valentina/geometry/vdetail.h
dismine 2cbe79c803 Change in license.
--HG--
branch : develop
2013-11-15 14:50:05 +02:00

82 lines
3.1 KiB
C++

/************************************************************************
**
** @file vdetail.h
** @author Roman Telezhinsky <dismine@gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef VDETAIL_H
#define VDETAIL_H
#include "vnodedetail.h"
namespace Detail
{
enum Contour { OpenContour, CloseContour };
Q_DECLARE_FLAGS(Contours, Contour)
enum Equidistant { OpenEquidistant, CloseEquidistant };
Q_DECLARE_FLAGS(Equidistants, Equidistant)
}
Q_DECLARE_OPERATORS_FOR_FLAGS(Detail::Contours)
Q_DECLARE_OPERATORS_FOR_FLAGS(Detail::Equidistants)
class VDetail
{
public:
VDetail();
VDetail(const QString &name, const QVector<VNodeDetail> &nodes);
VDetail(const VDetail &detail);
VDetail &operator=(const VDetail &detail);
inline void append(const VNodeDetail &node) {nodes.append(node);}
void Clear();
inline qint32 CountNode() const {return nodes.size();}
bool Containes(const qint64 &id)const;
VNodeDetail & operator[](ptrdiff_t indx);
inline QString getName() const {return name;}
inline void setName(const QString &value) {name = value;}
inline qreal getMx() const {return mx;}
inline void setMx(const qreal &value) {mx = value;}
inline qreal getMy() const {return my;}
inline void setMy(const qreal &value) {my = value;}
inline bool getSupplement() const {return supplement;}
inline void setSupplement(bool value) {supplement = value;}
inline bool getClosed() const {return closed;}
inline void setClosed(bool value) {closed = value;}
inline qreal getWidth() const {return width;}
inline void setWidth(const qreal &value) {width = value;}
inline QVector<VNodeDetail> getNodes() const {return nodes;}
inline void setNodes(const QVector<VNodeDetail> &value) {nodes = value;}
private:
QVector<VNodeDetail> nodes;
QString name;
qreal mx;
qreal my;
bool supplement;
bool closed;
qreal width;
};
#endif // VDETAIL_H