/************************************************************************ ** ** @file ** @author Roman Telezhynskyi ** @date 8 2, 2017 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2017 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vlayoutpiecepath.h" #include "vlayoutpiecepath_p.h" #include "vlayoutdef.h" #include //--------------------------------------------------------------------------------------------------------------------- VLayoutPiecePath::VLayoutPiecePath() : d(new VLayoutPiecePathData) { } //--------------------------------------------------------------------------------------------------------------------- VLayoutPiecePath::VLayoutPiecePath(const QVector &points, Qt::PenStyle penStyle) : d(new VLayoutPiecePathData(points, penStyle)) { } //--------------------------------------------------------------------------------------------------------------------- VLayoutPiecePath::VLayoutPiecePath(const VLayoutPiecePath &path) : d(path.d) { } //--------------------------------------------------------------------------------------------------------------------- VLayoutPiecePath &VLayoutPiecePath::operator=(const VLayoutPiecePath &path) { if ( &path == this ) { return *this; } d = path.d; return *this; } //--------------------------------------------------------------------------------------------------------------------- VLayoutPiecePath::~VLayoutPiecePath() { } //--------------------------------------------------------------------------------------------------------------------- QPainterPath VLayoutPiecePath::GetPainterPath() const { QPainterPath path; if (not d->m_points.isEmpty()) { path.addPolygon(QPolygonF(d->m_points)); path.setFillRule(Qt::WindingFill); } return path; } //--------------------------------------------------------------------------------------------------------------------- QVector VLayoutPiecePath::Points() const { return d->m_points; } //--------------------------------------------------------------------------------------------------------------------- void VLayoutPiecePath::SetPoints(const QVector &points) { d->m_points = points; } //--------------------------------------------------------------------------------------------------------------------- Qt::PenStyle VLayoutPiecePath::PenStyle() const { return d->m_penStyle; } //--------------------------------------------------------------------------------------------------------------------- void VLayoutPiecePath::SetPenStyle(const Qt::PenStyle &penStyle) { d->m_penStyle = penStyle; }