &nodes,
const QSharedPointer<VAbstractCurve> &curve, vsizetype i, bool reverse,
qreal width, const QString &piece) -> QVector<VSAPoint>
{
const VSAPoint begin = StartSegment(data, nodes, i);
const VSAPoint end = EndSegment(data, nodes, i);
const QVector<QPointF> points = curve->GetSegmentPoints(begin, end, reverse, piece);
if (points.isEmpty())
{
return {};
}
QVector<VSAPoint> pointsEkv;
pointsEkv.reserve(points.size());
qreal w1 = begin.GetSAAfter();
qreal w2 = end.GetSABefore();
if (w1 < 0 && w2 < 0)
{ // no local widths
for (int i = 0; i < points.size(); ++i)
{
VSAPoint p(points.at(i));
p.SetAngleType(PieceNodeAngle::ByLengthCurve);
p.SetCurvePoint(true);
if (i == 0)
{ // first point
p.SetSAAfter(begin.GetSAAfter());
p.SetSABefore(begin.GetSABefore());
p.SetAngleType(begin.GetAngleType());
p.SetTurnPoint(VFuzzyComparePoints(p, begin) ? begin.TurnPoint() : true);
}
else if (i == points.size() - 1)
{ // last point
p.SetSAAfter(end.GetSAAfter());
p.SetSABefore(end.GetSABefore());
p.SetAngleType(end.GetAngleType());
p.SetTurnPoint(VFuzzyComparePoints(p, end) ? end.TurnPoint() : true);
}
pointsEkv.append(p);
}
}
else
{
if (w1 < 0)
{
w1 = width;
}
if (w2 < 0)
{
w2 = width;
}
const qreal wDiff = w2 - w1; // Difference between two local widths
const qreal fullLength = VAbstractCurve::PathLength(points);
VSAPoint p(points.at(0)); // First point in the list
p.SetSAAfter(begin.GetSAAfter());
p.SetSABefore(begin.GetSABefore());
p.SetAngleType(begin.GetAngleType());
p.SetCurvePoint(true);
p.SetTurnPoint(VFuzzyComparePoints(p, begin) ? begin.TurnPoint() : true);
pointsEkv.append(p);
qreal length = 0; // how much we handle
for (int i = 1; i < points.size(); ++i)
{
p = VSAPoint(points.at(i));
p.SetCurvePoint(true);
if (i == points.size() - 1)
{ // last point
p.SetSAAfter(end.GetSAAfter());
p.SetSABefore(end.GetSABefore());
p.SetAngleType(end.GetAngleType());
p.SetTurnPoint(VFuzzyComparePoints(p, end) ? end.TurnPoint() : true);
}
else
{
length += QLineF(points.at(i - 1), points.at(i)).length();
const qreal localWidth = w1 + wDiff * (length / fullLength);
p.SetSAAfter(localWidth);
p.SetSABefore(localWidth);
p.SetAngleType(PieceNodeAngle::ByLengthCurve);
}
pointsEkv.append(p);
}
}
return pointsEkv;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::NodeName(const QVector<VPieceNode> &nodes, vsizetype nodeIndex, const VContainer *data) -> QString
{
if (not nodes.isEmpty() && (nodeIndex < 0 || nodeIndex >= nodes.size()))
{
return {};
}
try
{
QSharedPointer<VGObject> obj = data->GetGObject(nodes.at(nodeIndex).GetId());
return obj->name();
}
catch (const VExceptionBadId &)
{
// ignore
}
return {};
}
//---------------------------------------------------------------------------------------------------------------------
auto VPiecePath::NodesToPoints(const VContainer *data, const QVector<VPieceNode> &nodes, const QString &piece)
-> QVector<VLayoutPoint>
{
QVector<VLayoutPoint> points;
for (int i = 0; i < nodes.size(); ++i)
{
const VPieceNode &node = nodes.at(i);
if (node.IsExcluded())
{
continue; // skip excluded node
}
switch (node.GetTypeTool())
{
case (Tool::NodePoint):
{
const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(node.GetId());
VLayoutPoint layoutPoint(point->toQPointF());
layoutPoint.SetTurnPoint(node.IsTurnPoint());
points.append(layoutPoint);
}
break;
case (Tool::NodeArc):
case (Tool::NodeElArc):
case (Tool::NodeSpline):
case (Tool::NodeSplinePath):
{
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(node.GetId());
const VSAPoint begin = StartSegment(data, nodes, i);
const VSAPoint end = EndSegment(data, nodes, i);
QVector<QPointF> segment = curve->GetSegmentPoints(begin, end, node.GetReverse(), piece);
AppendCurveSegment(points, segment, begin, end);
}
break;
default:
qDebug() << "Get wrong tool type. Ignore." << static_cast<char>(node.GetTypeTool());
break;
}
}
return points;
}