valentina/src/libs/vgeometry/vpointf.cpp
2024-02-20 09:17:20 +02:00

311 lines
9.8 KiB
C++

/************************************************************************
**
** @file vpointf.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vpointf.h"
#include "vpointf_p.h"
#include <QJsonObject>
#include <QLineF>
#include <QPointF>
#include <QString>
#include <QTransform>
#if QT_VERSION < QT_VERSION_CHECK(6, 4, 0)
#include "../vmisc/compatibility.h"
#endif
using namespace Qt::Literals::StringLiterals;
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VPointF creat empty point
*/
VPointF::VPointF()
: VGObject(GOType::Point, 0, Draw::Calculation),
d(new VPointFData)
{
}
//---------------------------------------------------------------------------------------------------------------------
COPY_CONSTRUCTOR_IMPL_2(VPointF, VGObject)
//---------------------------------------------------------------------------------------------------------------------
VPointF::VPointF(const QPointF &point)
: VGObject(GOType::Point, 0, Draw::Calculation),
d(new VPointFData(point))
{
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VPointF create new point
* @param x x coordinate
* @param y y coordinate
* @param name point label
* @param mx offset name respect to x
* @param my offset name respect to y
*/
VPointF::VPointF(qreal x, qreal y, const QString &name, qreal mx, qreal my, quint32 idObject, const Draw &mode)
: VGObject(GOType::Point, idObject, mode),
d(new VPointFData(x, y, mx, my))
{
setName(name);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VPointF create new point
* @param point point
* @param name point label
* @param mx offset name respect to x
* @param my offset name respect to y
*/
VPointF::VPointF(const QPointF &point, const QString &name, qreal mx, qreal my, quint32 idObject, const Draw &mode)
: VGObject(GOType::Point, idObject, mode),
d(new VPointFData(point, mx, my))
{
setName(name);
}
//---------------------------------------------------------------------------------------------------------------------
VPointF::~VPointF() = default;
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief operator = assignment operator
* @param point point
* @return point
*/
auto VPointF::operator=(const VPointF &point) -> VPointF &
{
if (&point == this)
{
return *this;
}
VGObject::operator=(point);
d = point.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VPointF::VPointF(VPointF &&point) noexcept
: VGObject(std::move(point)),
d(std::move(point.d)) // NOLINT(bugprone-use-after-move)
{
}
//---------------------------------------------------------------------------------------------------------------------
auto VPointF::operator=(VPointF &&point) noexcept -> VPointF &
{
VGObject::operator=(point);
std::swap(d, point.d);
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VPointF::operator QPointF() const
{
return toQPointF();
}
//---------------------------------------------------------------------------------------------------------------------
auto VPointF::Rotate(const QPointF &originPoint, qreal degrees, const QString &prefix) const -> VPointF
{
const QPointF p = RotatePF(originPoint, toQPointF(), degrees);
VPointF rotated(p, name() + prefix, mx(), my());
rotated.SetShowLabel(IsShowLabel());
return rotated;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPointF::Flip(const QLineF &axis, const QString &prefix) const -> VPointF
{
const QPointF p = FlipPF(axis, toQPointF());
VPointF flipped(p, name() + prefix, mx(), my());
flipped.SetShowLabel(IsShowLabel());
return flipped;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPointF::Move(qreal length, qreal angle, const QString &prefix) const -> VPointF
{
const QPointF p = MovePF(toQPointF(), length, angle);
VPointF moved(p, name() + prefix, mx(), my());
moved.SetShowLabel(IsShowLabel());
return moved;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief mx return offset name respect to x
* @return offset
*/
auto VPointF::mx() const -> qreal
{
return d->_mx;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief my return offset name respect to y
* @return offset
*/
auto VPointF::my() const -> qreal
{
return d->_my;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setMx set offset name respect to x
* @param mx offset
*/
void VPointF::setMx(qreal mx)
{
d->_mx = mx;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setMy set offset name respect to y
* @param my offset
*/
void VPointF::setMy(qreal my)
{
d->_my = my;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPointF::toQPointF() const -> QPointF
{
return QPointF(d->_x, d->_y);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief x return x coordinate
* @return value
*/
auto VPointF::x() const -> qreal
{
return d->_x;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setX set x coordinate
* @param value x coordinate
*/
void VPointF::setX(const qreal &value)
{
d->_x = value;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief y return y coordinate
* @return value
*/
auto VPointF::y() const -> qreal
{
return d->_y;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setY set y coordinate
* @param value y coordinate
*/
void VPointF::setY(const qreal &value)
{
d->_y = value;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPointF::IsShowLabel() const -> bool
{
return d->m_showLabel;
}
//---------------------------------------------------------------------------------------------------------------------
void VPointF::SetShowLabel(bool hide)
{
d->m_showLabel = hide;
}
//---------------------------------------------------------------------------------------------------------------------
auto VPointF::ToJson() const -> QJsonObject
{
QJsonObject object = VGObject::ToJson();
object["x"_L1] = x();
object["y"_L1] = y();
object["name"_L1] = name();
object["mx"_L1] = mx();
object["my"_L1] = my();
return object;
}
//---------------------------------------------------------------------------------------------------------------------
void VPointF::SetAlias(const QString &alias)
{
Q_UNUSED(alias);
// do nothing
}
//---------------------------------------------------------------------------------------------------------------------
void VPointF::SetAliasSuffix(const QString &aliasSuffix)
{
Q_UNUSED(aliasSuffix);
// do nothing
}
//---------------------------------------------------------------------------------------------------------------------
auto VPointF::RotatePF(const QPointF &originPoint, const QPointF &point, qreal degrees) -> QPointF
{
QLineF axis(originPoint, point);
axis.setAngle(axis.angle() + degrees);
return axis.p2();
}
//---------------------------------------------------------------------------------------------------------------------
auto VPointF::FlipPF(const QLineF &axis, const QPointF &point) -> QPointF
{
const QTransform matrix = FlippingMatrix(axis);
return matrix.map(point);
}
//---------------------------------------------------------------------------------------------------------------------
auto VPointF::MovePF(const QPointF &originPoint, qreal length, qreal angle) -> QPointF
{
QLineF line;
line.setP1(originPoint);
line.setAngle(angle); // First set angle then length. Length can have negative value.
line.setLength(length);
return line.p2();
}