#include "vsplinepoint.h" VSplinePoint::VSplinePoint():pSpline(0), angle(0), kAsm1(1), kAsm2(1){ } VSplinePoint::VSplinePoint(qint64 pSpline, qreal kAsm1, qreal angle , qreal kAsm2):pSpline(pSpline), angle(angle), kAsm1(kAsm1), kAsm2(kAsm2){ } VSplinePoint::VSplinePoint(const VSplinePoint &point):pSpline(point.P()), angle(point.Angle2()), kAsm1(point.KAsm1()), kAsm2(point.KAsm2()){ } VSplinePoint::~VSplinePoint(){ } qint64 VSplinePoint::P() const{ return pSpline; } void VSplinePoint::SetP(const qint64 &value){ pSpline = value; } qreal VSplinePoint::Angle1() const{ return angle+180; } void VSplinePoint::SetAngle(const qreal &value){ angle = value; } qreal VSplinePoint::Angle2() const{ return angle; } qreal VSplinePoint::KAsm1() const{ return kAsm1; } void VSplinePoint::SetKAsm1(const qreal &value){ kAsm1 = value; } qreal VSplinePoint::KAsm2() const{ return kAsm2; } void VSplinePoint::SetKAsm2(const qreal &value){ kAsm2 = value; }