#ifndef DIALOGSPLINEPATH_H #define DIALOGSPLINEPATH_H #include "dialogtool.h" #include "container/vcontainer.h" #include "geometry/vsplinepath.h" namespace Ui { class DialogSplinePath; } class DialogSplinePath : public DialogTool { Q_OBJECT public: explicit DialogSplinePath(const VContainer *data, Draw::Mode mode = Draw::Calculation, QWidget *parent = 0); ~DialogSplinePath(); VSplinePath GetPath() const; void SetPath(const VSplinePath &value); public slots: virtual void ChoosedObject(qint64 id, Scene::Type type); virtual void DialogAccepted(); void PointChenged(int row); void currentPointChanged( int index ); void Angle1Changed( int index ); void Angle2Changed( int index ); void KAsm1Changed(qreal d); void KAsm2Changed(qreal d); private: Ui::DialogSplinePath *ui; VSplinePath path; void NewItem(qint64 id, qreal kAsm1, qreal angle, qreal kAsm2); void DataPoint(qint64 id, qreal kAsm1, qreal angle1, qreal kAsm2, qreal angle2); void EnableFields(); void SetAngle(qint32 angle); DialogSplinePath(const DialogSplinePath &dialog); const DialogSplinePath &operator=(const DialogSplinePath& dialog); }; #endif // DIALOGSPLINEPATH_H