mirror of
https://gitlab.com/smart-pattern/valentina.git
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476 lines
15 KiB
C++
476 lines
15 KiB
C++
/************************************************************************
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**
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** @file vlayoutpaper.cpp
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** @author Roman Telezhynskyi <dismine(at)gmail.com>
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** @date 7 1, 2015
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**
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** @brief
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** @copyright
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** This source code is part of the Valentina project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
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** Copyright (C) 2013-2015 Valentina project
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** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
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**
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** Valentina is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** Valentina is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
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**
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*************************************************************************/
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#include "vlayoutpaper.h"
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#include <QBrush>
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#include <QCoreApplication>
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#include <QGraphicsRectItem>
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#include <QGraphicsScene>
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#include <QList>
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#include <QPen>
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#include <QPointF>
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#include <QRect>
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#include <QRectF>
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#include <QThread>
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#include <QThreadPool>
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#include <QVector>
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#include <QtAlgorithms>
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#ifdef LAYOUT_DEBUG
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#include <QMutex>
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#endif
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#include "../ifc/exception/vexceptionterminatedposition.h"
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#include "vbestsquare.h"
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#include "vcontour.h"
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#include "vlayoutpaper_p.h"
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#include "vlayoutpiece.h"
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#include "vposition.h"
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::VLayoutPaper()
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: d(new VLayoutPaperData)
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{
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}
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::VLayoutPaper(int height, int width, qreal layoutWidth)
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: d(new VLayoutPaperData(height, width, layoutWidth))
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{
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}
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//---------------------------------------------------------------------------------------------------------------------
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COPY_CONSTRUCTOR_IMPL(VLayoutPaper)
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//---------------------------------------------------------------------------------------------------------------------
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auto VLayoutPaper::operator=(const VLayoutPaper &paper) -> VLayoutPaper &
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{
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if (&paper == this)
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{
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return *this;
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}
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d = paper.d;
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return *this;
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}
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#ifdef Q_COMPILER_RVALUE_REFS
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::VLayoutPaper(VLayoutPaper &&paper) noexcept
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: d(std::move(paper.d))
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{
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VLayoutPaper::operator=(VLayoutPaper &&paper) noexcept -> VLayoutPaper &
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{
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std::swap(d, paper.d);
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return *this;
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}
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#endif
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//---------------------------------------------------------------------------------------------------------------------
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VLayoutPaper::~VLayoutPaper() = default;
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//---------------------------------------------------------------------------------------------------------------------
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auto VLayoutPaper::GetHeight() const -> int
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{
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return d->globalContour.GetHeight();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetHeight(int height)
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{
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d->globalContour.SetHeight(height);
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VLayoutPaper::GetWidth() const -> int
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{
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return d->globalContour.GetWidth();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetWidth(int width)
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{
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d->globalContour.SetWidth(width);
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VLayoutPaper::GetLayoutWidth() const -> qreal
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{
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return d->layoutWidth;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetLayoutWidth(qreal width)
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{
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if (width >= 0)
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{
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d->layoutWidth = width;
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}
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VLayoutPaper::GetShift() const -> qreal
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{
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return d->globalContour.GetShift();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetShift(qreal shift)
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{
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d->globalContour.SetShift(shift);
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VLayoutPaper::GetRotate() const -> bool
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{
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return d->globalRotate;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetRotate(bool value)
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{
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d->globalRotate = value;
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d->localRotate = d->globalRotate;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VLayoutPaper::GetFollowGrainline() const -> bool
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{
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return d->followGrainline;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetFollowGrainline(bool value)
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{
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d->followGrainline = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VLayoutPaper::GetRotationNumber() const -> int
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{
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return d->globalRotationNumber;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetRotationNumber(int value)
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{
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d->globalRotationNumber = value;
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if (d->globalRotationNumber > 360 || d->globalRotationNumber < 1)
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{
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d->globalRotationNumber = 2;
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}
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d->localRotationNumber = d->globalRotationNumber;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VLayoutPaper::IsSaveLength() const -> bool
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{
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return d->saveLength;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetSaveLength(bool value)
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{
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d->saveLength = value;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetPaperIndex(quint32 index)
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{
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d->paperIndex = index;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VLayoutPaper::IsOriginPaperPortrait() const -> bool
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{
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return d->originPaperOrientation;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetOriginPaperPortrait(bool portrait)
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{
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d->originPaperOrientation = portrait;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VLayoutPaper::ArrangeDetail(const VLayoutPiece &detail, std::atomic_bool &stop) -> bool
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{
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if (detail.LayoutEdgesCount() < 3 || detail.DetailEdgesCount() < 3)
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{
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return false; // Not enough edges
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}
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if ((detail.IsForceFlipping() || detail.IsForbidFlipping()) && not d->globalRotate)
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{ // Compensate forbidden flipping by rotating. 180 degree will be enough.
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d->localRotate = true;
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d->localRotationNumber = 2;
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}
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else
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{ // Return to global values if was changed
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d->localRotate = d->globalRotate;
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d->localRotationNumber = d->globalRotationNumber;
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}
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#ifdef LAYOUT_DEBUG
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QMutex mutex;
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#endif
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VPositionData data;
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data.gContour = d->globalContour;
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data.detail = detail;
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data.rotate = d->localRotate;
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data.rotationNumber = d->localRotationNumber;
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data.followGrainline = d->followGrainline;
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data.positionsCache = d->positionsCache;
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data.isOriginPaperOrientationPortrait = d->originPaperOrientation;
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#ifdef LAYOUT_DEBUG
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data.details = d->details;
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data.mutex = &mutex;
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#endif
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const VBestSquare result = VPosition::ArrangeDetail(data, &stop, d->saveLength);
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#ifdef LAYOUT_DEBUG
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return SaveResult(result, detail, &mutex);
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#else
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return SaveResult(result, detail);
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#endif
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VLayoutPaper::Count() const -> vsizetype
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{
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return d->details.count();
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VLayoutPaper::SaveResult(const VBestSquare &bestResult, const VLayoutPiece &detail
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#ifdef LAYOUT_DEBUG
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,
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QMutex *mutex
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#endif
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) -> bool
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{
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if (bestResult.HasValidResult())
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{
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VLayoutPiece workDetail = detail;
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workDetail.SetMatrix(bestResult.Matrix()); // Don't forget set matrix
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workDetail.SetMirror(bestResult.Mirror());
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if (d->saveLength)
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{
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d->globalContour.CeateEmptySheetContour();
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}
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const QVector<QPointF> newGContour = d->globalContour.UniteWithContour(
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workDetail, bestResult.GContourEdge(), bestResult.DetailEdge(), bestResult.Type());
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if (newGContour.isEmpty())
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{
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return false;
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}
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d->details.append(workDetail);
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d->globalContour.SetContour(newGContour);
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VCachedPositions positionChache;
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QVector<QPointF> layoutPoints = workDetail.GetMappedLayoutAllowancePoints();
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positionChache.boundingRect = VLayoutPiece::BoundingRect(layoutPoints);
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positionChache.layoutAllowancePath = VGObject::PainterPath(layoutPoints);
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d->positionsCache.append(positionChache);
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#ifdef LAYOUT_DEBUG
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#ifdef SHOW_BEST
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VPosition::DumpFrame(d->globalContour, workDetail, mutex, d->details);
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#endif
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#endif
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}
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else if (bestResult.IsTerminatedByException())
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{
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throw VExceptionTerminatedPosition(bestResult.ReasonTerminatedByException());
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}
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return bestResult.HasValidResult(); // Do we have the best result?
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VLayoutPaper::GetPaperItem(bool autoCropLength, bool autoCropWidth, bool textAsPaths) const -> QGraphicsRectItem *
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{
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int height = d->globalContour.GetHeight();
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int width = d->globalContour.GetWidth();
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if (autoCropLength || autoCropWidth)
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{
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QScopedPointer<QGraphicsScene> scene(new QGraphicsScene());
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QList<QGraphicsItem *> list = GetItemDetails(textAsPaths);
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for (auto *item : list)
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{
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scene->addItem(item);
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}
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const QRect boundingRect = scene->itemsBoundingRect().toRect();
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if (autoCropLength)
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{
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if (d->globalContour.IsPortrait())
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{
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height = boundingRect.height() + boundingRect.y() + 1;
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}
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else
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{
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width = boundingRect.width() + boundingRect.x() + 1;
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}
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}
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if (autoCropWidth)
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{
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if (d->globalContour.IsPortrait())
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{
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width = boundingRect.width() + boundingRect.x() + 1;
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}
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else
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{
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height = boundingRect.height() + boundingRect.y() + 1;
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}
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}
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}
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auto *paper = new QGraphicsRectItem(QRectF(0, 0, width, height));
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paper->setPen(QPen(Qt::black, 1));
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paper->setBrush(QBrush(Qt::white));
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return paper;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VLayoutPaper::GetGlobalContour() const -> QGraphicsPathItem *
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{
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// contour
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const QVector<QPointF> points = d->globalContour.GetContour();
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QPainterPath path;
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if (!points.isEmpty())
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{
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path.moveTo(points.at(0));
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for (auto point : points)
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{
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path.lineTo(point);
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}
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}
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const qreal radius = 1;
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for (auto point : points)
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{
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path.addEllipse(point.x() - radius, point.y() - radius, radius * 2, radius * 2);
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}
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for (int i = 0; i < points.size() - 1; ++i)
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{
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QLineF line(points.at(i), points.at(i + 1));
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line.setLength(line.length() / 2);
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path.moveTo(line.p2());
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QLineF side1(line.p2(), line.p1());
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side1.setAngle(side1.angle() + 35);
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side1.setLength(3);
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path.lineTo(side1.p2());
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path.moveTo(line.p2());
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QLineF side2(line.p2(), line.p1());
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side2.setAngle(side2.angle() - 35);
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side2.setLength(3);
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path.lineTo(side2.p2());
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}
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auto *item = new QGraphicsPathItem(path);
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QPen pen = item->pen();
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pen.setWidthF(0.25);
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item->setPen(pen);
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return item;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VLayoutPaper::GetItemDetails(bool textAsPaths) const -> QList<QGraphicsItem *>
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{
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QList<QGraphicsItem *> list;
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list.reserve(d->details.count());
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for (const auto &detail : d->details)
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{
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list.append(detail.GetItem(textAsPaths));
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}
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return list;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VLayoutPaper::GetDetails() const -> QVector<VLayoutPiece>
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{
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return d->details;
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VLayoutPaper::SetDetails(const QVector<VLayoutPiece> &details)
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{
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d->details = details;
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}
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//---------------------------------------------------------------------------------------------------------------------
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#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
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void VLayoutPaper::SetDetails(const QList<VLayoutPiece> &details)
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{
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d->details = ConvertToVector(details);
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}
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#endif
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//---------------------------------------------------------------------------------------------------------------------
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auto VLayoutPaper::DetailsBoundingRect() const -> QRectF
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{
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QRectF rec;
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for (const auto &detail : d->details)
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{
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rec = rec.united(detail.MappedDetailBoundingRect());
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}
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return rec;
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VLayoutPaper::Efficiency() const -> qreal
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{
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qreal efficiency = 0;
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for (const auto &detail : d->details)
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{
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efficiency += static_cast<qreal>(detail.Square());
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}
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const QRectF boundingRect = DetailsBoundingRect();
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return efficiency / (boundingRect.width() * boundingRect.height()) * 100.0;
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}
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