valentina/src/libs/vlayout/vabstractpiece.h

971 lines
30 KiB
C++

/************************************************************************
**
** @file
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 3 11, 2016
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2016 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef VABSTRACTPIECE_H
#define VABSTRACTPIECE_H
#include <QCoreApplication>
#include <QDebug>
#include <QPainterPath>
#include <QPointF>
#include <QSharedDataPointer>
#include <QtGlobal>
#include <algorithm>
#include "../vgeometry/vgeometrydef.h"
#include "../vgeometry/vgobject.h"
#include "../vmisc/compatibility.h"
#include "../vmisc/testpath.h"
#include "vrawsapoint.h"
#include "vsapoint.h"
class VAbstractPieceData;
class QPainterPath;
class VGrainlineData;
class VContainer;
class VRawSAPoint;
class VLayoutPlaceLabel;
class VLayoutPoint;
template <typename T> struct IsLayoutPoint
{
static const bool value = false;
};
template <> struct IsLayoutPoint<VLayoutPoint>
{
static const bool value = true;
};
using PlaceLabelImg = QVector<QVector<VLayoutPoint>>;
class VAbstractPiece
{
Q_DECLARE_TR_FUNCTIONS(VAbstractPiece) // NOLINT
public:
VAbstractPiece();
VAbstractPiece(const VAbstractPiece &piece);
virtual ~VAbstractPiece();
auto operator=(const VAbstractPiece &piece) -> VAbstractPiece &;
VAbstractPiece(VAbstractPiece &&piece) noexcept;
auto operator=(VAbstractPiece &&piece) noexcept -> VAbstractPiece &;
auto GetName() const -> QString;
void SetName(const QString &value);
auto IsForbidFlipping() const -> bool;
void SetForbidFlipping(bool value);
auto IsForceFlipping() const -> bool;
void SetForceFlipping(bool value);
auto IsFollowGrainline() const -> bool;
void SetFollowGrainline(bool value);
auto IsSeamAllowance() const -> bool;
void SetSeamAllowance(bool value);
auto IsSeamAllowanceBuiltIn() const -> bool;
void SetSeamAllowanceBuiltIn(bool value);
auto IsHideMainPath() const -> bool;
void SetHideMainPath(bool value);
auto IsSewLineOnDrawing() const -> bool;
void SetSewLineOnDrawing(bool value);
auto IsShowFullPiece() const -> bool;
void SetShowFullPiece(bool value);
auto GetSAWidth() const -> qreal;
void SetSAWidth(qreal value);
auto GetMx() const -> qreal;
void SetMx(qreal value);
auto GetMy() const -> qreal;
void SetMy(qreal value);
auto GetPriority() const -> uint;
void SetPriority(uint value);
auto GetFoldLineType() const -> FoldLineType;
void SetFoldLineType(FoldLineType lineType);
auto GetFoldLineSvgFontSize() const -> unsigned int;
void SetFoldLineSvgFontSize(unsigned int size);
auto IsFoldLineLabelFontItalic() const -> bool;
void SetFoldLineLabelFontItalic(bool value);
auto IsFoldLineLabelFontBold() const -> bool;
void SetFoldLineLabelFontBold(bool value);
auto GetFoldLineLabel() const -> QString;
void SetFoldLineLabel(const QString &value);
auto GetFoldLineLabelAlignment() const -> int;
void SetFoldLineLabelAlignment(int alignment);
auto IsShowMirrorLine() const -> bool;
void SetShowMirrorLine(bool show);
auto GetUUID() const -> QUuid;
void SetUUID(const QUuid &uuid);
void SetUUID(const QString &uuid);
/**
* @brief GetUniqueID returns unique piece id. Combines UUID and gradation label.
* @return unique piece id.
*/
virtual auto GetUniqueID() const -> QString;
static auto Equidistant(QVector<VSAPoint> points, qreal width, const QString &name) -> QVector<VLayoutPoint>;
static auto SumTrapezoids(const QVector<QPointF> &points) -> qreal;
template <class T> static auto CheckLoops(QVector<T> points) -> QVector<T>;
static auto EkvPoint(QVector<VRawSAPoint> points, const VSAPoint &p1Line1, const VSAPoint &p2Line1,
const VSAPoint &p1Line2, const VSAPoint &p2Line2, qreal width, bool *needRollback = nullptr)
-> QVector<VRawSAPoint>;
static auto ParallelLine(const VSAPoint &p1, const VSAPoint &p2, qreal width) -> QLineF;
static auto IsAllowanceValid(const QVector<QPointF> &base, const QVector<QPointF> &allowance) -> bool;
template <class T>
static auto IsInsidePolygon(const QVector<T> &path, const QVector<T> &polygon, qreal accuracy = accuracyPointOnLine)
-> bool;
template <class T>
static auto CorrectEquidistantPoints(const QVector<T> &points, bool removeFirstAndLast = true) -> QVector<T>;
static auto RollbackSeamAllowance(QVector<VRawSAPoint> points, const QLineF &cuttingEdge, bool *success)
-> QVector<VRawSAPoint>;
static auto GrainlineMainLine(const VGrainlineData &geom, const VContainer *pattern, const QRectF &boundingRect)
-> QLineF;
friend auto operator<<(QDataStream &dataStream, const VAbstractPiece &piece) -> QDataStream &;
friend auto operator>>(QDataStream &dataStream, VAbstractPiece &piece) -> QDataStream &;
static auto PlaceLabelShape(const VLayoutPlaceLabel &label) -> PlaceLabelImg;
static auto LabelShapePath(const VLayoutPlaceLabel &label) -> QPainterPath;
static auto LabelShapePath(const PlaceLabelImg &shape) -> QPainterPath;
template <class T>
static auto RemoveDublicates(const QVector<T> &points, bool removeFirstAndLast = true) -> QVector<T>;
template <class T>
static auto SubdividePath(const QVector<T> &boundary, const QPointF &p, QVector<T> &sub1, QVector<T> &sub2) -> bool;
template <class T> static auto MirrorPath(const QVector<T> &points, const QLineF &mirrorLine) -> QVector<T>;
template <class T> static auto FullPath(const QVector<T> &points, const QLineF &mirrorLine) -> QVector<T>;
template <class T>
static auto MapVector(QVector<T> points, const QTransform &matrix, bool mirror = false) -> QVector<T>;
template <typename T> static auto MapPoint(T obj, const QTransform &matrix) -> T;
protected:
static auto IsEkvPointOnLine(const QPointF &iPoint, const QPointF &prevPoint, const QPointF &nextPoint) -> bool;
static auto IsEkvPointOnLine(const VSAPoint &iPoint, const VSAPoint &prevPoint, const VSAPoint &nextPoint) -> bool;
template <class T>
static auto CheckPointOnLine(QVector<T> &points, const T &iPoint, const T &prevPoint, const T &nextPoint) -> bool;
static auto IsItemContained(const QRectF &parentBoundingRect, const QVector<QPointF> &shape, qreal &dX, qreal &dY)
-> bool;
static auto CorrectPosition(const QRectF &parentBoundingRect, QVector<QPointF> points) -> QVector<QPointF>;
static auto FindGrainlineGeometry(const VGrainlineData &geom, const VContainer *pattern, qreal &length,
qreal &rotationAngle, QPointF &pos) -> bool;
template <class T> static auto ComparePoints(QVector<T> &points, const T &p1, const T &p2, qreal accuracy) -> bool;
template <class T> static auto CompareFirstAndLastPoints(QVector<T> &points, qreal accuracy) -> void;
template <class T> static auto CheckLoop(const QVector<T> &points, bool &loopFound) -> QVector<T>;
template <class T>
static auto IntersectionPoint(QPointF crosPoint, const T &l1p1, const T &l1p2, const T &l2p1, const T &l2p2) -> T;
private:
QSharedDataPointer<VAbstractPieceData> d;
template <typename T> static auto MakeTurnPoint(const QPointF &p) -> T;
};
Q_DECLARE_TYPEINFO(VAbstractPiece, Q_MOVABLE_TYPE); // NOLINT
//---------------------------------------------------------------------------------------------------------------------
template <class T>
inline auto VAbstractPiece::CheckPointOnLine(QVector<T> &points, const T &iPoint, const T &prevPoint,
const T &nextPoint) -> bool
{
if (!IsEkvPointOnLine(iPoint, prevPoint, nextPoint))
{
points.append(iPoint);
return false;
}
if (!points.isEmpty() && iPoint.TurnPoint())
{
points.last().SetTurnPoint(true);
}
if (!points.isEmpty() && iPoint.CurvePoint())
{
points.last().SetCurvePoint(true);
}
return true;
}
//---------------------------------------------------------------------------------------------------------------------
template <>
inline auto VAbstractPiece::CheckPointOnLine<QPointF>(QVector<QPointF> &points, const QPointF &iPoint,
const QPointF &prevPoint, const QPointF &nextPoint) -> bool
{
if (!IsEkvPointOnLine(iPoint, prevPoint, nextPoint))
{
points.append(iPoint);
return false;
}
return true;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief CorrectEquidistantPoints clear equivalent points and remove point on line from equdistant.
* @param points list of points equdistant.
* @return corrected list.
*/
template <class T>
inline auto VAbstractPiece::CorrectEquidistantPoints(const QVector<T> &points, bool removeFirstAndLast) -> QVector<T>
{
// DumpVector(points, QStringLiteral("input.json.XXXXXX")); // Uncomment for dumping test data
if (points.size() < 4) // Better don't check if only three points. We can destroy equidistant.
{
qDebug() << "Only three points.";
return points;
}
// Clear equivalent points
QVector<T> buf1 = RemoveDublicates(points, removeFirstAndLast);
if (buf1.size() < 3)
{
return buf1;
}
vsizetype prev = -1;
vsizetype next = -1;
QVector<T> buf2;
// Remove point on line
for (qint32 i = 0; i < buf1.size(); ++i)
{ // In this case we alwayse will have bounded intersection, so all is need is to check if point is on line.
// Unfortunatelly QLineF::intersect can't be used in this case because of the floating-point accuraccy problem.
if (prev == -1)
{
if (i == 0)
{
prev = buf1.size() - 1;
const T &prevPoint = buf1.at(prev);
const T &iPoint = buf1.at(i);
if (iPoint == prevPoint)
{
prev = buf1.size() - 2;
}
}
else
{
prev = i - 1;
}
}
if (i == buf1.size() - 1)
{
next = 0;
const T &nextPoint = buf1.at(next);
const T &iPoint = buf1.at(i);
if (iPoint == nextPoint)
{
next = 1;
}
}
else
{
next = i + 1;
}
const T &iPoint = buf1.at(i);
const T &prevPoint = buf1.at(prev);
const T &nextPoint = buf1.at(next);
if (not CheckPointOnLine(buf2, iPoint, prevPoint, nextPoint))
{
prev = -1;
}
}
if (not buf2.isEmpty() && buf2.constFirst() != buf2.constLast())
{
buf2.append(buf2.constFirst());
}
buf2 = RemoveDublicates(buf2, false);
// DumpVector(buf2, QStringLiteral("output.json.XXXXXX")); // Uncomment for dumping test data
return buf2;
}
//---------------------------------------------------------------------------------------------------------------------
template <class T>
inline auto VAbstractPiece::RemoveDublicates(const QVector<T> &points, bool removeFirstAndLast) -> QVector<T>
{
if (points.size() < 4)
{
return points;
}
QVector<T> p;
p.reserve(points.size());
p.append(points.constFirst());
// Default accuracy is not enough
constexpr qreal accuracy = MmToPixel(0.5);
for (int i = 0; i < points.size(); ++i)
{
for (int j = i + 1; j < points.size(); ++j)
{
if (not ComparePoints(p, points.at(i), points.at(j), accuracy))
{
i = j - 1;
break;
}
}
}
if (removeFirstAndLast)
{
if (not p.isEmpty() && p.size() > 1)
{
// Path can't be closed
// See issue #686
CompareFirstAndLastPoints(p, accuracy);
}
}
return p;
}
//---------------------------------------------------------------------------------------------------------------------
template <class T>
inline auto VAbstractPiece::ComparePoints(QVector<T> &points, const T &p1, const T &p2, qreal accuracy) -> bool
{
qreal testAccuracy = accuracy;
if (p2.TurnPoint())
{
testAccuracy = accuracyPointOnLine;
}
if (not VFuzzyComparePoints(p1, p2, testAccuracy))
{
points.append(p2);
return false;
}
if (not points.isEmpty() && p2.TurnPoint())
{
points.last().SetTurnPoint(true);
}
if (not points.isEmpty() && p2.CurvePoint())
{
points.last().SetCurvePoint(true);
}
return true;
}
//---------------------------------------------------------------------------------------------------------------------
template <>
inline auto VAbstractPiece::ComparePoints(QVector<VRawSAPoint> &points, const VRawSAPoint &p1, const VRawSAPoint &p2,
qreal accuracy) -> bool
{
qreal testAccuracy = accuracy;
if ((p1.Primary() && p2.Primary()) || p2.TurnPoint())
{
testAccuracy = accuracyPointOnLine;
}
if (not VFuzzyComparePoints(p1, p2, testAccuracy))
{
points.append(p2);
return false;
}
if (not points.isEmpty() && p2.TurnPoint())
{
points.last().SetTurnPoint(true);
}
if (not points.isEmpty() && p2.CurvePoint())
{
points.last().SetCurvePoint(true);
}
return true;
}
//---------------------------------------------------------------------------------------------------------------------
template <>
inline auto VAbstractPiece::ComparePoints<QPointF>(QVector<QPointF> &points, const QPointF &p1, const QPointF &p2,
qreal accuracy) -> bool
{
if (not VFuzzyComparePoints(p1, p2, accuracy))
{
points.append(p2);
return false;
}
return true;
}
//---------------------------------------------------------------------------------------------------------------------
template <class T> inline auto VAbstractPiece::CompareFirstAndLastPoints(QVector<T> &points, qreal accuracy) -> void
{
if (points.isEmpty())
{
return;
}
const T &first = points.constFirst();
const T &last = points.constLast();
qreal testAccuracy = accuracy;
if (last.TurnPoint())
{
testAccuracy = accuracyPointOnLine;
}
if (VFuzzyComparePoints(first, last, testAccuracy))
{
points.removeLast();
if (last.TurnPoint())
{
points.last().SetTurnPoint(true);
}
if (last.CurvePoint())
{
points.last().SetCurvePoint(true);
}
}
}
//---------------------------------------------------------------------------------------------------------------------
template <> inline auto VAbstractPiece::CompareFirstAndLastPoints(QVector<VRawSAPoint> &points, qreal accuracy) -> void
{
if (points.isEmpty())
{
return;
}
const VRawSAPoint &first = points.constFirst();
const VRawSAPoint &last = points.constLast();
qreal testAccuracy = accuracy;
if ((first.Primary() && last.Primary()) || last.TurnPoint())
{
testAccuracy = accuracyPointOnLine;
}
if (VFuzzyComparePoints(first, last, testAccuracy))
{
points.removeLast();
if (last.TurnPoint())
{
points.last().SetTurnPoint(true);
}
if (last.CurvePoint())
{
points.last().SetCurvePoint(true);
}
}
}
//---------------------------------------------------------------------------------------------------------------------
template <>
inline auto VAbstractPiece::CompareFirstAndLastPoints<QPointF>(QVector<QPointF> &points, qreal accuracy) -> void
{
if (points.isEmpty())
{
return;
}
if (VFuzzyComparePoints(points.constFirst(), points.constLast(), accuracy))
{
points.removeLast();
}
}
//---------------------------------------------------------------------------------------------------------------------
template <class T>
inline auto VAbstractPiece::IsInsidePolygon(const QVector<T> &path, const QVector<T> &polygon, qreal accuracy) -> bool
{
// Edges must not intersect
for (auto i = 0; i < path.count(); ++i)
{
int nextI = -1;
if (i < path.count() - 1)
{
nextI = i + 1;
}
else
{
nextI = 0;
}
QLineF baseSegment(path.at(i), path.at(nextI));
if (baseSegment.isNull())
{
continue;
}
for (auto j = 0; j < polygon.count(); ++j)
{
int nextJ = -1;
if (j < polygon.count() - 1)
{
nextJ = j + 1;
}
else
{
nextJ = 0;
}
QLineF allowanceSegment(polygon.at(j), polygon.at(nextJ));
if (allowanceSegment.isNull())
{
continue;
}
QPointF crosPoint;
const auto type = baseSegment.intersects(allowanceSegment, &crosPoint);
if (type == QLineF::BoundedIntersection && not VFuzzyComparePoints(baseSegment.p1(), crosPoint, accuracy) &&
not VFuzzyComparePoints(baseSegment.p2(), crosPoint, accuracy) &&
not VGObject::IsPointOnLineviaPDP(allowanceSegment.p1(), baseSegment.p1(), baseSegment.p2(),
accuracy) &&
not VGObject::IsPointOnLineviaPDP(allowanceSegment.p2(), baseSegment.p1(), baseSegment.p2(), accuracy))
{
return false;
}
}
}
// Just instersection edges is not enough. The base must be inside of the allowance.
QPolygonF allowancePolygon(polygon);
return std::all_of(path.begin(), path.end(),
[allowancePolygon](const T &point)
{ return allowancePolygon.containsPoint(point, Qt::WindingFill); });
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief CheckLoops seek and delete loops in equidistant.
* @param points vector of points of equidistant.
* @return vector of points of equidistant.
*/
template <class T> inline auto VAbstractPiece::CheckLoops(QVector<T> points) -> QVector<T>
{
// DumpVector(points, QStringLiteral("input.json.XXXXXX")); // Uncomment for dumping test data
/*If we got less than 4 points no need seek loops.*/
if (points.size() < 4)
{
return points;
}
bool loopFound = false;
qint32 i;
const int maxLoops = 10000; // limit number of loops to be removed
for (i = 0; i < maxLoops; ++i)
{
points = CheckLoop(points, loopFound);
if (not loopFound)
{
break;
}
}
// DumpVector(ekvPoints, QStringLiteral("output.json.XXXXXX")); // Uncomment for dumping test data
return points;
}
//---------------------------------------------------------------------------------------------------------------------
template <class T> inline auto VAbstractPiece::CheckLoop(const QVector<T> &points, bool &loopFound) -> QVector<T>
{
loopFound = false;
const bool pathClosed = (points.constFirst() == points.constLast());
QVector<T> ekvPoints;
ekvPoints.reserve(points.size());
qint32 i;
for (i = 0; i < points.size(); ++i)
{
/*Last three points no need to check.*/
/*Triangle can not contain a loop*/
if (loopFound || i > points.size() - 4)
{
ekvPoints.append(points.at(i));
continue;
}
enum LoopIntersectType
{
NoIntersection,
BoundedIntersection,
ParallelIntersection
};
QPointF crosPoint;
LoopIntersectType status = NoIntersection;
const QLineF line1(points.at(i), points.at(i + 1));
const int limit = pathClosed && i == 0 ? 2 : 1;
qint32 j;
for (j = i + 2; j < points.size() - limit; ++j)
{
QLineF line2(points.at(j), points.at(j + 1));
const QLineF::IntersectType intersect = line1.intersects(line2, &crosPoint);
if (intersect == QLineF::NoIntersection)
{ // According to the documentation QLineF::NoIntersection indicates that the lines do not intersect;
// i.e. they are parallel. But parallel also mean they can be on the same line.
// Method IsLineSegmentOnLineSegment will check it.
if (VGObject::IsLineSegmentOnLineSegment(line1, line2))
{ // Now we really sure that segments are on the same line and have real intersections.
status = ParallelIntersection;
break;
}
}
else if (intersect == QLineF::BoundedIntersection)
{
status = BoundedIntersection;
break;
}
}
switch (status)
{
case ParallelIntersection:
/*We have found a loop.*/
ekvPoints.append(points.at(i));
ekvPoints.append(points.at(j + 1));
i = j + 1; // Skip a loop
loopFound = true;
break;
case BoundedIntersection:
ekvPoints.append(points.at(i));
ekvPoints.append(
IntersectionPoint(crosPoint, points.at(i), points.at(i + 1), points.at(j), points.at(j + 1)));
i = j;
loopFound = true;
break;
case NoIntersection:
/*We have not found loop.*/
ekvPoints.append(points.at(i));
break;
default:
break;
}
}
return ekvPoints;
}
//---------------------------------------------------------------------------------------------------------------------
template <class T>
inline auto VAbstractPiece::IntersectionPoint(QPointF crosPoint, const T &l1p1, const T &l1p2, const T &l2p1,
const T &l2p2) -> T
{
T point(crosPoint);
if ((l1p1.CurvePoint() && l1p2.CurvePoint()) || (l2p1.CurvePoint() && l2p2.CurvePoint()) ||
(l1p1.CurvePoint() && l2p2.CurvePoint()))
{
point.SetCurvePoint(true);
}
if ((l1p1.TurnPoint() && l1p2.TurnPoint()) || (l2p1.TurnPoint() && l2p2.TurnPoint()) ||
(l1p1.TurnPoint() && l2p2.TurnPoint()))
{
point.SetTurnPoint(true);
}
return point;
}
//---------------------------------------------------------------------------------------------------------------------
template <>
inline auto VAbstractPiece::IntersectionPoint<QPointF>(QPointF crosPoint, const QPointF & /*unused*/,
const QPointF & /*unused*/, const QPointF & /*unused*/,
const QPointF & /*unused*/) -> QPointF
{
return crosPoint;
}
//---------------------------------------------------------------------------------------------------------------------
template <typename T> inline auto VAbstractPiece::MakeTurnPoint(const QPointF &p) -> T
{
if constexpr (!IsLayoutPoint<T>::value)
{
return p;
}
else
{
T breakPoint(p);
breakPoint.SetTurnPoint(true);
return breakPoint;
}
}
//---------------------------------------------------------------------------------------------------------------------
template <class T>
inline auto VAbstractPiece::SubdividePath(const QVector<T> &boundary, const QPointF &p, QVector<T> &sub1,
QVector<T> &sub2) -> bool
{
if (boundary.size() < 2)
{
return false;
}
bool found = false;
sub1.clear();
sub2.clear();
for (qint32 i = 0; i < boundary.count() - 1; ++i)
{
if (found)
{
if (not VFuzzyComparePoints(boundary.at(i), p))
{
sub2.append(boundary.at(i));
}
if (i + 1 == boundary.count() - 1)
{
sub2.append(boundary.at(i + 1));
}
continue;
}
if (!VGObject::IsPointOnLineSegment(p, boundary.at(i).ToQPointF(), boundary.at(i + 1).ToQPointF()))
{
sub1.append(boundary.at(i));
continue;
}
if (not VFuzzyComparePoints(boundary.at(i), p))
{
sub1.append(boundary.at(i));
}
sub1.append(MakeTurnPoint<T>(p));
sub2.append(MakeTurnPoint<T>(p));
if (i + 1 == boundary.count() - 1 && not VFuzzyComparePoints(boundary.at(i + 1), p))
{
sub2.append(boundary.at(i + 1));
}
found = true;
}
if (not found)
{
sub1.clear();
}
return found;
}
//---------------------------------------------------------------------------------------------------------------------
template <class T>
inline auto VAbstractPiece::MirrorPath(const QVector<T> &points, const QLineF &mirrorLine) -> QVector<T>
{
QVector<T> flipped;
flipped.reserve(points.size());
const QTransform matrix = VGObject::FlippingMatrix(mirrorLine);
for (const auto &p : points)
{
flipped.append(matrix.map(p));
}
return flipped;
}
//---------------------------------------------------------------------------------------------------------------------
template <>
inline auto VAbstractPiece::MirrorPath<VLayoutPoint>(const QVector<VLayoutPoint> &points, const QLineF &mirrorLine)
-> QVector<VLayoutPoint>
{
QVector<VLayoutPoint> flipped;
flipped.reserve(points.size());
const QTransform matrix = VGObject::FlippingMatrix(mirrorLine);
for (const auto &p : points)
{
VLayoutPoint tmp = p;
QPointF const flippedPoint = matrix.map(p.ToQPointF());
tmp.setX(flippedPoint.x());
tmp.setY(flippedPoint.y());
flipped.append(tmp);
}
return flipped;
}
//---------------------------------------------------------------------------------------------------------------------
template <class T>
inline auto VAbstractPiece::FullPath(const QVector<T> &points, const QLineF &mirrorLine) -> QVector<T>
{
// DumpVector(points, QStringLiteral("input.json.XXXXXX")); // Uncomment for dumping test data
if (mirrorLine.isNull())
{
return points;
}
if (points.size() <= 3)
{
return points;
}
// points = CorrectFullPathInput(points, mirrorLine);
bool closedPath = (points.constFirst() == points.constLast());
bool pathReady = false;
QVector<T> base;
if (VFuzzyComparePoints(points.constFirst(), mirrorLine.p2()))
{
if (closedPath)
{
if (VFuzzyComparePoints(points.at(points.size() - 2), mirrorLine.p1()))
{
base = points;
base.removeLast();
pathReady = true;
}
}
else
{
if (VFuzzyComparePoints(points.constLast(), mirrorLine.p1()))
{
base = points;
pathReady = true;
}
}
}
if (!pathReady)
{
QVector<T> sub1;
QVector<T> sub2;
if (!VAbstractPiece::SubdividePath(points, mirrorLine.p1(), sub1, sub2))
{
return points;
}
QVector<T> reversed = points;
std::reverse(reversed.begin(), reversed.end());
QVector<T> sub3;
QVector<T> sub4;
if (!VAbstractPiece::SubdividePath(reversed, mirrorLine.p2(), sub3, sub4))
{
return points;
}
base = sub3;
std::reverse(base.begin(), base.end());
base += sub1;
pathReady = true;
}
QVector<T> fullPath = MirrorPath(base, mirrorLine);
std::reverse(fullPath.begin(), fullPath.end());
fullPath += base;
// DumpVector(fullPath, QStringLiteral("output.json.XXXXXX")); // Uncomment for dumping test data
return fullPath;
}
//---------------------------------------------------------------------------------------------------------------------
template <class T>
inline auto VAbstractPiece::MapVector(QVector<T> points, const QTransform &matrix, bool mirror) -> QVector<T>
{
std::transform(points.begin(), points.end(), points.begin(),
[&matrix](const T &point) { return MapPoint(point, matrix); });
if (mirror)
{
std::reverse(points.begin(), points.end());
}
return points;
}
//---------------------------------------------------------------------------------------------------------------------
template <typename T> auto VAbstractPiece::MapPoint(T obj, const QTransform &matrix) -> T
{
if constexpr (!IsLayoutPoint<T>::value)
{
return matrix.map(obj);
}
else
{
auto p = matrix.map(obj);
obj.setX(p.x());
obj.setY(p.y());
return obj;
}
}
#endif // VABSTRACTPIECE_H