valentina/src/app/puzzle/layout/vppiece.h
Roman Telezhynskyi 283a62f580 Fix build errors.
2024-02-24 12:20:50 +02:00

222 lines
6.6 KiB
C++

/************************************************************************
**
** @file vppiece.h
** @author Ronan Le Tiec
** @date 13 4, 2020
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2020 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef VPPIECE_H
#define VPPIECE_H
#include <QPoint>
#include <QTransform>
#include <QUuid>
#include <QVector>
#include "../layout/layoutdef.h"
#include "../vlayout/vlayoutpiece.h"
#include "vpiecegrainline.h"
class VPLayout;
class VPSheet;
struct VStickyDistance
{
QLineF m_closestDistance{};
qreal m_pieceGap{0};
};
class VPPiece : public VLayoutPiece
{
Q_DECLARE_TR_FUNCTIONS(VPPiece) // NOLINT
public:
VPPiece() = default;
explicit VPPiece(const VLayoutPiece &layoutPiece);
~VPPiece() override = default;
void Update(const VPPiecePtr &piece);
auto GetUniqueID() const -> QString override;
void ClearTransformations();
/**
* @brief SetPosition Sets the position of the piece, in relation to the origin of the scene
* @param point the point where to set the piece
*/
void SetPosition(QPointF point);
/**
* @brief GetPosition Returns the position of the piece
* @return the position of the piece
*/
auto GetPosition() const -> QPointF;
/**
* @brief RotateToGrainline rotates the piece to follow the grainline
*/
void RotateToGrainline(const VPTransformationOrigon &origin);
/**
* @brief SetSelected Sets wether the piece is selected
* @param value true if the piece is selected
*/
void SetSelected(bool value);
/**
* @brief IsSelected Returns wether the piece is selected. It emit the signal SelectionChanged
* @return true if the piece is selected
*/
auto IsSelected() const -> bool;
auto Sheet() const -> VPSheetPtr;
void SetSheet(const VPSheetPtr &newSheet);
auto Layout() const -> VPLayoutPtr;
void SetLayout(const VPLayoutPtr &layout);
void SetVPGrainline(const VPieceGrainline &grainline);
/**
* @brief Flip verticvally mirror around center of bounding rect
*/
void FlipVertically();
void FlipHorizontally();
auto OutOfBound() const -> bool;
void SetOutOfBound(bool newOutOfBound);
auto HasSuperpositionWithPieces() const -> bool;
void SetHasSuperpositionWithPieces(bool newHasSuperpositionWithPieces);
auto StickyPosition(qreal &dx, qreal &dy) const -> bool;
static auto PathsSuperposition(const QVector<QPointF> &path1, const QVector<QPointF> &path2) -> bool;
static void CleanPosition(const VPPiecePtr &piece);
auto IsValid(QString &error) const -> bool;
auto CopyNumber() const -> quint16;
void SetCopyNumber(quint16 newCopyNumber);
auto ZValue() const -> qreal;
void SetZValue(qreal newZValue);
private:
// cppcheck-suppress unknownMacro
Q_DISABLE_COPY_MOVE(VPPiece) // NOLINT
VPLayoutWeakPtr m_layout{};
VPSheetWeakPtr m_sheet{};
bool m_isSelected{false};
bool m_outOfBound{false};
bool m_hasSuperpositionWithPieces{false};
quint16 m_copyNumber{1};
qreal m_zValue{1.0};
auto StickySheet(VStickyDistance &match) const -> bool;
auto StickyPieces(VStickyDistance &match) const -> bool;
};
//---------------------------------------------------------------------------------------------------------------------
inline void VPPiece::SetSelected(bool value)
{
m_isSelected = value;
}
//---------------------------------------------------------------------------------------------------------------------
inline auto VPPiece::IsSelected() const -> bool
{
return m_isSelected;
}
//---------------------------------------------------------------------------------------------------------------------
inline auto VPPiece::Sheet() const -> VPSheetPtr
{
return m_sheet;
}
//---------------------------------------------------------------------------------------------------------------------
inline void VPPiece::SetSheet(const VPSheetPtr &newSheet)
{
m_sheet = newSheet;
}
//---------------------------------------------------------------------------------------------------------------------
inline auto VPPiece::Layout() const -> VPLayoutPtr
{
return m_layout;
}
//---------------------------------------------------------------------------------------------------------------------
inline void VPPiece::SetLayout(const VPLayoutPtr &layout)
{
SCASSERT(layout != nullptr)
m_layout = layout;
}
//---------------------------------------------------------------------------------------------------------------------
inline auto VPPiece::OutOfBound() const -> bool
{
return m_outOfBound;
}
//---------------------------------------------------------------------------------------------------------------------
inline void VPPiece::SetOutOfBound(bool newOutOfBound)
{
m_outOfBound = newOutOfBound;
}
//---------------------------------------------------------------------------------------------------------------------
inline auto VPPiece::HasSuperpositionWithPieces() const -> bool
{
return m_hasSuperpositionWithPieces;
}
//---------------------------------------------------------------------------------------------------------------------
inline void VPPiece::SetHasSuperpositionWithPieces(bool newHasSuperpositionWithPieces)
{
m_hasSuperpositionWithPieces = newHasSuperpositionWithPieces;
}
//---------------------------------------------------------------------------------------------------------------------
inline auto VPPiece::ZValue() const -> qreal
{
return m_zValue;
}
//---------------------------------------------------------------------------------------------------------------------
inline void VPPiece::SetZValue(qreal newZValue)
{
m_zValue = newZValue;
}
Q_DECLARE_METATYPE(VPPiecePtr) // NOLINT
#endif // VPPIECE_H