/************************************************************************ ** ** @file vabstractcubicbezier.cpp ** @author Roman Telezhynskyi ** @date 8 3, 2016 ** ** @brief ** @copyright ** This source code is part of the Valentina project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2016 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vabstractcubicbezier.h" #include #include #include #include #include "../vmisc/def.h" #include "../vmisc/vmath.h" #include "../vgeometry/vpointf.h" #include "../vmisc/vabstractapplication.h" //--------------------------------------------------------------------------------------------------------------------- VAbstractCubicBezier::VAbstractCubicBezier(const GOType &type, const quint32 &idObject, const Draw &mode) : VAbstractBezier(type, idObject, mode) { } //--------------------------------------------------------------------------------------------------------------------- VAbstractCubicBezier::VAbstractCubicBezier(const VAbstractCubicBezier &curve) : VAbstractBezier(curve) { } //--------------------------------------------------------------------------------------------------------------------- VAbstractCubicBezier &VAbstractCubicBezier::operator=(const VAbstractCubicBezier &curve) { if ( &curve == this ) { return *this; } VAbstractBezier::operator=(curve); return *this; } //--------------------------------------------------------------------------------------------------------------------- VAbstractCubicBezier::~VAbstractCubicBezier() { } //--------------------------------------------------------------------------------------------------------------------- /** * @brief CutSpline cut spline. * @param length length first spline * @param spl1p2 second point of first spline * @param spl1p3 third point of first spline * @param spl2p2 second point of second spline * @param spl2p3 third point of second spline * @return point of cutting. This point is forth point of first spline and first point of second spline. */ QPointF VAbstractCubicBezier::CutSpline(qreal length, QPointF &spl1p2, QPointF &spl1p3, QPointF &spl2p2, QPointF &spl2p3) const { //Always need return two splines, so we must correct wrong length. const qreal minLength = ToPixel(1, Unit::Mm); const qreal fullLength = GetLength(); if (fullLength <= minLength) { spl1p2 = spl1p3 = spl2p2 = spl2p3 = QPointF(); return QPointF(); } const qreal maxLength = fullLength - minLength; if (length < minLength) { length = minLength; } else if (length > maxLength) { length = maxLength; } const qreal parT = GetParmT(length); QLineF seg1_2 ( static_cast(GetP1 ()), GetControlPoint1 () ); seg1_2.setLength(seg1_2.length () * parT); const QPointF p12 = seg1_2.p2(); QLineF seg2_3 ( GetControlPoint1(), GetControlPoint2 () ); seg2_3.setLength(seg2_3.length () * parT); const QPointF p23 = seg2_3.p2(); QLineF seg12_23 ( p12, p23 ); seg12_23.setLength(seg12_23.length () * parT); const QPointF p123 = seg12_23.p2(); QLineF seg3_4 ( GetControlPoint2 (), static_cast(GetP4 ()) ); seg3_4.setLength(seg3_4.length () * parT); const QPointF p34 = seg3_4.p2(); QLineF seg23_34 ( p23, p34 ); seg23_34.setLength(seg23_34.length () * parT); const QPointF p234 = seg23_34.p2(); QLineF seg123_234 ( p123, p234 ); seg123_234.setLength(seg123_234.length () * parT); const QPointF p1234 = seg123_234.p2(); spl1p2 = p12; spl1p3 = p123; spl2p2 = p234; spl2p3 = p34; return p1234; } //--------------------------------------------------------------------------------------------------------------------- QString VAbstractCubicBezier::NameForHistory(const QString &toolName) const { QString name = toolName + QString(" %1_%2").arg(GetP1().name(), GetP4().name()); if (GetDuplicate() > 0) { name += QString("_%1").arg(GetDuplicate()); } return name; } //--------------------------------------------------------------------------------------------------------------------- qreal VAbstractCubicBezier::GetParmT(qreal length) const { if (length < 0) { return 0; } else if (length > GetLength()) { length = GetLength(); } const qreal eps = 0.001 * length; qreal parT = 0.5; qreal step = parT; qreal splLength = LengthT(parT); while (qAbs(splLength - length) > eps) { step /= 2.0; splLength > length ? parT -= step : parT += step; splLength = LengthT(parT); } return parT; } //--------------------------------------------------------------------------------------------------------------------- void VAbstractCubicBezier::CreateName() { QString name = SPL_ + QString("%1_%2").arg(GetP1().name(), GetP4().name()); if (GetDuplicate() > 0) { name += QString("_%1").arg(GetDuplicate()); } setName(name); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief CalcSqDistance calculate squared distance. * @param x1 х coordinate first point. * @param y1 у coordinate first point. * @param x2 х coordinate second point. * @param y2 у coordinate second point. * @return squared length. */ qreal VAbstractCubicBezier::CalcSqDistance(qreal x1, qreal y1, qreal x2, qreal y2) { const qreal dx = x2 - x1; const qreal dy = y2 - y1; return dx * dx + dy * dy; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief PointBezier_r find spline point using four point of spline. * @param x1 х coordinate first point. * @param y1 у coordinate first point. * @param x2 х coordinate first control point. * @param y2 у coordinate first control point. * @param x3 х coordinate second control point. * @param y3 у coordinate second control point. * @param x4 х coordinate last point. * @param y4 у coordinate last point. * @param level level of recursion. In the begin 0. * @param px list х coordinat spline points. * @param py list у coordinat spline points. * @param approximationScale curve approximation scale. */ void VAbstractCubicBezier::PointBezier_r(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4, qint16 level, QVector &px, QVector &py, qreal approximationScale) { if (px.size() >= 2) { for (int i=1; i < px.size(); ++i) { if (QPointF(px.at(i-1), py.at(i-1)) == QPointF(px.at(i), py.at(i))) { qDebug("All neighbors points in path must be unique."); } } } const double curve_collinearity_epsilon = 1e-30; const double curve_angle_tolerance_epsilon = 0.01; const double m_angle_tolerance = 0.0; enum curve_recursion_limit_e { curve_recursion_limit = 32 }; const double m_cusp_limit = 0.0; double m_approximation_scale = approximationScale; if(m_approximation_scale < minCurveApproximationScale || m_approximation_scale > maxCurveApproximationScale) { m_approximation_scale = qApp->Settings()->GetCurveApproximationScale(); } double m_distance_tolerance_square; m_distance_tolerance_square = 0.5 / m_approximation_scale; m_distance_tolerance_square *= m_distance_tolerance_square; if (level > curve_recursion_limit) { return; } // Calculate all the mid-points of the line segments //---------------------- const double x12 = (x1 + x2) / 2; const double y12 = (y1 + y2) / 2; const double x23 = (x2 + x3) / 2; const double y23 = (y2 + y3) / 2; const double x34 = (x3 + x4) / 2; const double y34 = (y3 + y4) / 2; const double x123 = (x12 + x23) / 2; const double y123 = (y12 + y23) / 2; const double x234 = (x23 + x34) / 2; const double y234 = (y23 + y34) / 2; const double x1234 = (x123 + x234) / 2; const double y1234 = (y123 + y234) / 2; // Try to approximate the full cubic curve by a single straight line //------------------ const double dx = x4-x1; const double dy = y4-y1; double d2 = fabs((x2 - x4) * dy - (y2 - y4) * dx); double d3 = fabs((x3 - x4) * dy - (y3 - y4) * dx); switch ((static_cast(d2 > curve_collinearity_epsilon) << 1) + static_cast(d3 > curve_collinearity_epsilon)) { case 0: { // All collinear OR p1==p4 //---------------------- double k = dx*dx + dy*dy; if (k < 0.000000001) { d2 = CalcSqDistance(x1, y1, x2, y2); d3 = CalcSqDistance(x4, y4, x3, y3); } else { k = 1 / k; { const double da1 = x2 - x1; const double da2 = y2 - y1; d2 = k * (da1*dx + da2*dy); } { const double da1 = x3 - x1; const double da2 = y3 - y1; d3 = k * (da1*dx + da2*dy); } if (d2 > 0 && d2 < 1 && d3 > 0 && d3 < 1) { // Simple collinear case, 1---2---3---4 // We can leave just two endpoints return; } if (d2 <= 0) { d2 = CalcSqDistance(x2, y2, x1, y1); } else if (d2 >= 1) { d2 = CalcSqDistance(x2, y2, x4, y4); } else { d2 = CalcSqDistance(x2, y2, x1 + d2*dx, y1 + d2*dy); } if (d3 <= 0) { d3 = CalcSqDistance(x3, y3, x1, y1); } else if (d3 >= 1) { d3 = CalcSqDistance(x3, y3, x4, y4); } else { d3 = CalcSqDistance(x3, y3, x1 + d3*dx, y1 + d3*dy); } } if (d2 > d3) { if (d2 < m_distance_tolerance_square) { px.append(x2); py.append(y2); return; } } else { if (d3 < m_distance_tolerance_square) { px.append(x3); py.append(y3); return; } } break; } case 1: { // p1,p2,p4 are collinear, p3 is significant //---------------------- if (d3 * d3 <= m_distance_tolerance_square * (dx*dx + dy*dy)) { if (m_angle_tolerance < curve_angle_tolerance_epsilon) { px.append(x23); py.append(y23); return; } // Angle Condition //---------------------- double da1 = fabs(atan2(y4 - y3, x4 - x3) - atan2(y3 - y2, x3 - x2)); if (da1 >= M_PI) { da1 = M_2PI - da1; } if (da1 < m_angle_tolerance) { px.append(x2); py.append(y2); px.append(x3); py.append(y3); return; } if (m_cusp_limit > 0.0 || m_cusp_limit < 0.0) { if (da1 > m_cusp_limit) { px.append(x3); py.append(y3); return; } } } break; } case 2: { // p1,p3,p4 are collinear, p2 is significant //---------------------- if (d2 * d2 <= m_distance_tolerance_square * (dx*dx + dy*dy)) { if (m_angle_tolerance < curve_angle_tolerance_epsilon) { px.append(x23); py.append(y23); return; } // Angle Condition //---------------------- double da1 = fabs(atan2(y3 - y2, x3 - x2) - atan2(y2 - y1, x2 - x1)); if (da1 >= M_PI) { da1 = M_2PI - da1; } if (da1 < m_angle_tolerance) { px.append(x2); py.append(y2); px.append(x3); py.append(y3); return; } if (m_cusp_limit > 0.0 || m_cusp_limit < 0.0) { if (da1 > m_cusp_limit) { px.append(x2); py.append(y2); return; } } } break; } case 3: { // Regular case //----------------- if ((d2 + d3)*(d2 + d3) <= m_distance_tolerance_square * (dx*dx + dy*dy)) { // If the curvature doesn't exceed the distance_tolerance value // we tend to finish subdivisions. //---------------------- if (m_angle_tolerance < curve_angle_tolerance_epsilon) { px.append(x23); py.append(y23); return; } // Angle & Cusp Condition //---------------------- const double k = atan2(y3 - y2, x3 - x2); double da1 = fabs(k - atan2(y2 - y1, x2 - x1)); double da2 = fabs(atan2(y4 - y3, x4 - x3) - k); if (da1 >= M_PI) { da1 = M_2PI - da1; } if (da2 >= M_PI) { da2 = M_2PI - da2; } if (da1 + da2 < m_angle_tolerance) { // Finally we can stop the recursion //---------------------- px.append(x23); py.append(y23); return; } if (m_cusp_limit > 0.0 || m_cusp_limit < 0.0) { if (da1 > m_cusp_limit) { px.append(x2); py.append(y2); return; } if (da2 > m_cusp_limit) { px.append(x3); py.append(y3); return; } } } break; } default: break; } // Continue subdivision //---------------------- PointBezier_r(x1, y1, x12, y12, x123, y123, x1234, y1234, static_cast(level + 1), px, py, approximationScale); PointBezier_r(x1234, y1234, x234, y234, x34, y34, x4, y4, static_cast(level + 1), px, py, approximationScale); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetCubicBezierPoints return list with cubic bezier curve points. * @param p1 first spline point. * @param p2 first control point. * @param p3 second control point. * @param p4 last spline point. * @param approximationScale curve approximation scale. * @return list of points. */ QVector VAbstractCubicBezier::GetCubicBezierPoints(const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4, qreal approximationScale) { QVector pvector; QVector x; QVector y; QVector& wx = x; QVector& wy = y; x.append ( p1.x () ); y.append ( p1.y () ); PointBezier_r ( p1.x (), p1.y (), p2.x (), p2.y (), p3.x (), p3.y (), p4.x (), p4.y (), 0, wx, wy, approximationScale ); x.append ( p4.x () ); y.append ( p4.y () ); for ( qint32 i = 0; i < x.count(); ++i ) { pvector.append( QPointF ( x.at(i), y.at(i)) ); } return pvector; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief LengthBezier return spline length using 4 spline point. * @param p1 first spline point * @param p2 first control point. * @param p3 second control point. * @param p4 last spline point. * @param approximationScale curve approximation scale. * @return length. */ qreal VAbstractCubicBezier::LengthBezier(const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4, qreal approximationScale) { return PathLength(GetCubicBezierPoints(p1, p2, p3, p4, approximationScale)); } //--------------------------------------------------------------------------------------------------------------------- qreal VAbstractCubicBezier::LengthT(qreal t) const { if (t < 0 || t > 1) { qDebug()<<"Wrong value t."; return 0; } QLineF seg1_2 ( static_cast(GetP1 ()), GetControlPoint1 () ); seg1_2.setLength(seg1_2.length () * t); const QPointF p12 = seg1_2.p2(); QLineF seg2_3 ( GetControlPoint1 (), GetControlPoint2 () ); seg2_3.setLength(seg2_3.length () * t); const QPointF p23 = seg2_3.p2(); QLineF seg12_23 ( p12, p23 ); seg12_23.setLength(seg12_23.length () * t); const QPointF p123 = seg12_23.p2(); QLineF seg3_4 ( GetControlPoint2 (), static_cast(GetP4 ()) ); seg3_4.setLength(seg3_4.length () * t); const QPointF p34 = seg3_4.p2(); QLineF seg23_34 ( p23, p34 ); seg23_34.setLength(seg23_34.length () * t); const QPointF p234 = seg23_34.p2(); QLineF seg123_234 ( p123, p234 ); seg123_234.setLength(seg123_234.length () * t); const QPointF p1234 = seg123_234.p2(); return LengthBezier ( static_cast(GetP1()), p12, p123, p1234, GetApproximationScale()); }