valentina/src/app/tools/vtooldetail.h
Roman Telezhynskyi 10133a7a13 Refactoring tool classes.
--HG--
branch : develop
2015-05-23 14:40:43 +03:00

123 lines
4.7 KiB
C++

/************************************************************************
**
** @file vtooldetail.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef VTOOLDETAIL_H
#define VTOOLDETAIL_H
#include "vabstracttool.h"
#include <QGraphicsPathItem>
#include "../xml/vpattern.h"
class VMainGraphicsScene;
class DialogTool;
/**
* @brief The VToolDetail class for working with detail.
*/
class VToolDetail: public VAbstractTool, public QGraphicsPathItem
{
Q_OBJECT
public:
VToolDetail(VPattern *doc, VContainer *data, const quint32 &id, const Source &typeCreation,
VMainGraphicsScene *scene, QGraphicsItem * parent = nullptr);
~VToolDetail();
virtual void setDialog();
template<typename T>
/**
* @brief CreateNode create new node for detail.
* @param data container.
* @param id id parent object.
* @return id for new object.
*/
static quint32 CreateNode(VContainer *data, const quint32 &id)
{
//We can't use exist object. Need create new.
T *node = new T(*data->GeometricObject<T>(id).data());
node->setMode(Draw::Modeling);
return data->AddGObject(node);
}
static void Create(DialogTool *dialog, VMainGraphicsScene *scene, VPattern *doc, VContainer *data);
static void Create(const quint32 &_id, const VDetail &newDetail, VMainGraphicsScene *scene,
VPattern *doc, VContainer *data, const Document &parse,
const Source &typeCreation);
static const QString TagName;
static const QString TagNode;
static const QString AttrSupplement;
static const QString AttrClosed;
static const QString AttrWidth;
static const QString AttrIdObject;
static const QString AttrNodeType;
static const QString AttrReverse;
static const QString NodeTypeContour;
static const QString NodeTypeModeling;
static const QString NodeArc;
static const QString NodePoint;
static const QString NodeSpline;
static const QString NodeSplinePath;
void Remove(bool ask);
static void AddNode(VPattern *doc, QDomElement &domElement, const VNodeDetail &node);
virtual int type() const {return Type;}
enum { Type = UserType + static_cast<int>(Tool::Detail)};
virtual QString getTagName() const;
virtual void ShowVisualization(bool show);
public slots:
virtual void FullUpdateFromFile ();
virtual void FullUpdateFromGuiOk(int result);
protected:
virtual void AddToFile ();
virtual void RefreshDataInFile();
virtual QVariant itemChange ( GraphicsItemChange change, const QVariant &value );
virtual void mouseReleaseEvent ( QGraphicsSceneMouseEvent * event );
virtual void contextMenuEvent ( QGraphicsSceneContextMenuEvent * event );
virtual void RemoveReferens();
virtual void keyReleaseEvent(QKeyEvent * event);
virtual void SaveOptions(QDomElement &tag, QSharedPointer<VGObject> &obj);
virtual void SetVisualization() {}
private:
Q_DISABLE_COPY(VToolDetail)
/** @brief dialog dialog options. */
DialogTool *dialog;
/** @brief sceneDetails pointer to the scene. */
VMainGraphicsScene *sceneDetails;
void RefreshGeometry ();
template <typename Tool>
/**
* @brief InitTool initial node item on scene
* @param scene pointer to scene.
* @param node node of detail.
*/
void InitTool(VMainGraphicsScene *scene, const VNodeDetail &node);
virtual void DeleteTool(bool ask = true);
};
#endif // VTOOLDETAIL_H