/************************************************************************ ** ** @file vtoolspline.cpp ** @author Roman Telezhynskyi ** @date November 15, 2013 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013-2015 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vtoolspline.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../../../dialogs/tools/dialogspline.h" #include "../../../dialogs/tools/dialogtool.h" #include "../../../undocommands/movespline.h" #include "../../../visualization/visualization.h" #include "../../../visualization/path/vistoolspline.h" #include "../ifc/exception/vexception.h" #include "../ifc/ifcdef.h" #include "../qmuparser/qmutokenparser.h" #include "../vgeometry/vabstractcurve.h" #include "../vgeometry/vgobject.h" #include "../vgeometry/vpointf.h" #include "../vgeometry/vspline.h" #include "../vmisc/vabstractapplication.h" #include "../vmisc/vmath.h" #include "../vpatterndb/vcontainer.h" #include "../vwidgets/vcontrolpointspline.h" #include "../vwidgets/vmaingraphicsscene.h" #include "../../vabstracttool.h" #include "../vdrawtool.h" #include "vabstractspline.h" class QDomElement; class QGraphicsSceneContextMenuEvent; class QGraphicsSceneHoverEvent; class QGraphicsSceneMouseEvent; const QString VToolSpline::ToolType = QStringLiteral("simpleInteractive"); const QString VToolSpline::OldToolType = QStringLiteral("simple"); //--------------------------------------------------------------------------------------------------------------------- /** * @brief VToolSpline constructor. * @param doc dom document container. * @param data container with variables. * @param id object id in container. * @param typeCreation way we create this tool. * @param parent parent object. */ VToolSpline::VToolSpline(VAbstractPattern *doc, VContainer *data, quint32 id, const Source &typeCreation, QGraphicsItem *parent) :VAbstractSpline(doc, data, id, parent), oldPosition() { sceneType = SceneObject::Spline; this->setPen(QPen(Qt::black, qApp->toPixel(WidthHairLine(*VAbstractTool::data.GetPatternUnit()))/factor)); this->setFlag(QGraphicsItem::ItemIsMovable, true); this->setFlag(QGraphicsItem::ItemIsFocusable, true);// For keyboard input focus this->setPath(ToolPath()); const auto spl = VAbstractTool::data.GeometricObject(id); const bool freeAngle1 = qmu::QmuTokenParser::IsSingle(spl->GetStartAngleFormula()); const bool freeLength1 = qmu::QmuTokenParser::IsSingle(spl->GetC1LengthFormula()); auto *controlPoint1 = new VControlPointSpline(1, SplinePointPosition::FirstPoint, spl->GetP2(), spl->GetP1(), *data->GetPatternUnit(), freeAngle1, freeLength1, this); connect(controlPoint1, &VControlPointSpline::ControlPointChangePosition, this, &VToolSpline::ControlPointChangePosition); connect(this, &VToolSpline::setEnabledPoint, controlPoint1, &VControlPointSpline::setEnabledPoint); connect(controlPoint1, &VControlPointSpline::ShowContextMenu, this, &VToolSpline::contextMenuEvent); controlPoints.append(controlPoint1); const bool freeAngle2 = qmu::QmuTokenParser::IsSingle(spl->GetEndAngleFormula()); const bool freeLength2 = qmu::QmuTokenParser::IsSingle(spl->GetC2LengthFormula()); auto *controlPoint2 = new VControlPointSpline(1, SplinePointPosition::LastPoint, spl->GetP3(), spl->GetP4(), *data->GetPatternUnit(), freeAngle2, freeLength2, this); connect(controlPoint2, &VControlPointSpline::ControlPointChangePosition, this, &VToolSpline::ControlPointChangePosition); connect(this, &VToolSpline::setEnabledPoint, controlPoint2, &VControlPointSpline::setEnabledPoint); connect(controlPoint2, &VControlPointSpline::ShowContextMenu, this, &VToolSpline::contextMenuEvent); controlPoints.append(controlPoint2); ShowHandles(false); ToolCreation(typeCreation); } //--------------------------------------------------------------------------------------------------------------------- VToolSpline::~VToolSpline() { //Disable cursor-arrow-openhand RestoreOverrideCursor(cursorArrowOpenHand); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief setDialog set dialog when user want change tool option. */ void VToolSpline::setDialog() { SCASSERT(dialog != nullptr); DialogSpline *dialogTool = qobject_cast(dialog); SCASSERT(dialogTool != nullptr); const auto spl = VAbstractTool::data.GeometricObject(id); dialogTool->SetSpline(*spl); dialogTool->SetColor(spl->GetColor()); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief Create help create tool from GUI. * @param dialog dialog. * @param scene pointer to scene. * @param doc dom document container. * @param data container with variables. * @return the created tool */ VToolSpline* VToolSpline::Create(DialogTool *dialog, VMainGraphicsScene *scene, VAbstractPattern *doc, VContainer *data) { SCASSERT(dialog != nullptr); auto dialogTool = qobject_cast(dialog); SCASSERT(dialogTool != nullptr); VSpline *spline = new VSpline(dialogTool->GetSpline()); auto spl = Create(0, spline, dialogTool->GetColor(), scene, doc, data, Document::FullParse, Source::FromGui); if (spl != nullptr) { spl->dialog=dialogTool; } return spl; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief Create help create tool. * @param _id tool id, 0 if tool doesn't exist yet. * @param spline spline. * @param scene pointer to scene. * @param doc dom document container. * @param data container with variables. * @param parse parser file mode. * @param typeCreation way we create this tool. * @return the created tool */ VToolSpline* VToolSpline::Create(const quint32 _id, VSpline *spline, const QString &color, VMainGraphicsScene *scene, VAbstractPattern *doc, VContainer *data, const Document &parse, const Source &typeCreation) { quint32 id = _id; spline->SetColor(color); if (typeCreation == Source::FromGui) { id = data->AddGObject(spline); data->AddSpline(data->GeometricObject(id), id); } else { data->UpdateGObject(id, spline); data->AddSpline(data->GeometricObject(id), id); if (parse != Document::FullParse) { doc->UpdateToolData(id, data); } } VDrawTool::AddRecord(id, Tool::Spline, doc); if (parse == Document::FullParse) { auto _spl = new VToolSpline(doc, data, id, typeCreation); scene->addItem(_spl); InitSplineToolConnections(scene, _spl); doc->AddTool(id, _spl); doc->IncrementReferens(spline->GetP1().getIdTool()); doc->IncrementReferens(spline->GetP4().getIdTool()); return _spl; } return nullptr; } //--------------------------------------------------------------------------------------------------------------------- VToolSpline *VToolSpline::Create(const quint32 _id, quint32 point1, quint32 point4, QString &a1, QString &a2, QString &l1, QString &l2, quint32 duplicate, const QString &color, VMainGraphicsScene *scene, VAbstractPattern *doc, VContainer *data, const Document &parse, const Source &typeCreation) { const qreal calcAngle1 = CheckFormula(_id, a1, data); const qreal calcAngle2 = CheckFormula(_id, a2, data); const qreal calcLength1 = qApp->toPixel(CheckFormula(_id, l1, data)); const qreal calcLength2 = qApp->toPixel(CheckFormula(_id, l2, data)); auto p1 = data->GeometricObject(point1); auto p4 = data->GeometricObject(point4); auto spline = new VSpline(*p1, *p4, calcAngle1, a1, calcAngle2, a2, calcLength1, l1, calcLength2, l2); if (duplicate > 0) { spline->SetDuplicate(duplicate); } return VToolSpline::Create(_id, spline, color, scene, doc, data, parse, typeCreation); } //--------------------------------------------------------------------------------------------------------------------- VSpline VToolSpline::getSpline() const { auto spline = VAbstractTool::data.GeometricObject(id); return *spline.data(); } //--------------------------------------------------------------------------------------------------------------------- void VToolSpline::setSpline(const VSpline &spl) { QSharedPointer obj = VAbstractTool::data.GetGObject(id); QSharedPointer spline = qSharedPointerDynamicCast(obj); *spline.data() = spl; SaveOption(obj); } //--------------------------------------------------------------------------------------------------------------------- void VToolSpline::ShowVisualization(bool show) { ShowToolVisualization(show); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief ControlPointChangePosition handle change position control point. * @param indexSpline position spline in spline list. * @param position position point in spline. * @param pos new position. */ void VToolSpline::ControlPointChangePosition(const qint32 &indexSpline, const SplinePointPosition &position, const QPointF &pos) { Q_UNUSED(indexSpline); const QSharedPointer spline = VAbstractTool::data.GeometricObject(id); const VSpline spl = CorrectedSpline(*spline, position, pos); MoveSpline *moveSpl = new MoveSpline(doc, spline.data(), spl, id); connect(moveSpl, &MoveSpline::NeedLiteParsing, doc, &VAbstractPattern::LiteParseTree); qApp->getUndoStack()->push(moveSpl); } //--------------------------------------------------------------------------------------------------------------------- void VToolSpline::EnableToolMove(bool move) { this->setFlag(QGraphicsItem::ItemIsMovable, move); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief contextMenuEvent handle context menu events. * @param event context menu event. */ void VToolSpline::contextMenuEvent(QGraphicsSceneContextMenuEvent *event) { try { ContextMenu(this, event); } catch(const VExceptionToolWasDeleted &e) { Q_UNUSED(e); return;//Leave this method immediately!!! } } //--------------------------------------------------------------------------------------------------------------------- /** * @brief RemoveReferens decrement value of reference. */ void VToolSpline::RemoveReferens() { const auto spl = VAbstractTool::data.GeometricObject(id); doc->DecrementReferens(spl->GetP1().getIdTool()); doc->DecrementReferens(spl->GetP4().getIdTool()); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief SaveDialog save options into file after change in dialog. */ void VToolSpline::SaveDialog(QDomElement &domElement) { SCASSERT(dialog != nullptr); auto dialogTool = qobject_cast(dialog); SCASSERT(dialogTool != nullptr); const VSpline spl = dialogTool->GetSpline(); controlPoints[0]->blockSignals(true); controlPoints[1]->blockSignals(true); controlPoints[0]->setPos(spl.GetP2()); controlPoints[1]->setPos(spl.GetP3()); controlPoints[0]->blockSignals(false); controlPoints[1]->blockSignals(false); SetSplineAttributes(domElement, spl); doc->SetAttribute(domElement, AttrColor, dialogTool->GetColor()); } //--------------------------------------------------------------------------------------------------------------------- void VToolSpline::SaveOptions(QDomElement &tag, QSharedPointer &obj) { VAbstractSpline::SaveOptions(tag, obj); auto spl = qSharedPointerDynamicCast(obj); SCASSERT(spl.isNull() == false); SetSplineAttributes(tag, *spl); } //--------------------------------------------------------------------------------------------------------------------- void VToolSpline::mousePressEvent(QGraphicsSceneMouseEvent *event) { if (flags() & QGraphicsItem::ItemIsMovable) { if (event->button() == Qt::LeftButton && event->type() != QEvent::GraphicsSceneMouseDoubleClick) { if (IsMovable()) { SetOverrideCursor(cursorArrowCloseHand, 1, 1); oldPosition = event->scenePos(); event->accept(); } } } VAbstractSpline::mousePressEvent(event); } //--------------------------------------------------------------------------------------------------------------------- void VToolSpline::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { if (flags() & QGraphicsItem::ItemIsMovable) { if (event->button() == Qt::LeftButton && event->type() != QEvent::GraphicsSceneMouseDoubleClick) { if (IsMovable()) { //Disable cursor-arrow-closehand RestoreOverrideCursor(cursorArrowCloseHand); } } } VAbstractSpline::mouseReleaseEvent(event); } //--------------------------------------------------------------------------------------------------------------------- void VToolSpline::mouseMoveEvent(QGraphicsSceneMouseEvent *event) { if (IsMovable()) { // Don't need check if left mouse button was pressed. According to the Qt documentation "If you do receive this // event, you can be certain that this item also received a mouse press event, and that this item is the current // mouse grabber.". // Magic Bezier Drag Equations follow! // "weight" describes how the influence of the drag should be distributed // among the handles; 0 = front handle only, 1 = back handle only. const auto spline = VAbstractTool::data.GeometricObject(id); const qreal t = spline->ParamT(oldPosition); if (qFloor(t) == -1) { return; } double weight; if (t <= 1.0 / 6.0) { weight = 0; } else if (t <= 0.5) { weight = (pow((6 * t - 1) / 2.0, 3)) / 2; } else if (t <= 5.0 / 6.0) { weight = (1 - pow((6 * (1-t) - 1) / 2.0, 3)) / 2 + 0.5; } else { weight = 1; } const QPointF delta = event->scenePos() - oldPosition; const QPointF offset0 = ((1-weight)/(3*t*(1-t)*(1-t))) * delta; const QPointF offset1 = (weight/(3*t*t*(1-t))) * delta; const QPointF p2 = spline->GetP2() + offset0; const QPointF p3 = spline->GetP3() + offset1; oldPosition = event->scenePos(); // Now mouse here VSpline spl = VSpline(spline->GetP1(), p2, p3, spline->GetP4()); MoveSpline *moveSpl = new MoveSpline(doc, spline.data(), spl, id); connect(moveSpl, &MoveSpline::NeedLiteParsing, doc, &VAbstractPattern::LiteParseTree); qApp->getUndoStack()->push(moveSpl); // Each time we move something we call recalculation scene rect. In some cases this can cause moving // objects positions. And this cause infinite redrawing. That's why we wait the finish of saving the last move. static bool changeFinished = true; if (changeFinished) { changeFinished = false; const QList viewList = scene()->views(); if (not viewList.isEmpty()) { if (QGraphicsView *view = viewList.at(0)) { VMainGraphicsScene *currentScene = qobject_cast(scene()); SCASSERT(currentScene); const QPointF cursorPosition = currentScene->getScenePos(); view->ensureVisible(QRectF(cursorPosition.x()-5, cursorPosition.y()-5, 10, 10)); } } changeFinished = true; } } } //--------------------------------------------------------------------------------------------------------------------- void VToolSpline::hoverEnterEvent(QGraphicsSceneHoverEvent *event) { if (flags() & QGraphicsItem::ItemIsMovable) { if (IsMovable()) { SetOverrideCursor(cursorArrowOpenHand, 1, 1); } } VAbstractSpline::hoverEnterEvent(event); } //--------------------------------------------------------------------------------------------------------------------- void VToolSpline::hoverLeaveEvent(QGraphicsSceneHoverEvent *event) { if (flags() & QGraphicsItem::ItemIsMovable) { if (IsMovable()) { //Disable cursor-arrow-openhand RestoreOverrideCursor(cursorArrowOpenHand); } } VAbstractSpline::hoverLeaveEvent(event); } //--------------------------------------------------------------------------------------------------------------------- void VToolSpline::SetVisualization() { if (not vis.isNull()) { VisToolSpline *visual = qobject_cast(vis); SCASSERT(visual != nullptr); const QSharedPointer spl = VAbstractTool::data.GeometricObject(id); visual->setObject1Id(spl->GetP1().id()); visual->setObject4Id(spl->GetP4().id()); visual->SetAngle1(spl->GetStartAngle()); visual->SetAngle2(spl->GetEndAngle()); visual->SetKAsm1(spl->GetKasm1()); visual->SetKAsm2(spl->GetKasm2()); visual->SetKCurve(spl->GetKcurve()); visual->SetMode(Mode::Show); visual->RefreshGeometry(); } } //--------------------------------------------------------------------------------------------------------------------- bool VToolSpline::IsMovable() const { const auto spline = VAbstractTool::data.GeometricObject(id); return qmu::QmuTokenParser::IsSingle(spline->GetStartAngleFormula()) && qmu::QmuTokenParser::IsSingle(spline->GetEndAngleFormula()) && qmu::QmuTokenParser::IsSingle(spline->GetC1LengthFormula()) && qmu::QmuTokenParser::IsSingle(spline->GetC2LengthFormula()); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief RefreshGeometry refresh item on scene. */ void VToolSpline::RefreshGeometry() { // Very important to disable control points. Without it the pogram can't move the curve. foreach (auto *point, controlPoints) { point->setFlag(QGraphicsItem::ItemSendsGeometryChanges, false); } const auto spl = VAbstractTool::data.GeometricObject(id); this->setPen(QPen(CorrectColor(spl->GetColor()), qApp->toPixel(WidthHairLine(*VAbstractTool::data.GetPatternUnit()))/factor)); if (isHovered || detailsMode) { this->setPath(ToolPath(PathDirection::Show)); } else { this->setPath(ToolPath()); } controlPoints[0]->blockSignals(true); controlPoints[1]->blockSignals(true); { const bool freeAngle1 = qmu::QmuTokenParser::IsSingle(spl->GetStartAngleFormula()); const bool freeLength1 = qmu::QmuTokenParser::IsSingle(spl->GetC1LengthFormula()); const QPointF splinePoint = *VAbstractTool::data.GeometricObject(spl->GetP1().id()); controlPoints[0]->RefreshCtrlPoint(1, SplinePointPosition::FirstPoint, spl->GetP2(), splinePoint, freeAngle1, freeLength1); } { const bool freeAngle2 = qmu::QmuTokenParser::IsSingle(spl->GetEndAngleFormula()); const bool freeLength2 = qmu::QmuTokenParser::IsSingle(spl->GetC2LengthFormula()); const QPointF splinePoint = *VAbstractTool::data.GeometricObject(spl->GetP4().id()); controlPoints[1]->RefreshCtrlPoint(1, SplinePointPosition::LastPoint, spl->GetP3(), splinePoint, freeAngle2, freeLength2); } controlPoints[0]->blockSignals(false); controlPoints[1]->blockSignals(false); SetVisualization(); foreach (auto *point, controlPoints) { point->setFlag(QGraphicsItem::ItemSendsGeometryChanges, true); } } //--------------------------------------------------------------------------------------------------------------------- void VToolSpline::SetSplineAttributes(QDomElement &domElement, const VSpline &spl) { SCASSERT(doc != nullptr); doc->SetAttribute(domElement, AttrType, ToolType); doc->SetAttribute(domElement, AttrPoint1, spl.GetP1().id()); doc->SetAttribute(domElement, AttrPoint4, spl.GetP4().id()); doc->SetAttribute(domElement, AttrAngle1, spl.GetStartAngleFormula()); doc->SetAttribute(domElement, AttrAngle2, spl.GetEndAngleFormula()); doc->SetAttribute(domElement, AttrLength1, spl.GetC1LengthFormula()); doc->SetAttribute(domElement, AttrLength2, spl.GetC2LengthFormula()); if (spl.GetDuplicate() > 0) { doc->SetAttribute(domElement, AttrDuplicate, spl.GetDuplicate()); } else { if (domElement.hasAttribute(AttrDuplicate)) { domElement.removeAttribute(AttrDuplicate); } } if (domElement.hasAttribute(AttrKCurve)) { domElement.removeAttribute(AttrKCurve); } if (domElement.hasAttribute(AttrKAsm1)) { domElement.removeAttribute(AttrKAsm1); } if (domElement.hasAttribute(AttrKAsm2)) { domElement.removeAttribute(AttrKAsm2); } }