valentina/src/libs/vgeometry/vgobject.cpp
Roman Telezhynskyi 9600364c05 Refactoring.
Replace the redundant type with "auto".
2024-05-02 13:47:29 +03:00

724 lines
24 KiB
C++

/************************************************************************
**
** @file vgobject.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 27 12, 2013
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vgobject.h"
#include <QJsonObject>
#include <QLine>
#include <QLineF>
#include <QPoint>
#include <QPointF>
#include <QRectF>
#include <QTransform>
#include <QtMath>
#include "../vmisc/compatibility.h"
#include "../vmisc/def.h"
#include "../vmisc/vabstractapplication.h"
#include "vgeometrydef.h"
#include "vgobject_p.h"
namespace
{
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief PerpDotProduct Calculates the area of the parallelogram of the three points.
* This is actually the same as the area of the triangle defined by the three points, multiplied by 2.
* @return 2 * triangleArea(a,b,c)
*/
auto PerpDotProduct(const QPointF &p1, const QPointF &p2, const QPointF &t) -> double
{
return (p1.x() - t.x()) * (p2.y() - t.y()) - (p1.y() - t.y()) * (p2.x() - t.x());
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetEpsilon solve the floating-point accuraccy problem.
*
* There is the floating-point accuraccy problem, so instead of checking against zero, some epsilon value has to be
* used. Because the size of the pdp value depends on the length of the vectors, no static value can be used. One
* approach is to compare the pdp/area value to the fraction of another area which also depends on the length of the
* line e1=(p1, p2), e.g. the minimal area calucalted with PerpDotProduc() if point still not on the line. This distance
* is controled by variable accuracyPointOnLine
*/
auto GetEpsilon(const QPointF &t, QPointF p1, QPointF p2, qreal accuracy) -> double
{
QLineF edge1(p1, p2);
QLineF const edge2(p1, t);
if (edge2.length() > edge1.length())
{
edge1.setLength(edge2.length());
p1 = edge1.p1();
p2 = edge1.p2();
}
QLineF line(p1, p2);
line.setAngle(line.angle() + 90);
line.setLength(accuracy); // less than accuracy means the same point
return qAbs(PerpDotProduct(p1, p2, line.p2()));
}
} // namespace
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VGObject default constructor.
*/
VGObject::VGObject()
: d(new VGObjectData)
{
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VGObject constructor.
* @param type type graphical object.
* @param idObject id parent object.
* @param mode mode creation. Used in modeling mode.
*/
VGObject::VGObject(const GOType &type, const quint32 &idObject, const Draw &mode)
: d(new VGObjectData(type, idObject, mode))
{
}
//---------------------------------------------------------------------------------------------------------------------
COPY_CONSTRUCTOR_IMPL(VGObject)
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief operator = assignment operator.
* @param obj object
* @return object
*/
auto VGObject::operator=(const VGObject &obj) -> VGObject &
{
if (&obj == this)
{
return *this;
}
d = obj.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VGObject::VGObject(VGObject &&obj) noexcept
: d(std::move(obj.d))
{
}
//---------------------------------------------------------------------------------------------------------------------
auto VGObject::operator=(VGObject &&obj) noexcept -> VGObject &
{
std::swap(d, obj.d);
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VGObject::~VGObject() = default;
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief getIdObject return parent id.
* @return parent id or 0 if object don't have parent.
*/
auto VGObject::getIdObject() const -> quint32
{
return d->idObject;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setIdObject set parent id.
* @param value parent id.
*/
void VGObject::setIdObject(const quint32 &value)
{
d->idObject = value;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief name return name graphical object.
* @return name
*/
auto VGObject::name() const -> QString
{
return d->_name;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setName set name graphical object.
* @param name name graphical object.
*/
void VGObject::setName(const QString &name)
{
d->_name = name;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief getMode return mode creation.
* @return mode.
*/
auto VGObject::getMode() const -> Draw
{
return d->mode;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setMode set mode creation.
* @param value mode.
*/
void VGObject::setMode(const Draw &value)
{
d->mode = value;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief getType return object type.
* @return type.
*/
auto VGObject::getType() const -> GOType
{
return d->type;
}
//---------------------------------------------------------------------------------------------------------------------
// cppcheck-suppress unusedFunction
void VGObject::setType(const GOType &type)
{
d->type = type;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief id return id object.
* @return id
*/
auto VGObject::id() const -> quint32
{
return d->_id;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setId set id object.
* @param id id.
*/
void VGObject::setId(const quint32 &id)
{
d->_id = id;
}
//---------------------------------------------------------------------------------------------------------------------
void VGObject::SetAlias(const QString &alias)
{
d->m_alias = alias;
}
//---------------------------------------------------------------------------------------------------------------------
auto VGObject::GetAlias() const -> QString
{
return d->m_alias;
}
//---------------------------------------------------------------------------------------------------------------------
void VGObject::SetAliasSuffix(const QString &aliasSuffix)
{
d->m_aliasSuffix = aliasSuffix;
}
//---------------------------------------------------------------------------------------------------------------------
auto VGObject::GetAliasSuffix() const -> QString
{
return d->m_aliasSuffix;
}
//---------------------------------------------------------------------------------------------------------------------
auto VGObject::ObjectName() const -> QString
{
const QString alias = VAbstractApplication::VApp()->TrVars()->VarToUser(d->m_alias);
const QString name = VAbstractApplication::VApp()->TrVars()->VarToUser(d->_name);
return not d->m_alias.isEmpty() ? QStringLiteral("%1 (%2)").arg(alias, name) : name;
}
//---------------------------------------------------------------------------------------------------------------------
auto VGObject::getIdTool() const -> quint32
{
if (d->mode == Draw::Calculation)
{
if (d->idObject != NULL_ID)
{
return d->idObject;
}
return d->_id;
}
return d->_id;
}
//---------------------------------------------------------------------------------------------------------------------
auto VGObject::ToJson() const -> QJsonObject
{
QJsonObject object{
{"id", static_cast<qint64>(id())},
{"type", static_cast<int>(getType())},
};
return object;
}
//---------------------------------------------------------------------------------------------------------------------
auto VGObject::BuildLine(const QPointF &p1, const qreal &length, const qreal &angle) -> QLineF
{
QLineF line;
line.setP1(p1);
line.setAngle(angle); // First set angle then length. Length can have negative value.
line.setLength(length);
return line;
}
//---------------------------------------------------------------------------------------------------------------------
auto VGObject::BuildRay(const QPointF &firstPoint, const qreal &angle, const QRectF &scRect) -> QPointF
{
QRectF rect = scRect;
if (not rect.isValid())
{
rect = QRectF(0, 0, 1200, 700);
}
if (not rect.contains(firstPoint))
{
// If point outside of scene rect create one around point and unite two rects.
QRectF const rectangle(firstPoint.x() - rect.width() / 2, firstPoint.y() - rect.height() / 2, rect.width(),
rect.height());
rect = rect.united(rectangle);
}
const qreal diagonal = qSqrt(pow(rect.height(), 2) + pow(rect.width(), 2));
const QLineF line = BuildLine(firstPoint, diagonal, angle);
return LineIntersectRect(rect, line);
}
//---------------------------------------------------------------------------------------------------------------------
auto VGObject::BuildAxis(const QPointF &p, const qreal &angle, const QRectF &scRect) -> QLineF
{
const QPointF endP1 = BuildRay(p, angle + 180, scRect);
const QPointF endP2 = BuildRay(p, angle, scRect);
return {endP1, endP2};
}
//---------------------------------------------------------------------------------------------------------------------
auto VGObject::BuildAxis(const QPointF &p1, const QPointF &p2, const QRectF &scRect) -> QLineF
{
return BuildAxis(p1, QLineF(p1, p2).angle(), scRect);
}
//---------------------------------------------------------------------------------------------------------------------
auto VGObject::ContactPoints(const QPointF &p, const QPointF &center, qreal radius, QPointF &p1, QPointF &p2) -> int
{
const int flag = PointInCircle(p, center, radius);
if (flag == 0)
{
return 0;
}
if (flag == 1)
{
p1 = p;
return 1;
}
const double d = QLineF(p, center).length();
const double k = sqrt(d * d - radius * radius);
return IntersectionCircles(p, k, center, radius, p1, p2);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief LineIntersectRect find point intersection line and rect.
* @param rec rect.
* @param line line.
* @return point intersection.
*/
auto VGObject::LineIntersectRect(const QRectF &rec, const QLineF &line) -> QPointF
{
qreal x1 = 0;
qreal y1 = 0;
qreal x2 = 0;
qreal y2 = 0;
rec.getCoords(&x1, &y1, &x2, &y2);
// Define lines representing each side of the rectangle
QLineF const topLine(QPointF(x1, y1), QPointF(x2, y1));
QLineF const bottomLine(QPointF(x1, y2), QPointF(x2, y2));
QLineF const leftLine(QPointF(x1, y1), QPointF(x1, y2));
QLineF const rightLine(QPointF(x2, y1), QPointF(x2, y2));
// Check intersections with each side of the rectangle
if (QPointF point; line.intersects(topLine, &point) == QLineF::BoundedIntersection ||
line.intersects(bottomLine, &point) == QLineF::BoundedIntersection ||
line.intersects(leftLine, &point) == QLineF::BoundedIntersection ||
line.intersects(rightLine, &point) == QLineF::BoundedIntersection)
{
return point;
}
// Return the point (which would be (0,0) if no intersection is found)
return {};
}
//---------------------------------------------------------------------------------------------------------------------
auto VGObject::IntersectionCircles(const QPointF &c1, double r1, const QPointF &c2, double r2, QPointF &p1, QPointF &p2)
-> int
{
if (VFuzzyComparePossibleNulls(c1.x(), c2.x()) && VFuzzyComparePossibleNulls(c1.y(), c2.y()) &&
VFuzzyComparePossibleNulls(r1, r2))
{
return 3; // Circles are equal
}
const double a = -2.0 * (c2.x() - c1.x());
const double b = -2.0 * (c2.y() - c1.y());
const double c = (c2.x() - c1.x()) * (c2.x() - c1.x()) + (c2.y() - c1.y()) * (c2.y() - c1.y()) + r1 * r1 - r2 * r2;
const double x0 = -a * c / (a * a + b * b);
const double y0 = -b * c / (a * a + b * b);
if (c * c > r1 * r1 * (a * a + b * b))
{
return 0;
}
if (VFuzzyComparePossibleNulls(c * c, r1 * r1 * (a * a + b * b)))
{
p1 = QPointF(x0 + c1.x(), y0 + c1.y());
return 1;
}
const double d = r1 * r1 - c * c / (a * a + b * b);
const double mult = sqrt(d / (a * a + b * b));
const double ax = x0 + b * mult;
const double bx = x0 - b * mult;
const double ay = y0 - a * mult;
const double by = y0 + a * mult;
p1 = QPointF(ax + c1.x(), ay + c1.y());
p2 = QPointF(bx + c1.x(), by + c1.y());
return 2;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief LineIntersectCircle find point intersection line and circle.
* @param center arc center.
* @param radius arc radius.
* @param line line
* @param p1 first intersection point.
* @param p2 second intersection point.
* @return 0 - intersection doesn't exist, 1 - one intersection point, 2 - two intersection points.
*/
auto VGObject::LineIntersectCircle(const QPointF &center, qreal radius, const QLineF &line, QPointF &p1, QPointF &p2)
-> qint32
{
// Fix for issue #485. https://bitbucket.org/dismine/valentina/issues/485/error-when-drawing-a-curved-path
if (qFuzzyIsNull(line.length()))
{
return 0;
}
// coefficient for equation of segment
qreal a = 0;
qreal b = 0;
qreal c = 0;
LineCoefficients(line, &a, &b, &c);
// projection center of circle on to line
const QPointF p = ClosestPoint(line, center);
// how many solutions?
qint32 flag = 0;
const qreal d = QLineF(center, p).length();
if (VFuzzyComparePossibleNulls(d, radius))
{
flag = 1;
}
else
{
if (radius > d)
{
flag = 2;
}
else
{
return 0;
}
}
// find distance from projection to points of intersection
const qreal k = qSqrt(qAbs(radius * radius - d * d));
const qreal t = QLineF(QPointF(0, 0), QPointF(b, -a)).length();
// add to projection a vectors aimed to points of intersection
p1 = addVector(p, QPointF(0, 0), QPointF(-b, a), k / t);
p2 = addVector(p, QPointF(0, 0), QPointF(b, -a), k / t);
return flag;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief ClosestPoint find point projection of point onto line.
* @param line line.
* @return point on line or extended line if origin size too small.
*/
auto VGObject::ClosestPoint(const QLineF &line, const QPointF &point) -> QPointF
{
qreal a = 0;
qreal b = 0;
qreal c = 0;
LineCoefficients(line, &a, &b, &c);
qreal const x = point.x() + a;
qreal const y = b + point.y();
QLineF const lin(point, QPointF(x, y));
QPointF p;
QLineF::IntersectType const intersect = line.intersects(lin, &p);
if (intersect == QLineF::UnboundedIntersection || intersect == QLineF::BoundedIntersection)
{
return p;
}
return point;
}
//---------------------------------------------------------------------------------------------------------------------
auto VGObject::addVector(const QPointF &p, const QPointF &p1, const QPointF &p2, qreal k) -> QPointF
{
return {p.x() + (p2.x() - p1.x()) * k, p.y() + (p2.y() - p1.y()) * k};
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief LineCoefficients coefficient for equation of segment. Segment equestion ax+by+c=0.
* @param line line
* @param a a value
* @param b b value
* @param c c value
*/
void VGObject::LineCoefficients(const QLineF &line, qreal *a, qreal *b, qreal *c)
{
// coefficient for equation of segment
QPointF const p1 = line.p1();
*a = line.p2().y() - p1.y();
*b = p1.x() - line.p2().x();
*c = -*a * p1.x() - *b * p1.y();
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief IsPointOnLineSegment Check if the point is on the line segment.
*/
auto VGObject::IsPointOnLineSegment(const QPointF &t, const QPointF &p1, const QPointF &p2, qreal accuracy) -> bool
{
// Because of accuracy issues, this operation is slightly different from ordinary checking point on segment.
// Here we deal with more like cigar shape.
// Front and rear easy to check
if (VFuzzyComparePoints(p1, t, accuracy) || VFuzzyComparePoints(p2, t, accuracy))
{
return true;
}
// Check if we have a segment. On previous step we already confirmed that we don't have intersection
if (VFuzzyComparePoints(p1, p2, accuracy))
{
return false;
}
// Calculate the main rectangle shape. QLineF is not 100% accurate in calculating positions for points, but this
// should be good enough for us.
const qreal degrees = 90;
QLineF edge(p1, p2);
edge.setAngle(edge.angle() + degrees);
edge.setLength(accuracy);
QPointF const sP1 = edge.p2();
edge = QLineF(p2, p1);
edge.setAngle(edge.angle() - degrees);
edge.setLength(accuracy);
QPointF const sP2 = edge.p2();
edge = QLineF(p2, p1);
edge.setAngle(edge.angle() + degrees);
edge.setLength(accuracy);
QPointF const sP3 = edge.p2();
edge = QLineF(p1, p2);
edge.setAngle(edge.angle() - degrees);
edge.setLength(accuracy);
QPointF const sP4 = edge.p2();
QVector<QPointF> const shape{sP1, sP2, sP3, sP4, sP1};
for (int i = 0; i < shape.size() - 1; ++i)
{
const QPointF &sp1 = shape.at(i);
const QPointF &sp2 = shape.at(i + 1);
// This formula helps to determine on which side of a vector lies a point.
qreal const position = (sp2.x() - sp1.x()) * (t.y() - sp1.y()) - (sp2.y() - sp1.y()) * (t.x() - sp1.x());
if (position < 0)
{
return false;
}
}
return true;
}
//---------------------------------------------------------------------------------------------------------------------
auto VGObject::IsLineSegmentOnLineSegment(const QLineF &seg1, const QLineF &seg2, qreal accuracy) -> bool
{
const bool onLine = IsPointOnLineviaPDP(seg1.p1(), seg2.p1(), seg2.p2(), accuracy) &&
IsPointOnLineviaPDP(seg1.p2(), seg2.p1(), seg2.p2(), accuracy);
if (onLine)
{
return IsPointOnLineSegment(seg1.p1(), seg2.p1(), seg2.p2(), accuracy) ||
IsPointOnLineSegment(seg1.p2(), seg2.p1(), seg2.p2(), accuracy) ||
IsPointOnLineSegment(seg2.p1(), seg1.p1(), seg1.p2(), accuracy) ||
IsPointOnLineSegment(seg2.p2(), seg1.p1(), seg1.p2(), accuracy);
}
return onLine;
}
//---------------------------------------------------------------------------------------------------------------------
auto VGObject::CorrectDistortion(const QPointF &t, const QPointF &p1, const QPointF &p2) -> QPointF
{
if (not VFuzzyComparePoints(p1, p2))
{
return VGObject::ClosestPoint(QLineF(p1, p2), t);
}
return t;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief IsPointOnLineviaPDP use the perp dot product (PDP) way.
*
* The pdp is zero only if the t lies on the line e1 = vector from p1 to p2.
* @return true if point is on line
*/
auto VGObject::IsPointOnLineviaPDP(const QPointF &t, const QPointF &p1, const QPointF &p2, qreal accuracy) -> bool
{
if (p1 == p2)
{
return VFuzzyComparePoints(p1, t, accuracy);
}
const double p = qAbs(PerpDotProduct(p1, p2, t));
const double e = GetEpsilon(t, p1, p2, accuracy);
// We can't use common "<=" here because of the floating-point accuraccy problem
return p < e || VFuzzyComparePossibleNulls(p, e);
}
//---------------------------------------------------------------------------------------------------------------------
auto VGObject::PointInCircle(const QPointF &p, const QPointF &center, qreal radius) -> int
{
const double d = QLineF(p, center).length();
if (VFuzzyComparePossibleNulls(radius, d))
{
return 1; // on circle
}
if (radius > d)
{
return 0; // outside circle
}
return 2; // inside circle
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetLengthContour return length of contour.
* @param contour container with points of contour.
* @param newPoints point whos we try to add to contour.
* @return length length of contour.
*/
// cppcheck-suppress unusedFunction
auto VGObject::GetLengthContour(const QVector<QPointF> &contour, const QVector<QPointF> &newPoints) -> int
{
qreal length = 0;
QVector<QPointF> points;
points << contour << newPoints;
for (qint32 i = 0; i < points.size() - 1; ++i)
{
QLineF const line(points.at(i), points.at(i + 1));
length += line.length();
}
return qFloor(length);
}
//---------------------------------------------------------------------------------------------------------------------
auto VGObject::FlippingMatrix(const QLineF &axis) -> QTransform
{
QTransform matrix;
if (axis.isNull())
{
return matrix;
}
const auto axisOX = QLineF(axis.x2(), axis.y2(), axis.x2() + 100, axis.y2()); // Ox axis
const qreal angle = axis.angleTo(axisOX);
const QPointF p2 = axis.p2();
QTransform m;
m.translate(p2.x(), p2.y());
m.rotate(-angle);
m.translate(-p2.x(), -p2.y());
matrix *= m;
m.reset();
m.translate(p2.x(), p2.y());
m.scale(m.m11(), m.m22() * -1);
m.translate(-p2.x(), -p2.y());
matrix *= m;
m.reset();
m.translate(p2.x(), p2.y());
m.rotate(-(360 - angle));
m.translate(-p2.x(), -p2.y());
matrix *= m;
return matrix;
}