valentina/src/libs/vpatterndb/vdetail.cpp
BojanKverh 744acbcd3b Merged with develop
--HG--
branch : feature
2016-09-27 22:00:02 +02:00

813 lines
23 KiB
C++

/************************************************************************
**
** @file vdetail.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vdetail.h"
#include <QList>
#include <QMessageLogger>
#include <QPainterPath>
#include <QSet>
#include <QSharedPointer>
#include <QString>
#include <Qt>
#include <QtDebug>
#include <new>
#include "../vmisc/def.h"
#include "../vgeometry/vabstractcurve.h"
#include "../vgeometry/vgobject.h"
#include "../vgeometry/vpointf.h"
#include "../vlayout/vlayoutdef.h"
#include "vcontainer.h"
#include "vdetail_p.h"
#include "vnodedetail.h"
#include "vpatternpiecedata.h"
#include "vgrainlinegeometry.h"
class QPointF;
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VDetail default contructor. Create empty detail.
*/
VDetail::VDetail()
:VAbstractDetail(), d(new VDetailData)
{}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VDetail constructor.
* @param name detail name.
* @param nodes list of nodes.
*/
VDetail::VDetail(const QString &name, const QVector<VNodeDetail> &nodes)
:VAbstractDetail(name), d(new VDetailData(nodes))
{}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VDetail copy constructor.
* @param detail detail.
*/
VDetail::VDetail(const VDetail &detail)
:VAbstractDetail(detail), d (detail.d)
{}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief operator = assignment operator.
* @param detail detail.
* @return new detail.
*/
VDetail &VDetail::operator =(const VDetail &detail)
{
if ( &detail == this )
{
return *this;
}
VAbstractDetail::operator=(detail);
d = detail.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VDetail::~VDetail()
{}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Clear detail full clear.
*/
void VDetail::Clear()
{
d->nodes.clear();
d->mx = 0;
d->my = 0;
GetPatternPieceData().Clear();
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief ClearNodes clear list of nodes.
*/
void VDetail::ClearNodes()
{
d->nodes.clear();
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Containes check if detail containe this id.
* @param id object id.
* @return true if containe.
*/
bool VDetail::Containes(const quint32 &id) const
{
for (int i = 0; i < d->nodes.size(); ++i)
{
VNodeDetail node = d->nodes.at(i);
if (node.getId() == id)
{
return true;
}
}
return false;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief operator [] find node by index in list.
* @param indx index node in list.
* @return node
*/
VNodeDetail &VDetail::operator [](int indx)
{
return d->nodes[indx];
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief at find node by index in list.
* @param indx index node in list.
* @return const node.
*/
const VNodeDetail &VDetail::at(int indx) const
{
return d->nodes.at(indx);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief indexOfNode return index in list node using id object.
* @param id object (arc, point, spline, splinePath) id.
* @return index in list or -1 id can't find.
*/
int VDetail::indexOfNode(const quint32 &id) const
{
return indexOfNode(d->nodes, id);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief id return id detail in list data.
* @return id.
*/
quint32 VDetail::id() const
{
return d->_id;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setId set id detail in list data.
* @param id detail id.
*/
void VDetail::setId(const quint32 &id)
{
d->_id = id;
}
//---------------------------------------------------------------------------------------------------------------------
bool VDetail::IsInLayout() const
{
return d->inLayout;
}
//---------------------------------------------------------------------------------------------------------------------
void VDetail::SetInLayout(bool inLayout)
{
d->inLayout = inLayout;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief OnEdge checks if two poins located on the edge. Edge is line between two points. If between two points
* located arcs or splines ignore this.
* @param p1 id first point.
* @param p2 id second point.
* @return true - on edge, false - no.
*/
bool VDetail::OnEdge(const quint32 &p1, const quint32 &p2) const
{
QVector<VNodeDetail> list = listNodePoint();
if (list.size() < 2)
{
qDebug()<<"Not enough points.";
return false;
}
int i = indexOfNode(list, p1);
int j1 = 0, j2 = 0;
if (i == list.size() - 1)
{
j1 = i-1;
j2 = 0;
}
else if (i == 0)
{
j1 = list.size() - 1;
j2 = i + 1;
}
else
{
j1 = i - 1;
j2 = i + 1;
}
if (list.at(j1).getId() == p2 || list.at(j2).getId() == p2)
{
return true;
}
else
{
return false;
}
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Edge return edge index in detail. Edge is line between two points. If between two points
* located arcs or splines ignore this.
* @param p1 id first point.
* @param p2 id second point.
* @return edge index or -1 if points don't located on edge
*/
int VDetail::Edge(const quint32 &p1, const quint32 &p2) const
{
if (OnEdge(p1, p2) == false)
{
qDebug()<<"Points don't on edge.";
return -1;
}
QVector<VNodeDetail> list = listNodePoint();
int i = indexOfNode(list, p1);
int j = indexOfNode(list, p2);
int min = qMin(i, j);
if (min == 0 && (i == list.size() - 1 || j == list.size() - 1))
{
return list.size() - 1;
}
else
{
return min;
}
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief NodeOnEdge return nodes located on edge with index.
* @param index index of edge.
* @param p1 first node.
* @param p2 second node.
*/
void VDetail::NodeOnEdge(const quint32 &index, VNodeDetail &p1, VNodeDetail &p2) const
{
QVector<VNodeDetail> list = listNodePoint();
if (index > static_cast<quint32>(list.size()))
{
qDebug()<<"Wrong edge index index ="<<index;
return;
}
p1 = list.at(static_cast<int>(index));
if (index + 1 > static_cast<quint32>(list.size()) - 1)
{
p2 = list.at(0);
}
else
{
p2 = list.at(static_cast<int>(index+1));
}
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief RemoveEdge return detail without edge with index.
* @param index idex of edge.
* @return detail without edge with index.
*/
VDetail VDetail::RemoveEdge(const quint32 &index) const
{
VDetail det(*this);
det.ClearNodes();
// Edge can be only segment. We ignore all curves inside segments.
const quint32 edges = static_cast<quint32>(listNodePoint().size());
quint32 k = 0;
for (quint32 i=0; i<edges; ++i)
{
if (i == index)
{
det.append(this->at(static_cast<int>(k)));
++k;
}
else
{
VNodeDetail p1;
VNodeDetail p2;
this->NodeOnEdge(i, p1, p2);
const int j1 = this->indexOfNode(p1.getId());
int j2 = this->indexOfNode(p2.getId());
if (j2 == 0)
{
j2 = this->CountNode();
}
for (int j=j1; j<j2; ++j)
{// Add "segment" except last point. Inside can be curves too.
det.append(this->at(j));
++k;
}
}
}
return det;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Missing find missing nodes in detail. When we deleted object in detail and return this detail need
* understand, what nodes need make invisible.
* @param det changed detail.
* @return list with missing nodes.
*/
QVector<VNodeDetail> VDetail::Missing(const VDetail &det) const
{
if (d->nodes.size() == det.CountNode()) //-V807
{
return QVector<VNodeDetail>();
}
QSet<quint32> set1;
for (qint32 i = 0; i < d->nodes.size(); ++i)
{
set1.insert(d->nodes.at(i).getId());
}
QSet<quint32> set2;
for (qint32 j = 0; j < det.CountNode(); ++j)
{
set2.insert(det.at(j).getId());
}
const QList<quint32> set3 = set1.subtract(set2).toList();
QVector<VNodeDetail> nodes;
for (qint32 i = 0; i < set3.size(); ++i)
{
const int index = indexOfNode(d->nodes, set3.at(i));
if (index != -1)
{
nodes.append(d->nodes.at(index));
}
}
return nodes;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VDetail::ContourPoints(const VContainer *data) const
{
QVector<QPointF> points;
for (int i = 0; i< CountNode(); ++i)
{
switch (at(i).getTypeTool())
{
case (Tool::NodePoint):
{
const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(at(i).getId());
points.append(*point);
}
break;
case (Tool::NodeArc):
case (Tool::NodeSpline):
case (Tool::NodeSplinePath):
{
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).getId());
const QPointF begin = StartSegment(data, i, at(i).getReverse());
const QPointF end = EndSegment(data, i, at(i).getReverse());
points << curve->GetSegmentPoints(begin, end, at(i).getReverse());
}
break;
default:
qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(at(i).getTypeTool());
break;
}
}
points = CheckLoops(CorrectEquidistantPoints(points));//A path can contains loops
return points;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VDetail::SeamAllowancePoints(const VContainer *data) const
{
QVector<QPointF> pointsEkv;
if (getSeamAllowance() == false)
{
return pointsEkv;
}
for (int i = 0; i< CountNode(); ++i)
{
switch (at(i).getTypeTool())
{
case (Tool::NodePoint):
{
const QSharedPointer<VPointF> point = data->GeometricObject<VPointF>(at(i).getId());
QPointF pEkv = *point;
pEkv.setX(pEkv.x()+at(i).getMx());
pEkv.setY(pEkv.y()+at(i).getMy());
pointsEkv.append(pEkv);
}
break;
case (Tool::NodeArc):
case (Tool::NodeSpline):
case (Tool::NodeSplinePath):
{
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).getId());
const QPointF begin = StartSegment(data, i, at(i).getReverse());
const QPointF end = EndSegment(data, i, at(i).getReverse());
const QVector<QPointF> nodePoints = curve->GetSegmentPoints(begin, end, at(i).getReverse());
pointsEkv << biasPoints(nodePoints, at(i).getMx(), at(i).getMy());
}
break;
default:
qDebug()<<"Get wrong tool type. Ignore."<< static_cast<char>(at(i).getTypeTool());
break;
}
}
pointsEkv = CheckLoops(CorrectEquidistantPoints(pointsEkv));//A path can contains loops
if (getClosed() == true)
{
pointsEkv = Equidistant(pointsEkv, EquidistantType::CloseEquidistant, ToPixel(getWidth(),
*data->GetPatternUnit()));
}
else
{
pointsEkv = Equidistant(pointsEkv, EquidistantType::OpenEquidistant, ToPixel(getWidth(),
*data->GetPatternUnit()));
}
return pointsEkv;
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VDetail::ContourPath(const VContainer *data) const
{
const QVector<QPointF> points = ContourPoints(data);
QPainterPath path;
// contour
path.moveTo(points[0]);
for (qint32 i = 1; i < points.count(); ++i)
{
path.lineTo(points.at(i));
}
path.lineTo(points.at(0));
path.setFillRule(Qt::WindingFill);
return path;
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VDetail::SeamAllowancePath(const VContainer *data) const
{
const QVector<QPointF> pointsEkv = SeamAllowancePoints(data);
QPainterPath ekv;
// seam allowence
if (getSeamAllowance())
{
if (not pointsEkv.isEmpty())
{
ekv.moveTo(pointsEkv.at(0));
for (qint32 i = 1; i < pointsEkv.count(); ++i)
{
ekv.lineTo(pointsEkv.at(i));
}
ekv.setFillRule(Qt::WindingFill);
}
}
return ekv;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief listNodePoint return list nodes only with points.
* @return list points node.
*/
QVector<VNodeDetail> VDetail::listNodePoint() const
{
QVector<VNodeDetail> list;
for (int i = 0; i < d->nodes.size(); ++i) //-V807
{
if (d->nodes.at(i).getTypeTool() == Tool::NodePoint)
{
list.append(d->nodes.at(i));
}
}
return list;
}
//---------------------------------------------------------------------------------------------------------------------
void VDetail::SetPatternPieceData(const VPatternPieceData &data)
{
d->m_ppData = data;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Returns full access to the pattern piece data object
* @return pattern piece data object
*/
VPatternPieceData& VDetail::GetPatternPieceData()
{
return d->m_ppData;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Returns the read only reference to the pattern piece data object
* @return pattern piece data object
*/
const VPatternPieceData& VDetail::GetPatternPieceData() const
{
return d->m_ppData;
}
//---------------------------------------------------------------------------------------------------------------------
void VDetail::SetPatternInfo(const VPatternInfoGeometry &info)
{
d->m_piPatternInfo = info;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Returns full access to the pattern info geometry object
* @return pattern info geometry object
*/
VPatternInfoGeometry& VDetail::GetPatternInfo()
{
return d->m_piPatternInfo;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Returns the read only reference to the pattern info geometry object
* @return pattern info geometry object
*/
const VPatternInfoGeometry& VDetail::GetPatternInfo() const
{
return d->m_piPatternInfo;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VDetail::GetGrainlineGeometry full access to the grainline geometry object
* @return reference to grainline geometry object
*/
VGrainlineGeometry& VDetail::GetGrainlineGeometry()
{
return d->m_glGrainline;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VDetail::GetGrainlineGeometry returns the read-only reference to the grainline geometry object
* @return reference to grainline geometry object
*/
const VGrainlineGeometry& VDetail::GetGrainlineGeometry() const
{
return d->m_glGrainline;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief indexOfNode return index in list node using id object.
* @param list list nodes detail.
* @param id object (arc, point, spline, splinePath) id.
* @return index in list or -1 id can't find.
*/
int VDetail::indexOfNode(const QVector<VNodeDetail> &list, const quint32 &id)
{
for (int i = 0; i < list.size(); ++i)
{
if (list.at(i).getId() == id)
{
return i;
}
}
qDebug()<<"Can't find node.";
return -1;
}
//---------------------------------------------------------------------------------------------------------------------
QPointF VDetail::StartSegment(const VContainer *data, const int &i, bool reverse) const
{
if (i < 0 && i > CountNode()-1)
{
return QPointF();
}
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).getId());
QVector<QPointF> points = curve->GetPoints();
if (reverse)
{
points = VGObject::GetReversePoints(points);
}
QPointF begin = points.first();
if (CountNode() > 1)
{
if (i == 0)
{
if (at(CountNode()-1).getTypeTool() == Tool::NodePoint)
{
begin = *data->GeometricObject<VPointF>(at(CountNode()-1).getId());
}
}
else
{
if (at(i-1).getTypeTool() == Tool::NodePoint)
{
begin = *data->GeometricObject<VPointF>(at(i-1).getId());
}
}
}
return begin;
}
//---------------------------------------------------------------------------------------------------------------------
QPointF VDetail::EndSegment(const VContainer *data, const int &i, bool reverse) const
{
if (i < 0 && i > CountNode()-1)
{
return QPointF();
}
const QSharedPointer<VAbstractCurve> curve = data->GeometricObject<VAbstractCurve>(at(i).getId());
QVector<QPointF> points = curve->GetPoints();
if (reverse)
{
points = VGObject::GetReversePoints(points);
}
QPointF end = points.last();
if (CountNode() > 2)
{
if (i == CountNode() - 1)
{
if (at(0).getTypeTool() == Tool::NodePoint)
{
end = *data->GeometricObject<VPointF>(at(0).getId());
}
}
else
{
if (at(i+1).getTypeTool() == Tool::NodePoint)
{
end = *data->GeometricObject<VPointF>(at(i+1).getId());
}
}
}
return end;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief biasPoints bias point.
* @param points vector of points.
* @param mx offset respect to x.
* @param my offset respect to y.
* @return new vector biased points.
*/
QVector<QPointF> VDetail::biasPoints(const QVector<QPointF> &points, const qreal &mx, const qreal &my)
{
QVector<QPointF> p;
for (qint32 i = 0; i < points.size(); ++i)
{
QPointF point = points.at(i);
point.setX(point.x() + mx);
point.setY(point.y() + my);
p.append(point);
}
return p;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief append append in the end of list node.
* @param node new node.
*/
void VDetail::append(const VNodeDetail &node)
{
d->nodes.append(node);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief CountNode return count nodes.
* @return count.
*/
qint32 VDetail::CountNode() const
{
return d->nodes.size();
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief getMx return bias for X axis.
* @return x bias.
*/
qreal VDetail::getMx() const
{
return d->mx;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setMx set bias for X axis.
* @param value new x bias.
*/
void VDetail::setMx(const qreal &value)
{
d->mx = value;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief getMy get bias for y axis.
* @return y axis.
*/
qreal VDetail::getMy() const
{
return d->my;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setMy set bias for y axis.
* @param value new y bias.
*/
void VDetail::setMy(const qreal &value)
{
d->my = value;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief getNodes return list of nodes.
* @return list of nodes.
*/
QVector<VNodeDetail> VDetail::getNodes() const
{
return d->nodes;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setNodes set list of nodes
* @param value list of nodes
*/
// cppcheck-suppress unusedFunction
void VDetail::setNodes(const QVector<VNodeDetail> &value)
{
d->nodes = value;
}