valentina/src/libs/vgeometry/vsplinepoint.cpp
2024-02-19 11:14:02 +02:00

363 lines
12 KiB
C++

/************************************************************************
**
** @file vsplinepoint.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vsplinepoint.h"
#include <QJsonObject>
#include <QLineF>
#include "../qmuparser/qmutokenparser.h"
#include "vsplinepoint_p.h"
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VFSplinePoint default constructor.
*/
VFSplinePoint::VFSplinePoint()
: d(new VFSplinePointData)
{
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VFSplinePoint constructor.
* @param pSpline spline point.
* @param kAsm1 coefficient of length first control line.
* @param angle1 first angle control line.
* @param kAsm2 coefficient of length second control line.
* @param angle2 second angle control line.
*/
VFSplinePoint::VFSplinePoint(const VPointF &pSpline, qreal kAsm1, qreal angle1, qreal kAsm2, qreal angle2)
: d(new VFSplinePointData(pSpline, kAsm1, angle1, kAsm2, angle2))
{
}
//---------------------------------------------------------------------------------------------------------------------
COPY_CONSTRUCTOR_IMPL(VFSplinePoint)
//---------------------------------------------------------------------------------------------------------------------
auto VFSplinePoint::operator=(const VFSplinePoint &point) -> VFSplinePoint &
{
if (&point == this)
{
return *this;
}
d = point.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VFSplinePoint::VFSplinePoint(VFSplinePoint &&point) noexcept
: d(std::move(point.d))
{
}
//---------------------------------------------------------------------------------------------------------------------
auto VFSplinePoint::operator=(VFSplinePoint &&point) noexcept -> VFSplinePoint &
{
std::swap(d, point.d);
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VFSplinePoint::~VFSplinePoint() = default;
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief SetAngle1 set first angle of spline.
* @param value angle.
*/
void VFSplinePoint::SetAngle1(const qreal &value)
{
QLineF line(0, 0, 100, 0);
line.setAngle(value);
d->angle1 = line.angle();
line.setAngle(d->angle1 + 180);
d->angle2 = line.angle();
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief SetAngle2 set second angle of spline.
* @param value angle.
*/
void VFSplinePoint::SetAngle2(const qreal &value)
{
QLineF line(0, 0, 100, 0);
line.setAngle(value);
d->angle2 = line.angle();
line.setAngle(d->angle2 + 180);
d->angle1 = line.angle();
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief P return point.
* @return point.
*/
auto VFSplinePoint::P() const -> VPointF
{
return d->pSpline;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief SetP set point.
* @param value point.
*/
void VFSplinePoint::SetP(const VPointF &value)
{
d->pSpline = value;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Angle1 return first angle of spline.
* @return angle.
*/
auto VFSplinePoint::Angle1() const -> qreal
{
return d->angle1;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Angle2 return second angle of spline.
* @return angle.
*/
auto VFSplinePoint::Angle2() const -> qreal
{
return d->angle2;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief KAsm1 return coefficient of length first control line.
* @return coefficient.
*/
auto VFSplinePoint::KAsm1() const -> qreal
{
return d->kAsm1;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief SetKAsm1 set coefficient of length first control line.
* @param value coefficient.
*/
void VFSplinePoint::SetKAsm1(const qreal &value)
{
d->kAsm1 = value;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief KAsm2 return coefficient of length second control line.
* @return coefficient.
*/
auto VFSplinePoint::KAsm2() const -> qreal
{
return d->kAsm2;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief SetKAsm2 set coefficient of length second control line.
* @param value coefficient.
*/
void VFSplinePoint::SetKAsm2(const qreal &value)
{
d->kAsm2 = value;
}
//------------------------------------------VSplinePoint---------------------------------------------------------------
VSplinePoint::VSplinePoint()
: d(new VSplinePointData)
{
}
//---------------------------------------------------------------------------------------------------------------------
VSplinePoint::VSplinePoint(const VPointF &pSpline, qreal angle1, const QString &angle1F, qreal angle2,
const QString &angle2F, qreal length1, const QString &length1F, qreal length2,
const QString &length2F)
: d(new VSplinePointData(pSpline, angle1, angle1F, angle2, angle2F, length1, length1F, length2, length2F))
{
}
//---------------------------------------------------------------------------------------------------------------------
COPY_CONSTRUCTOR_IMPL(VSplinePoint)
//---------------------------------------------------------------------------------------------------------------------
auto VSplinePoint::operator=(const VSplinePoint &point) -> VSplinePoint &
{
if (&point == this)
{
return *this;
}
d = point.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VSplinePoint::VSplinePoint(VSplinePoint &&point) noexcept
: d(std::move(point.d))
{
}
//---------------------------------------------------------------------------------------------------------------------
auto VSplinePoint::operator=(VSplinePoint &&point) noexcept -> VSplinePoint &
{
std::swap(d, point.d);
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VSplinePoint::~VSplinePoint() = default;
//---------------------------------------------------------------------------------------------------------------------
auto VSplinePoint::P() const -> VPointF
{
return d->pSpline;
}
//---------------------------------------------------------------------------------------------------------------------
void VSplinePoint::SetP(const VPointF &value)
{
d->pSpline = value;
}
//---------------------------------------------------------------------------------------------------------------------
auto VSplinePoint::Angle1() const -> qreal
{
return d->angle1;
}
//---------------------------------------------------------------------------------------------------------------------
auto VSplinePoint::Angle1Formula() const -> QString
{
return d->angle1F;
}
//---------------------------------------------------------------------------------------------------------------------
void VSplinePoint::SetAngle1(const qreal &value, const QString &angle1F)
{
d->angle1F = angle1F;
QLineF line(0, 0, 100, 0);
line.setAngle(value);
d->angle1 = line.angle();
line.setAngle(d->angle1 + 180);
d->angle2 = line.angle();
d->angle2F = QString::number(d->angle2);
}
//---------------------------------------------------------------------------------------------------------------------
auto VSplinePoint::Angle2() const -> qreal
{
return d->angle2;
}
//---------------------------------------------------------------------------------------------------------------------
auto VSplinePoint::Angle2Formula() const -> QString
{
return d->angle2F;
}
//---------------------------------------------------------------------------------------------------------------------
void VSplinePoint::SetAngle2(const qreal &value, const QString &angle2F)
{
d->angle2F = angle2F;
QLineF line(0, 0, 100, 0);
line.setAngle(value);
d->angle2 = line.angle();
line.setAngle(d->angle2 + 180);
d->angle1 = line.angle();
d->angle1F = QString::number(d->angle1);
}
//---------------------------------------------------------------------------------------------------------------------
auto VSplinePoint::Length1() const -> qreal
{
return d->length1;
}
//---------------------------------------------------------------------------------------------------------------------
auto VSplinePoint::Length1Formula() const -> QString
{
return d->length1F;
}
//---------------------------------------------------------------------------------------------------------------------
void VSplinePoint::SetLength1(const qreal &value, const QString &length1F)
{
d->length1 = value;
d->length1F = length1F;
}
//---------------------------------------------------------------------------------------------------------------------
auto VSplinePoint::Length2() const -> qreal
{
return d->length2;
}
//---------------------------------------------------------------------------------------------------------------------
auto VSplinePoint::Length2Formula() const -> QString
{
return d->length2F;
}
//---------------------------------------------------------------------------------------------------------------------
void VSplinePoint::SetLength2(const qreal &value, const QString &length2F)
{
d->length2 = value;
d->length2F = length2F;
}
//---------------------------------------------------------------------------------------------------------------------
auto VSplinePoint::IsMovable() const -> bool
{
return qmu::QmuTokenParser::IsSingle(d->angle1F) && qmu::QmuTokenParser::IsSingle(d->angle2F) &&
qmu::QmuTokenParser::IsSingle(d->length1F) && qmu::QmuTokenParser::IsSingle(d->length2F);
}
//---------------------------------------------------------------------------------------------------------------------
auto VSplinePoint::ToJson() const -> QJsonObject
{
QJsonObject object{
{"point", d->pSpline.ToJson()}, {"angle1", d->angle1}, {"angle1Formula", d->angle1F},
{"angle2", d->angle2}, {"angle2Formula", d->angle2F}, {"length1", d->length1},
{"length1Formula", d->length1F}, {"length2", d->length2}, {"length2Formula", d->length2F},
};
return object;
}