#include "vcontrolpointspline.h" #include #include #include #include VControlPointSpline::VControlPointSpline(const qint32 &indexSpline, SplinePoint::Position position, const QPointF &controlPoint, const QPointF &splinePoint, QGraphicsItem *parent):QGraphicsEllipseItem(parent){ radius = 1.5*PrintDPI/25.4; this->indexSpline = indexSpline; this->position = position; //create circle QRectF rec = QRectF(0, 0, radius*2, radius*2); rec.translate(-rec.center().x(), -rec.center().y()); this->setRect(rec); this->setPen(QPen(Qt::black, widthHairLine)); this->setBrush(QBrush(Qt::NoBrush)); this->setFlag(QGraphicsItem::ItemIsSelectable, true); this->setFlag(QGraphicsItem::ItemIsMovable, true); this->setFlag(QGraphicsItem::ItemSendsGeometryChanges, true); this->setAcceptHoverEvents(true); this->setPos(controlPoint); //Лінія, що з'єднує дві точки QPointF p1, p2; LineIntersectCircle(QPointF(), radius, QLineF( QPointF(), splinePoint-controlPoint), p1, p2); controlLine = new QGraphicsLineItem(QLineF(splinePoint-controlPoint, p1), this); controlLine->setPen(QPen(Qt::red, widthHairLine)); controlLine->setFlag(QGraphicsItem::ItemStacksBehindParent, true); } void VControlPointSpline::hoverMoveEvent(QGraphicsSceneHoverEvent *event){ Q_UNUSED(event); this->setPen(QPen(Qt::black, widthMainLine)); } void VControlPointSpline::hoverLeaveEvent(QGraphicsSceneHoverEvent *event){ Q_UNUSED(event); this->setPen(QPen(Qt::black, widthHairLine)); } QVariant VControlPointSpline::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value){ if (change == ItemPositionChange && scene()) { // value - это новое положение. QPointF newPos = value.toPointF(); // qDebug()<rect(); // QRectF rect = scene()->sceneRect(); // if (!rect.contains(newPos)) { // // Сохраняем элемент внутри прямоугольника сцены. // newPos.setX(qMin(rect.right(), qMax(newPos.x(), rect.left()))); // newPos.setY(qMin(rect.bottom(), qMax(newPos.y(), rect.top()))); // emit ControlPointChangePosition(indexSpline, position, newPos); // return newPos; // } emit ControlPointChangePosition(indexSpline, position, newPos); } return QGraphicsItem::itemChange(change, value); } qint32 VControlPointSpline::LineIntersectCircle(QPointF center, qreal radius, QLineF line, QPointF &p1, QPointF &p2) const{ const qreal eps = 1e-8; //коефіцієнти для рівняння відрізку qreal a = line.p2().y() - line.p1().y(); qreal b = line.p1().x() - line.p2().x(); // В даному випадку не використовується. //qreal c = - a * line.p1().x() - b * line.p1().y(); // проекция центра окружности на прямую QPointF p = ClosestPoint (line, center); // сколько всего решений? qint32 flag = 0; qreal d = QLineF (center, p).length(); if (qAbs (d - radius) <= eps){ flag = 1; } else { if (radius > d){ flag = 2; } else { return 0; } } // находим расстояние от проекции до точек пересечения qreal k = sqrt (radius * radius - d * d); qreal t = QLineF (QPointF (0, 0), QPointF (b, - a)).length(); // добавляем к проекции векторы направленные к точкам пеерсечения p1 = addVector (p, QPointF (0, 0), QPointF (- b, a), k / t); p2 = addVector (p, QPointF (0, 0), QPointF (b, - a), k / t); return flag; } QPointF VControlPointSpline::ClosestPoint(QLineF line, QPointF p) const{ QLineF lineP2pointFrom = QLineF(line.p2(), p); qreal angle = 180-line.angleTo(lineP2pointFrom)-90; QLineF pointFromlineP2 = QLineF(p, line.p2()); pointFromlineP2.setAngle(pointFromlineP2.angle()+angle); QPointF point; QLineF::IntersectType type = pointFromlineP2.intersect(line,&point); if ( type == QLineF::BoundedIntersection ){ return point; } else{ if ( type == QLineF::NoIntersection || type == QLineF::UnboundedIntersection ){ Q_ASSERT_X(type != QLineF::BoundedIntersection, Q_FUNC_INFO, "Немає точки перетину."); return point; } } return point; } QPointF VControlPointSpline::addVector(QPointF p, QPointF p1, QPointF p2, qreal k) const{ return QPointF (p.x() + (p2.x() - p1.x()) * k, p.y() + (p2.y() - p1.y()) * k); } void VControlPointSpline::RefreshLine(const qint32 &indexSpline, SplinePoint::Position pos, const QPointF &controlPoint, const QPointF &splinePoint){ if(this->indexSpline == indexSpline && this->position == pos){ QPointF p1, p2; LineIntersectCircle(QPointF(), radius, QLineF( QPointF(), splinePoint-controlPoint), p1, p2); controlLine->setLine(QLineF(splinePoint-controlPoint, p1)); } } void VControlPointSpline::setEnabledPoint(bool enable){ if(enable == true){ this->setPen(QPen(Qt::black, widthHairLine)); this->setFlag(QGraphicsItem::ItemIsSelectable, true); this->setFlag(QGraphicsItem::ItemIsMovable, true); this->setAcceptHoverEvents(true); } else { this->setPen(QPen(Qt::gray, widthHairLine)); this->setFlag(QGraphicsItem::ItemIsSelectable, false); this->setFlag(QGraphicsItem::ItemIsMovable, false); this->setAcceptHoverEvents(false); } }