valentina/src/app/geometry/vdetail.cpp
dismine fb750ece99 Implicit Sharing for class VDetail.
--HG--
branch : develop
2014-08-20 14:11:12 +03:00

400 lines
11 KiB
C++

/************************************************************************
**
** @file vdetail.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vdetail.h"
#include "vdetail_p.h"
#include <QDebug>
#include <QString>
//---------------------------------------------------------------------------------------------------------------------
VDetail::VDetail()
:d(new VDetailData)
{}
//---------------------------------------------------------------------------------------------------------------------
VDetail::VDetail(const QString &name, const QVector<VNodeDetail> &nodes)
:d(new VDetailData(name, nodes))
{}
//---------------------------------------------------------------------------------------------------------------------
VDetail::VDetail(const VDetail &detail)
:d (detail.d)
{}
//---------------------------------------------------------------------------------------------------------------------
VDetail &VDetail::operator =(const VDetail &detail)
{
if ( &detail == this )
{
return *this;
}
d = detail.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VDetail::~VDetail()
{}
//---------------------------------------------------------------------------------------------------------------------
void VDetail::Clear()
{
d->nodes.clear();
d->name.clear();
d->mx = 0;
d->my = 0;
d->seamAllowance = true;
d->closed = true;
d->width = 0;
}
//---------------------------------------------------------------------------------------------------------------------
void VDetail::ClearNodes()
{
d->nodes.clear();
}
//---------------------------------------------------------------------------------------------------------------------
bool VDetail::Containes(const quint32 &id) const
{
for (int i = 0; i < d->nodes.size(); ++i)
{
VNodeDetail node = d->nodes.at(i);
if (node.getId() == id)
{
return true;
}
}
return false;
}
//---------------------------------------------------------------------------------------------------------------------
VNodeDetail &VDetail::operator [](int indx)
{
return d->nodes[indx];
}
//---------------------------------------------------------------------------------------------------------------------
const VNodeDetail &VDetail::at(int indx) const
{
return d->nodes.at(indx);
}
//---------------------------------------------------------------------------------------------------------------------
int VDetail::indexOfNode(const quint32 &id) const
{
return indexOfNode(d->nodes, id);
}
//---------------------------------------------------------------------------------------------------------------------
quint32 VDetail::id() const
{
return d->_id;
}
//---------------------------------------------------------------------------------------------------------------------
void VDetail::setId(const quint32 &id)
{
d->_id = id;
}
//---------------------------------------------------------------------------------------------------------------------
bool VDetail::OnEdge(const quint32 &p1, const quint32 &p2) const
{
QVector<VNodeDetail> list = listNodePoint();
if (list.size() < 3)
{
qDebug()<<"Not enough points.";
return false;
}
int i = indexOfNode(list, p1);
int j1 = 0, j2 = 0;
if (i == list.size() - 1)
{
j1 = i-1;
j2 = 0;
}
else if (i == 0)
{
j1 = list.size() - 1;
j2 = i + 1;
}
else
{
j1 = i - 1;
j2 = i + 1;
}
if (list.at(j1).getId() == p2 || list.at(j2).getId() == p2)
{
return true;
}
else
{
return false;
}
}
//---------------------------------------------------------------------------------------------------------------------
int VDetail::Edge(const quint32 &p1, const quint32 &p2) const
{
if (OnEdge(p1, p2) == false)
{
qDebug()<<"Points don't on edge.";
return -1;
}
QVector<VNodeDetail> list = listNodePoint();
int i = indexOfNode(list, p1);
int j = indexOfNode(list, p2);
int min = qMin(i, j);
if (min == 0 && (i == list.size() - 1 || j == list.size() - 1))
{
return list.size() - 1;
}
else
{
return min;
}
}
//---------------------------------------------------------------------------------------------------------------------
void VDetail::NodeOnEdge(const quint32 &index, VNodeDetail &p1, VNodeDetail &p2) const
{
QVector<VNodeDetail> list = listNodePoint();
if (index > static_cast<quint32>(list.size()))
{
qDebug()<<"Wrong edge index index ="<<index;
return;
}
p1 = list.at(static_cast<int>(index));
if (index + 1 > static_cast<quint32>(list.size()) - 1)
{
p2 = list.at(0);
}
else
{
p2 = list.at(static_cast<int>(index+1));
}
}
//---------------------------------------------------------------------------------------------------------------------
VDetail VDetail::RemoveEdge(const quint32 &index) const
{
VDetail det(*this);
det.ClearNodes();
QVector<VNodeDetail> list = this->listNodePoint();
quint32 edge = static_cast<quint32>(list.size());
quint32 k = 0;
for (quint32 i=0; i<edge; ++i)
{
if (i == index)
{
det.append(this->at(static_cast<int>(k)));
++k;
}
else
{
VNodeDetail p1;
VNodeDetail p2;
this->NodeOnEdge(i, p1, p2);
int j1 = this->indexOfNode(p1.getId());
int j2 = this->indexOfNode(p2.getId());
if (j2 == 0)
{
j2 = this->CountNode()-1;
if (j1 == j2)
{
det.append(this->at(j1));
++k;
continue;
}
}
for (int j=j1; j<j2; ++j)
{
det.append(this->at(j));
++k;
}
}
}
return det;
}
//---------------------------------------------------------------------------------------------------------------------
QList<quint32> VDetail::Missing(const VDetail &det) const
{
if (d->nodes.size() == det.CountNode())
{
return QList<quint32>();
}
QSet<quint32> set1;
for (qint32 i = 0; i < d->nodes.size(); ++i)
{
set1.insert(d->nodes.at(i).getId());
}
QSet<quint32> set2;
for (qint32 j = 0; j < det.CountNode(); ++j)
{
set2.insert(det.at(j).getId());
}
QSet<quint32> set3 = set1.subtract(set2);
return set3.toList();
}
//---------------------------------------------------------------------------------------------------------------------
QVector<VNodeDetail> VDetail::listNodePoint() const
{
QVector<VNodeDetail> list;
for (int i = 0; i < d->nodes.size(); ++i)
{
if (d->nodes.at(i).getTypeTool() == Tool::NodePoint)
{
list.append(d->nodes.at(i));
}
}
return list;
}
//---------------------------------------------------------------------------------------------------------------------
int VDetail::indexOfNode(const QVector<VNodeDetail> &list, const quint32 &id)
{
for (int i = 0; i < list.size(); ++i)
{
if (list.at(i).getId() == id)
{
return i;
}
}
qDebug()<<"Can't find node.";
return -1;
}
//---------------------------------------------------------------------------------------------------------------------
void VDetail::append(const VNodeDetail &node)
{
d->nodes.append(node);
}
//---------------------------------------------------------------------------------------------------------------------
qint32 VDetail::CountNode() const
{
return d->nodes.size();
}
//---------------------------------------------------------------------------------------------------------------------
QString VDetail::getName() const
{
return d->name;
}
//---------------------------------------------------------------------------------------------------------------------
void VDetail::setName(const QString &value)
{
d->name = value;
}
//---------------------------------------------------------------------------------------------------------------------
qreal VDetail::getMx() const
{
return d->mx;
}
//---------------------------------------------------------------------------------------------------------------------
void VDetail::setMx(const qreal &value)
{
d->mx = value;
}
//---------------------------------------------------------------------------------------------------------------------
qreal VDetail::getMy() const
{
return d->my;
}
//---------------------------------------------------------------------------------------------------------------------
void VDetail::setMy(const qreal &value)
{
d->my = value;
}
//---------------------------------------------------------------------------------------------------------------------
bool VDetail::getSeamAllowance() const
{
return d->seamAllowance;
}
//---------------------------------------------------------------------------------------------------------------------
void VDetail::setSeamAllowance(bool value)
{
d->seamAllowance = value;
}
//---------------------------------------------------------------------------------------------------------------------
bool VDetail::getClosed() const
{
return d->closed;
}
//---------------------------------------------------------------------------------------------------------------------
void VDetail::setClosed(bool value)
{
d->closed = value;
}
//---------------------------------------------------------------------------------------------------------------------
qreal VDetail::getWidth() const
{
return d->width;
}
//---------------------------------------------------------------------------------------------------------------------
void VDetail::setWidth(const qreal &value)
{
d->width = value;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<VNodeDetail> VDetail::getNodes() const
{
return d->nodes;
}
//---------------------------------------------------------------------------------------------------------------------
void VDetail::setNodes(const QVector<VNodeDetail> &value)
{
d->nodes = value;
}