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111 lines
4 KiB
C++
111 lines
4 KiB
C++
/************************************************************************
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**
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** @file vboundary.h
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 24 11, 2023
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**
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** @brief
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** @copyright
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** This source code is part of the Valentina project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2023 Valentina project
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** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#ifndef VBOUNDARY_H
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#define VBOUNDARY_H
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#include "../vgeometry/vgeometrydef.h"
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#include "vlayoutpoint.h"
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#include <QCoreApplication>
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#include <QList>
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#include <QVariant>
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#include <QVector>
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enum class VBoundarySequenceItem : char
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{
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Boundary,
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Passmark,
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PassmarkShape,
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Unknown
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};
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struct VBoundarySequenceItemData
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{
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int number{0};
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VBoundarySequenceItem type{VBoundarySequenceItem::Unknown};
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QVariant item{};
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bool mirror{false};
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};
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class VBoundary
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{
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Q_DECLARE_TR_FUNCTIONS(VBoundary) // NOLINT
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public:
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VBoundary(const QVector<VLayoutPoint> &boundary, bool seamAllowance, bool builtInSeamAllowance = false);
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auto Combine(const QVector<VLayoutPassmark> &passmarks, bool drawMode, bool layoutAllowance = false) const
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-> QList<VBoundarySequenceItemData>;
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void SetPieceName(const QString &newPieceName);
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void SetMirrorLine(const QLineF &newMirrorLine);
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private:
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QVector<VLayoutPoint> m_boundary;
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bool m_seamAllowance;
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bool m_builtInSeamAllowance;
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QString m_pieceName{};
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QLineF m_mirrorLine{};
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auto SkipPassmark(const VLayoutPassmark &passmark, bool layoutAllowance) const -> bool;
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void InsertPassmark(const VBoundarySequenceItemData &item, QList<VBoundarySequenceItemData> &sequence,
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bool drawMode) const;
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auto InsertDisconnect(QList<VBoundarySequenceItemData> &sequence, int i, const VBoundarySequenceItemData &item,
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bool drawMode) const -> bool;
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auto InsertCutOut(QList<VBoundarySequenceItemData> &sequence, int i, const VBoundarySequenceItemData &item,
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bool drawMode) const -> bool;
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auto PreparePassmarkShape(const VLayoutPassmark &passmark, bool drawMode, bool mirrorNotch) const
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-> QVector<QVector<VLayoutPoint>>;
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auto PrepareNoneBreakingPassmarkShape(const VLayoutPassmark &passmark, bool mirrorNotch) const
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-> QVector<QVector<VLayoutPoint>>;
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auto PrepareExternalVPassmarkShape(const VLayoutPassmark &passmark, bool drawMode, bool mirrorNotch) const
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-> QVector<QVector<VLayoutPoint>>;
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auto PrepareTPassmarkShape(const VLayoutPassmark &passmark, bool drawMode, bool mirrorNotch) const
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-> QVector<QVector<VLayoutPoint>>;
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auto PrepareUPassmarkShape(const VLayoutPassmark &passmark, bool mirrorNotch) const
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-> QVector<QVector<VLayoutPoint>>;
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};
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//---------------------------------------------------------------------------------------------------------------------
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inline void VBoundary::SetPieceName(const QString &newPieceName)
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{
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m_pieceName = newPieceName;
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}
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//---------------------------------------------------------------------------------------------------------------------
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inline void VBoundary::SetMirrorLine(const QLineF &newMirrorLine)
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{
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m_mirrorLine = newMirrorLine;
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}
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#endif // VBOUNDARY_H
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