valentina/src/app/puzzle/vplayout.cpp
2020-05-23 15:34:11 +02:00

319 lines
11 KiB
C++

/************************************************************************
**
** @file vplayout.cpp
** @author Ronan Le Tiec
** @date 13 4, 2020
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2020 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vplayout.h"
#include "vppiecelist.h"
#include "vpuzzlepiece.h"
//---------------------------------------------------------------------------------------------------------------------
VPLayout::VPLayout() :
m_unplacedPieceList(new VPPieceList(this))
{
m_unplacedPieceList->SetName(QObject::tr("Unplaced pieces"));
// create a standard default piecelist:
VPPieceList *pieceList = new VPPieceList(this);
pieceList->SetName(QObject::tr("Layout"));
AddPieceList(pieceList);
// sets the default active piece list
SetFocusedPieceList();
}
//---------------------------------------------------------------------------------------------------------------------
VPLayout::~VPLayout()
{
qDeleteAll(m_pieceLists);
delete m_unplacedPieceList;
}
//---------------------------------------------------------------------------------------------------------------------
VPPieceList* VPLayout::GetUnplacedPieceList()
{
return m_unplacedPieceList;
}
//---------------------------------------------------------------------------------------------------------------------
VPPieceList* VPLayout::AddPieceList()
{
VPPieceList *newPieceList = new VPPieceList(this);
m_pieceLists.append(newPieceList);
return newPieceList;
}
//---------------------------------------------------------------------------------------------------------------------
VPPieceList* VPLayout::AddPieceList(VPPieceList *pieceList)
{
m_pieceLists.append(pieceList);
return pieceList;
}
//---------------------------------------------------------------------------------------------------------------------
QList<VPPieceList *> VPLayout::GetPiecesLists()
{
return m_pieceLists;
}
//---------------------------------------------------------------------------------------------------------------------
QList<VPuzzlePiece *> VPLayout::GetSelectedPieces()
{
QList<VPuzzlePiece *> result = QList<VPuzzlePiece *>();
QList<VPPieceList *> pieceLists = m_pieceLists;
pieceLists.prepend(m_unplacedPieceList);
for (auto pieceList : pieceLists)
{
for (auto piece : pieceList->GetPieces())
{
if(piece->GetIsSelected())
{
result.append(piece);
}
}
}
return result;
}
//---------------------------------------------------------------------------------------------------------------------
void VPLayout::SetUnit(Unit unit)
{
m_unit = unit;
}
//---------------------------------------------------------------------------------------------------------------------
Unit VPLayout::GetUnit() const
{
return m_unit;
}
//---------------------------------------------------------------------------------------------------------------------
void VPLayout::SetLayoutSize(qreal width, qreal height)
{
m_size.setWidth(width);
m_size.setHeight(height);
}
//---------------------------------------------------------------------------------------------------------------------
void VPLayout::SetLayoutSizeConverted(qreal width, qreal height)
{
m_size.setWidth(UnitConvertor(width, m_unit, Unit::Px));
m_size.setHeight(UnitConvertor(height, m_unit, Unit::Px));
}
//---------------------------------------------------------------------------------------------------------------------
void VPLayout::SetLayoutSize(const QSizeF &size)
{
m_size = size;
}
//---------------------------------------------------------------------------------------------------------------------
void VPLayout::SetLayoutSizeConverted(const QSizeF &size)
{
m_size = QSizeF(
UnitConvertor(size.width(), m_unit, Unit::Px),
UnitConvertor(size.height(), m_unit, Unit::Px)
);
}
//---------------------------------------------------------------------------------------------------------------------
QSizeF VPLayout::GetLayoutSize() const
{
return m_size;
}
//---------------------------------------------------------------------------------------------------------------------
QSizeF VPLayout::GetLayoutSizeConverted() const
{
QSizeF convertedSize = QSizeF(
UnitConvertor(m_size.width(), Unit::Px, m_unit),
UnitConvertor(m_size.height(), Unit::Px, m_unit)
);
return convertedSize;
}
//---------------------------------------------------------------------------------------------------------------------
void VPLayout::SetLayoutMargins(qreal left, qreal top, qreal right, qreal bottom)
{
m_margins.setLeft(left);
m_margins.setTop(top);
m_margins.setRight(right);
m_margins.setBottom(bottom);
}
//---------------------------------------------------------------------------------------------------------------------
void VPLayout::SetLayoutMarginsConverted(qreal left, qreal top, qreal right, qreal bottom)
{
m_margins.setLeft(UnitConvertor(left, m_unit, Unit::Px));
m_margins.setTop(UnitConvertor(top, m_unit, Unit::Px));
m_margins.setRight(UnitConvertor(right, m_unit, Unit::Px));
m_margins.setBottom(UnitConvertor(bottom, m_unit, Unit::Px));
}
//---------------------------------------------------------------------------------------------------------------------
void VPLayout::SetLayoutMargins(const QMarginsF &margins)
{
m_margins = margins;
}
//---------------------------------------------------------------------------------------------------------------------
void VPLayout::SetLayoutMarginsConverted(const QMarginsF &margins)
{
m_margins = UnitConvertor(margins, m_unit, Unit::Px);
}
//---------------------------------------------------------------------------------------------------------------------
QMarginsF VPLayout::GetLayoutMargins() const
{
return m_margins;
}
//---------------------------------------------------------------------------------------------------------------------
QMarginsF VPLayout::GetLayoutMarginsConverted() const
{
return UnitConvertor(m_margins, Unit::Px, m_unit);
}
//---------------------------------------------------------------------------------------------------------------------
void VPLayout::SetFollowGrainline(FollowGrainline state)
{
m_followGrainLine = state;
}
//---------------------------------------------------------------------------------------------------------------------
FollowGrainline VPLayout::GetFollowGrainline() const
{
return m_followGrainLine;
}
//---------------------------------------------------------------------------------------------------------------------
void VPLayout::SetPiecesGap(qreal value)
{
m_piecesGap = value;
}
//---------------------------------------------------------------------------------------------------------------------
void VPLayout::SetPiecesGapConverted(qreal value)
{
m_piecesGap = UnitConvertor(value, m_unit, Unit::Px);
}
//---------------------------------------------------------------------------------------------------------------------
qreal VPLayout::GetPiecesGap() const
{
return m_piecesGap;
}
//---------------------------------------------------------------------------------------------------------------------
qreal VPLayout::GetPiecesGapConverted() const
{
return UnitConvertor(m_piecesGap, Unit::Px, m_unit);
}
//---------------------------------------------------------------------------------------------------------------------
void VPLayout::SetWarningSuperpositionOfPieces(bool state)
{
m_warningSuperpositionOfPieces = state;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPLayout::GetWarningSuperpositionOfPieces() const
{
return m_warningSuperpositionOfPieces;
}
//---------------------------------------------------------------------------------------------------------------------
void VPLayout::SetWarningPiecesOutOfBound(bool state)
{
m_warningPiecesOutOfBound = state;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPLayout::GetWarningPiecesOutOfBound() const
{
return m_warningPiecesOutOfBound;
}
//---------------------------------------------------------------------------------------------------------------------
void VPLayout::SetStickyEdges(bool state)
{
m_stickyEdges = state;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPLayout::GetStickyEdges() const
{
return m_stickyEdges;
}
//---------------------------------------------------------------------------------------------------------------------
void VPLayout::ClearSelection()
{
m_unplacedPieceList->ClearSelection();
for (auto pieceList : m_pieceLists)
{
pieceList->ClearSelection();
}
}
//---------------------------------------------------------------------------------------------------------------------
void VPLayout::SetFocusedPieceList(VPPieceList* focusedPieceList)
{
if(focusedPieceList == nullptr)
{
m_focusedPieceList = m_pieceLists.first();
}
else
{
m_focusedPieceList = focusedPieceList;
}
}
//---------------------------------------------------------------------------------------------------------------------
VPPieceList* VPLayout::GetFocusedPieceList()
{
return m_focusedPieceList;
}
//---------------------------------------------------------------------------------------------------------------------
void VPLayout::MovePieceToPieceList(VPuzzlePiece* piece, VPPieceList* pieceList)
{
VPPieceList* pieceListBefore = piece->GetPieceList();
if(pieceListBefore != nullptr)
{
piece->GetPieceList()->RemovePiece(piece);
}
pieceList->AddPiece(piece);
// signal, that a piece was moved
emit PieceMovedToPieceList(piece, pieceListBefore,pieceList);
}