valentina/dialogs/dialogdetail.h
dismine 8d1146c1af Documentation for dialogs.
--HG--
branch : feature
2013-11-19 22:56:49 +02:00

126 lines
4.3 KiB
C++

/************************************************************************
**
** @file dialogdetail.h
** @author Roman Telezhinsky <dismine@gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef DIALOGDETAIL_H
#define DIALOGDETAIL_H
#include "ui_dialogdetail.h"
#include "dialogtool.h"
/**
* @brief The DialogDetail class dialog for ToolDetai. Help create detail and edit option.
*/
class DialogDetail : public DialogTool
{
Q_OBJECT
public:
/**
* @brief DialogDetail create dialog
* @param data container with data
* @param mode mode of creation tool
* @param parent parent widget
*/
DialogDetail(const VContainer *data, Draw::Draws mode, QWidget *parent = 0);
/**
* @brief getDetails return detail
* @return detail
*/
inline VDetail getDetails() const {return details;}
/**
* @brief setDetails set detail
* @param value detail
*/
void setDetails(const VDetail &value);
public slots:
/**
* @brief ChoosedObject gets id and type of selected object. Save right data and ignore wrong.
* @param id id of objects (points, arcs, splines, spline paths)
* @param type type of object
*/
virtual void ChoosedObject(qint64 id, const Scene::Scenes &type);
/**
* @brief DialogAccepted save data and emit signal about closed dialog.
*/
virtual void DialogAccepted();
/**
* @brief BiasXChanged changed value of offset for object respect to x
* @param d value in mm
*/
void BiasXChanged(qreal d);
/**
* @brief BiasYChanged changed value of offset for object respect to y
* @param d value in mm
*/
void BiasYChanged(qreal d);
/**
* @brief ClickedSeams save supplement of seams for detail
* @param checked 1 - need supplement, 0 - don't need supplement
*/
void ClickedSeams(bool checked);
/**
* @brief ClickedClosed save closed equdistant or not
* @param checked 1 - closed, 0 - don't closed
*/
void ClickedClosed(bool checked);
/**
* @brief ObjectChanged changed new object (point, arc, spline or spline path) form list
* @param row number of row
*/
void ObjectChanged(int row);
private:
/**
* @brief ui keeps information about user interface
*/
Ui::DialogDetail ui;
/**
* @brief details detail
*/
VDetail details;
/**
* @brief supplement keep option supplement of seams
*/
bool supplement;
/**
* @brief closed keep option about equdistant (closed or not)
*/
bool closed;
/**
* @brief NewItem add new object (point, arc, spline or spline path) to list
* @param id id of object
* @param typeTool type of tool
* @param mode mode
* @param typeNode type of node in detail
* @param mx offset respect to x
* @param my offset respect to y
*/
void NewItem(qint64 id, const Tool::Tools &typeTool, const Draw::Draws &mode,
const NodeDetail::NodeDetails &typeNode, qreal mx = 0, qreal my = 0);
};
#endif // DIALOGDETAIL_H