/************************************************************************ ** ** @file vtoolsplinepath.cpp ** @author Roman Telezhynskyi ** @date November 15, 2013 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013-2015 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vtoolsplinepath.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../../../dialogs/tools/dialogtool.h" #include "../../../dialogs/tools/dialogsplinepath.h" #include "../../../undocommands/movesplinepath.h" #include "../../../undocommands/vundocommand.h" #include "../../../visualization/visualization.h" #include "../../../visualization/path/vistoolsplinepath.h" #include "../ifc/exception/vexception.h" #include "../ifc/xml/vdomdocument.h" #include "../ifc/ifcdef.h" #include "../qmuparser/qmutokenparser.h" #include "../vgeometry/vabstractcubicbezierpath.h" #include "../vgeometry/vabstractcurve.h" #include "../vgeometry/vgobject.h" #include "../vgeometry/vpointf.h" #include "../vgeometry/vspline.h" #include "../vgeometry/vsplinepoint.h" #include "../vmisc/vabstractapplication.h" #include "../vmisc/vmath.h" #include "../vpatterndb/vcontainer.h" #include "../vwidgets/../vgeometry/vsplinepath.h" #include "../vwidgets/vcontrolpointspline.h" #include "../vwidgets/vmaingraphicsscene.h" #include "../../vabstracttool.h" #include "../vdrawtool.h" #include "vabstractspline.h" class QDomElement; class QGraphicsSceneContextMenuEvent; class QGraphicsSceneHoverEvent; class QGraphicsSceneMouseEvent; const QString VToolSplinePath::ToolType = QStringLiteral("pathInteractive"); const QString VToolSplinePath::OldToolType = QStringLiteral("path"); //--------------------------------------------------------------------------------------------------------------------- /** * @brief VToolSplinePath constructor. * @param doc dom document container. * @param data container with variables. * @param id object id in container. * @param typeCreation way we create this tool. * @param parent parent object. */ VToolSplinePath::VToolSplinePath(VAbstractPattern *doc, VContainer *data, quint32 id, const Source &typeCreation, QGraphicsItem *parent) : VAbstractSpline(doc, data, id, parent), oldPosition(), splIndex(-1) { sceneType = SceneObject::SplinePath; this->setPath(ToolPath()); this->setPen(QPen(Qt::black, qApp->toPixel(WidthHairLine(*VAbstractTool::data.GetPatternUnit()))/factor)); this->setFlag(QGraphicsItem::ItemIsMovable, true); this->setFlag(QGraphicsItem::ItemIsFocusable, true);// For keyboard input focus const QSharedPointer splPath = data->GeometricObject(id); for (qint32 i = 1; i<=splPath->CountSubSpl(); ++i) { const VSpline spl = splPath->GetSpline(i); const bool freeAngle1 = qmu::QmuTokenParser::IsSingle(spl.GetStartAngleFormula()); const bool freeLength1 = qmu::QmuTokenParser::IsSingle(spl.GetC1LengthFormula()); auto *controlPoint = new VControlPointSpline(i, SplinePointPosition::FirstPoint, spl.GetP2(), spl.GetP1(), *data->GetPatternUnit(), freeAngle1, freeLength1, this); connect(controlPoint, &VControlPointSpline::ControlPointChangePosition, this, &VToolSplinePath::ControlPointChangePosition); connect(this, &VToolSplinePath::setEnabledPoint, controlPoint, &VControlPointSpline::setEnabledPoint); connect(controlPoint, &VControlPointSpline::ShowContextMenu, this, &VToolSplinePath::contextMenuEvent); controlPoints.append(controlPoint); const bool freeAngle2 = qmu::QmuTokenParser::IsSingle(spl.GetEndAngleFormula()); const bool freeLength2 = qmu::QmuTokenParser::IsSingle(spl.GetC2LengthFormula()); controlPoint = new VControlPointSpline(i, SplinePointPosition::LastPoint, spl.GetP3(), spl.GetP4(), *data->GetPatternUnit(), freeAngle2, freeLength2, this); connect(controlPoint, &VControlPointSpline::ControlPointChangePosition, this, &VToolSplinePath::ControlPointChangePosition); connect(this, &VToolSplinePath::setEnabledPoint, controlPoint, &VControlPointSpline::setEnabledPoint); connect(controlPoint, &VControlPointSpline::ShowContextMenu, this, &VToolSplinePath::contextMenuEvent); controlPoints.append(controlPoint); } ShowHandles(false); ToolCreation(typeCreation); } //--------------------------------------------------------------------------------------------------------------------- VToolSplinePath::~VToolSplinePath() { //Disable cursor-arrow-openhand RestoreOverrideCursor(cursorArrowOpenHand); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief setDialog set dialog when user want change tool option. */ void VToolSplinePath::setDialog() { SCASSERT(dialog != nullptr) DialogSplinePath *dialogTool = qobject_cast(dialog); SCASSERT(dialogTool != nullptr) const QSharedPointer splPath = VAbstractTool::data.GeometricObject(id); dialogTool->SetPath(*splPath); dialogTool->SetColor(splPath->GetColor()); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief Create help create tool from GUI. * @param dialog dialog. * @param scene pointer to scene. * @param doc dom document container. * @param data container with variables. */ VToolSplinePath* VToolSplinePath::Create(DialogTool *dialog, VMainGraphicsScene *scene, VAbstractPattern *doc, VContainer *data) { SCASSERT(dialog != nullptr) DialogSplinePath *dialogTool = qobject_cast(dialog); SCASSERT(dialogTool != nullptr) VSplinePath *path = new VSplinePath(dialogTool->GetPath()); for (qint32 i = 0; i < path->CountPoints(); ++i) { doc->IncrementReferens((*path)[i].P().getIdTool()); } VToolSplinePath* spl = Create(0, path, dialogTool->GetColor(), scene, doc, data, Document::FullParse, Source::FromGui); if (spl != nullptr) { spl->dialog=dialogTool; } return spl; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief Create help create tool. * @param _id tool id, 0 if tool doesn't exist yet. * @param path spline path. * @param scene pointer to scene. * @param doc dom document container. * @param data container with variables. * @param parse parser file mode. * @param typeCreation way we create this tool. */ VToolSplinePath* VToolSplinePath::Create(const quint32 _id, VSplinePath *path, const QString &color, VMainGraphicsScene *scene, VAbstractPattern *doc, VContainer *data, const Document &parse, const Source &typeCreation) { quint32 id = _id; path->SetColor(color); if (typeCreation == Source::FromGui) { id = data->AddGObject(path); data->AddCurveWithSegments(data->GeometricObject(id), id); } else { data->UpdateGObject(id, path); data->AddCurveWithSegments(data->GeometricObject(id), id); if (parse != Document::FullParse) { doc->UpdateToolData(id, data); } } VDrawTool::AddRecord(id, Tool::SplinePath, doc); if (parse == Document::FullParse) { VToolSplinePath *spl = new VToolSplinePath(doc, data, id, typeCreation); scene->addItem(spl); InitSplinePathToolConnections(scene, spl); doc->AddTool(id, spl); return spl; } return nullptr; } //--------------------------------------------------------------------------------------------------------------------- VToolSplinePath *VToolSplinePath::Create(const quint32 _id, const QVector &points, QVector &a1, QVector &a2, QVector &l1, QVector &l2, const QString &color, VMainGraphicsScene *scene, VAbstractPattern *doc, VContainer *data, const Document &parse, const Source &typeCreation) { auto path = new VSplinePath(); for (int i = 0; i < points.size(); ++i) { const qreal calcAngle1 = CheckFormula(_id, a1[i], data); const qreal calcAngle2 = CheckFormula(_id, a2[i], data); const qreal calcLength1 = qApp->toPixel(CheckFormula(_id, l1[i], data)); const qreal calcLength2 = qApp->toPixel(CheckFormula(_id, l2[i], data)); const auto p = *data->GeometricObject(points.at(i)); path->append(VSplinePoint(p, calcAngle1, a1.at(i), calcAngle2, a2.at(i), calcLength1, l1.at(i), calcLength2, l2.at(i))); } return VToolSplinePath::Create(_id, path, color, scene, doc, data, parse, typeCreation); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief ControlPointChangePosition handle change position control point. * @param indexSpline position spline in spline list. * @param position position point in spline. * @param pos new position. */ void VToolSplinePath::ControlPointChangePosition(const qint32 &indexSpline, const SplinePointPosition &position, const QPointF &pos) { const VSplinePath oldSplPath = *VAbstractTool::data.GeometricObject(id); VSplinePath newSplPath = oldSplPath; const VSpline spl = CorrectedSpline(newSplPath.GetSpline(indexSpline), position, pos); UpdateControlPoints(spl, newSplPath, indexSpline); MoveSplinePath *moveSplPath = new MoveSplinePath(doc, oldSplPath, newSplPath, id); connect(moveSplPath, &VUndoCommand::NeedLiteParsing, doc, &VAbstractPattern::LiteParseTree); qApp->getUndoStack()->push(moveSplPath); } //--------------------------------------------------------------------------------------------------------------------- void VToolSplinePath::EnableToolMove(bool move) { this->setFlag(QGraphicsItem::ItemIsMovable, move); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief UpdateControlPoints update position points control points in file. * @param spl spline what was changed. * @param splPath spline path. * @param indexSpline index spline in spline path. */ void VToolSplinePath::UpdateControlPoints(const VSpline &spl, VSplinePath &splPath, const qint32 &indexSpline) const { VSplinePoint p = splPath.GetSplinePoint(indexSpline, SplinePointPosition::FirstPoint); p.SetAngle2(spl.GetStartAngle(), spl.GetStartAngleFormula()); p.SetLength2(spl.GetC1Length(), spl.GetC1LengthFormula()); splPath.UpdatePoint(indexSpline, SplinePointPosition::FirstPoint, p); p = splPath.GetSplinePoint(indexSpline, SplinePointPosition::LastPoint); p.SetAngle1(spl.GetEndAngle(), spl.GetEndAngleFormula()); p.SetLength1(spl.GetC2Length(), spl.GetC2LengthFormula()); splPath.UpdatePoint(indexSpline, SplinePointPosition::LastPoint, p); } //--------------------------------------------------------------------------------------------------------------------- void VToolSplinePath::SetSplinePathAttributes(QDomElement &domElement, const VSplinePath &path) { doc->SetAttribute(domElement, AttrType, ToolType); if (path.GetDuplicate() > 0) { doc->SetAttribute(domElement, AttrDuplicate, path.GetDuplicate()); } else { if (domElement.hasAttribute(AttrDuplicate)) { domElement.removeAttribute(AttrDuplicate); } } if (domElement.hasAttribute(AttrKCurve)) { domElement.removeAttribute(AttrKCurve); } UpdatePathPoints(doc, domElement, path); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief UpdatePathPoints update spline path in pattern file. * @param doc dom document container. * @param element tag in file. * @param path spline path. */ void VToolSplinePath::UpdatePathPoints(VAbstractPattern *doc, QDomElement &element, const VSplinePath &path) { VDomDocument::RemoveAllChildren(element); for (qint32 i = 0; i < path.CountPoints(); ++i) { AddPathPoint(doc, element, path.at(i)); } } //--------------------------------------------------------------------------------------------------------------------- VSplinePath VToolSplinePath::getSplinePath() const { QSharedPointer splPath = VAbstractTool::data.GeometricObject(id); return *splPath.data(); } //--------------------------------------------------------------------------------------------------------------------- void VToolSplinePath::setSplinePath(const VSplinePath &splPath) { QSharedPointer obj = VAbstractTool::data.GetGObject(id); QSharedPointer splinePath = qSharedPointerDynamicCast(obj); *splinePath.data() = splPath; SaveOption(obj); } //--------------------------------------------------------------------------------------------------------------------- void VToolSplinePath::ShowVisualization(bool show) { ShowToolVisualization(show); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief contextMenuEvent handle context menu events. * @param event context menu event. */ void VToolSplinePath::contextMenuEvent(QGraphicsSceneContextMenuEvent *event) { try { ContextMenu(this, event); } catch(const VExceptionToolWasDeleted &e) { Q_UNUSED(e); return;//Leave this method immediately!!! } } //--------------------------------------------------------------------------------------------------------------------- /** * @brief AddPathPoint write path point to pattern file. * @param domElement dom element. * @param splPoint spline path point. */ void VToolSplinePath::AddPathPoint(VAbstractPattern *doc, QDomElement &domElement, const VSplinePoint &splPoint) { SCASSERT(doc != nullptr) QDomElement pathPoint = doc->createElement(AttrPathPoint); doc->SetAttribute(pathPoint, AttrPSpline, splPoint.P().id()); doc->SetAttribute(pathPoint, AttrLength1, splPoint.Length1Formula()); doc->SetAttribute(pathPoint, AttrLength2, splPoint.Length2Formula()); doc->SetAttribute(pathPoint, AttrAngle1, splPoint.Angle1Formula()); doc->SetAttribute(pathPoint, AttrAngle2, splPoint.Angle2Formula()); if (domElement.hasAttribute(AttrKAsm1)) { domElement.removeAttribute(AttrKAsm1); } if (domElement.hasAttribute(AttrKAsm2)) { domElement.removeAttribute(AttrKAsm2); } if (domElement.hasAttribute(AttrAngle)) { domElement.removeAttribute(AttrAngle); } domElement.appendChild(pathPoint); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief RemoveReferens decrement value of reference. */ void VToolSplinePath::RemoveReferens() { const QSharedPointer splPath = VAbstractTool::data.GeometricObject(id); for (qint32 i = 0; i < splPath->CountSubSpl(); ++i) { doc->DecrementReferens(splPath->at(i).P().getIdTool()); } } //--------------------------------------------------------------------------------------------------------------------- /** * @brief SaveDialog save options into file after change in dialog. */ void VToolSplinePath::SaveDialog(QDomElement &domElement) { SCASSERT(dialog != nullptr) DialogSplinePath *dialogTool = qobject_cast(dialog); SCASSERT(dialogTool != nullptr) const VSplinePath splPath = dialogTool->GetPath(); for (qint32 i = 1; i <= splPath.CountSubSpl(); ++i) { VSpline spl = splPath.GetSpline(i); qint32 j = i*2; controlPoints[j-2]->blockSignals(true); controlPoints[j-1]->blockSignals(true); controlPoints[j-2]->setPos(spl.GetP2()); controlPoints[j-1]->setPos(spl.GetP3()); controlPoints[j-2]->blockSignals(false); controlPoints[j-1]->blockSignals(false); } doc->SetAttribute(domElement, AttrColor, dialogTool->GetColor()); SetSplinePathAttributes(domElement, splPath); } //--------------------------------------------------------------------------------------------------------------------- void VToolSplinePath::SaveOptions(QDomElement &tag, QSharedPointer &obj) { VAbstractSpline::SaveOptions(tag, obj); QSharedPointer splPath = qSharedPointerDynamicCast(obj); SCASSERT(splPath.isNull() == false) SetSplinePathAttributes(tag, *splPath); } //--------------------------------------------------------------------------------------------------------------------- void VToolSplinePath::mousePressEvent(QGraphicsSceneMouseEvent *event) { if (flags() & QGraphicsItem::ItemIsMovable) { if (event->button() == Qt::LeftButton && event->type() != QEvent::GraphicsSceneMouseDoubleClick) { oldPosition = event->scenePos(); const auto splPath = VAbstractTool::data.GeometricObject(id); splIndex = splPath->Segment(oldPosition); if (IsMovable(splIndex)) { SetOverrideCursor(cursorArrowCloseHand, 1, 1); event->accept(); } } } VAbstractSpline::mousePressEvent(event); } //--------------------------------------------------------------------------------------------------------------------- void VToolSplinePath::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { if (flags() & QGraphicsItem::ItemIsMovable) { if (event->button() == Qt::LeftButton && event->type() != QEvent::GraphicsSceneMouseDoubleClick) { oldPosition = event->scenePos(); //Disable cursor-arrow-closehand RestoreOverrideCursor(cursorArrowCloseHand); } } VAbstractSpline::mouseReleaseEvent(event); } //--------------------------------------------------------------------------------------------------------------------- void VToolSplinePath::mouseMoveEvent(QGraphicsSceneMouseEvent *event) { // Don't need to check if left mouse button was pressed. According to the Qt documentation "If you do receive this // event, you can be certain that this item also received a mouse press event, and that this item is the current // mouse grabber.". if (IsMovable(splIndex)) { VSplinePath oldSplPath = *VAbstractTool::data.GeometricObject(id); VSplinePath newSplPath = oldSplPath; VSpline spline = newSplPath.GetSpline(splIndex); const qreal t = spline.ParamT(oldPosition); if (qFloor(t) == -1) { return; } // Magic Bezier Drag Equations follow! // "weight" describes how the influence of the drag should be distributed // among the handles; 0 = front handle only, 1 = back handle only. double weight; if (t <= 1.0 / 6.0) { weight = 0; } else if (t <= 0.5) { weight = (pow((6 * t - 1) / 2.0, 3)) / 2; } else if (t <= 5.0 / 6.0) { weight = (1 - pow((6 * (1-t) - 1) / 2.0, 3)) / 2 + 0.5; } else { weight = 1; } const QPointF delta = event->scenePos() - oldPosition; const QPointF offset0 = ((1-weight)/(3*t*(1-t)*(1-t))) * delta; const QPointF offset1 = (weight/(3*t*t*(1-t))) * delta; const QPointF p2 = spline.GetP2() + offset0; const QPointF p3 = spline.GetP3() + offset1; oldPosition = event->scenePos(); // Now mouse here const VSpline spl = VSpline(spline.GetP1(), p2, p3, spline.GetP4()); UpdateControlPoints(spl, newSplPath, splIndex); MoveSplinePath *moveSplPath = new MoveSplinePath(doc, oldSplPath, newSplPath, id); connect(moveSplPath, &VUndoCommand::NeedLiteParsing, doc, &VAbstractPattern::LiteParseTree); qApp->getUndoStack()->push(moveSplPath); // Each time we move something we call recalculation scene rect. In some cases this can cause moving // objects positions. And this cause infinite redrawing. That's why we wait the finish of saving the last move. static bool changeFinished = true; if (changeFinished) { changeFinished = false; const QList viewList = scene()->views(); if (not viewList.isEmpty()) { if (QGraphicsView *view = viewList.at(0)) { VMainGraphicsScene *currentScene = qobject_cast(scene()); SCASSERT(currentScene) const QPointF cursorPosition = currentScene->getScenePos(); view->ensureVisible(QRectF(cursorPosition.x()-5, cursorPosition.y()-5, 10, 10)); } } changeFinished = true; } } } //--------------------------------------------------------------------------------------------------------------------- void VToolSplinePath::hoverEnterEvent(QGraphicsSceneHoverEvent *event) { if (flags() & QGraphicsItem::ItemIsMovable) { oldPosition = event->scenePos(); const auto splPath = VAbstractTool::data.GeometricObject(id); splIndex = splPath->Segment(oldPosition); if (IsMovable(splIndex)) { SetOverrideCursor(cursorArrowOpenHand, 1, 1); } } VAbstractSpline::hoverEnterEvent(event); } //--------------------------------------------------------------------------------------------------------------------- void VToolSplinePath::hoverLeaveEvent(QGraphicsSceneHoverEvent *event) { if (flags() & QGraphicsItem::ItemIsMovable) { oldPosition = event->scenePos(); //Disable cursor-arrow-openhand RestoreOverrideCursor(cursorArrowOpenHand); } VAbstractSpline::hoverLeaveEvent(event); } //--------------------------------------------------------------------------------------------------------------------- void VToolSplinePath::SetVisualization() { if (not vis.isNull()) { VisToolSplinePath *visual = qobject_cast(vis); SCASSERT(visual != nullptr) QSharedPointer splPath = VAbstractTool::data.GeometricObject(id); visual->setPath(*splPath.data()); visual->SetMode(Mode::Show); visual->RefreshGeometry(); } } //--------------------------------------------------------------------------------------------------------------------- bool VToolSplinePath::IsMovable(int index) const { const auto splPath = VAbstractTool::data.GeometricObject(id); //index == -1 - can delete, but decided to left if (index == -1 || index < 1 || index > splPath->CountSubSpl()) { return false; } const VSplinePoint p1 = splPath->GetSplinePoint(index, SplinePointPosition::FirstPoint); const VSplinePoint p2 = splPath->GetSplinePoint(index, SplinePointPosition::LastPoint); return p1.IsMovable() && p2.IsMovable(); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief RefreshGeometry refresh item on scene. */ void VToolSplinePath::RefreshGeometry() { // Very important to disable control points. Without it the pogram can't move the curve. foreach (auto *point, controlPoints) { point->setFlag(QGraphicsItem::ItemSendsGeometryChanges, false); } if (isHovered || detailsMode) { this->setPath(ToolPath(PathDirection::Show)); } else { this->setPath(ToolPath()); } const auto splPath = VAbstractTool::data.GeometricObject(id); this->setPen(QPen(CorrectColor(splPath->GetColor()), qApp->toPixel(WidthHairLine(*VAbstractTool::data.GetPatternUnit()))/factor)); for (qint32 i = 1; i<=splPath->CountSubSpl(); ++i) { const qint32 j = i*2; controlPoints[j-2]->blockSignals(true); controlPoints[j-1]->blockSignals(true); const auto spl = splPath->GetSpline(i); { const bool freeAngle1 = qmu::QmuTokenParser::IsSingle(spl.GetStartAngleFormula()); const bool freeLength1 = qmu::QmuTokenParser::IsSingle(spl.GetC1LengthFormula()); const auto splinePoint = spl.GetP1(); controlPoints[j-2]->RefreshCtrlPoint(i, SplinePointPosition::FirstPoint, spl.GetP2(), splinePoint, freeAngle1, freeLength1); } { const bool freeAngle2 = qmu::QmuTokenParser::IsSingle(spl.GetEndAngleFormula()); const bool freeLength2 = qmu::QmuTokenParser::IsSingle(spl.GetC2LengthFormula()); const auto splinePoint = spl.GetP4(); controlPoints[j-1]->RefreshCtrlPoint(i, SplinePointPosition::LastPoint, spl.GetP3(), splinePoint, freeAngle2, freeLength2); } controlPoints[j-2]->blockSignals(false); controlPoints[j-1]->blockSignals(false); } SetVisualization(); foreach (auto *point, controlPoints) { point->setFlag(QGraphicsItem::ItemSendsGeometryChanges, true); } }