/************************************************************************ ** ** @file vpointf.cpp ** @author Roman Telezhynskyi ** @date November 15, 2013 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013-2015 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vpointf.h" #include "vpointf_p.h" #include #include #include #include //--------------------------------------------------------------------------------------------------------------------- /** * @brief VPointF creat empty point */ VPointF::VPointF() :VGObject(GOType::Point, 0, Draw::Calculation), d(new VPointFData) {} //--------------------------------------------------------------------------------------------------------------------- VPointF::VPointF(const VPointF &point) :VGObject(point), d(point.d) {} //--------------------------------------------------------------------------------------------------------------------- VPointF::VPointF(const QPointF &point) :VGObject(VPointF()), d(new VPointFData(point)) {} //--------------------------------------------------------------------------------------------------------------------- /** * @brief VPointF create new point * @param x x coordinate * @param y y coordinate * @param name point label * @param mx offset name respect to x * @param my offset name respect to y */ VPointF::VPointF(qreal x, qreal y, const QString &name, qreal mx, qreal my, quint32 idObject, const Draw &mode) :VGObject(GOType::Point, idObject, mode), d(new VPointFData(x, y, mx, my)) { setName(name); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief VPointF create new point * @param point point * @param name point label * @param mx offset name respect to x * @param my offset name respect to y */ VPointF::VPointF(const QPointF &point, const QString &name, qreal mx, qreal my, quint32 idObject, const Draw &mode) :VGObject(GOType::Point, idObject, mode), d(new VPointFData(point, mx, my)) { setName(name); } //--------------------------------------------------------------------------------------------------------------------- VPointF::~VPointF() {} //--------------------------------------------------------------------------------------------------------------------- /** * @brief operator = assignment operator * @param point point * @return point */ VPointF &VPointF::operator =(const VPointF &point) { if ( &point == this ) { return *this; } VGObject::operator=(point); d = point.d; return *this; } //--------------------------------------------------------------------------------------------------------------------- VPointF::operator QPointF() const { return toQPointF(); } //--------------------------------------------------------------------------------------------------------------------- VPointF VPointF::Rotate(const QPointF &originPoint, qreal degrees, const QString &prefix) const { const QPointF p = RotatePF(originPoint, toQPointF(), degrees); return VPointF(p, name() + prefix, mx(), my()); } //--------------------------------------------------------------------------------------------------------------------- VPointF VPointF::Flip(const QLineF &axis, const QString &prefix) const { const QPointF p = FlipPF(axis, toQPointF()); return VPointF(p, name() + prefix, mx(), my()); } //--------------------------------------------------------------------------------------------------------------------- VPointF VPointF::Move(qreal length, qreal angle, const QString &prefix) const { const QPointF p = MovePF(toQPointF(), length, angle); return VPointF(p, name() + prefix, mx(), my()); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief mx return offset name respect to x * @return offset */ qreal VPointF::mx() const { return d->_mx; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief my return offset name respect to y * @return offset */ qreal VPointF::my() const { return d->_my; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief setMx set offset name respect to x * @param mx offset */ void VPointF::setMx(qreal mx) { d->_mx = mx; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief setMy set offset name respect to y * @param my offset */ void VPointF::setMy(qreal my) { d->_my = my; } //--------------------------------------------------------------------------------------------------------------------- QPointF VPointF::toQPointF() const { return QPointF(d->_x, d->_y); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief x return x coordinate * @return value */ qreal VPointF::x() const { return d->_x; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief setX set x coordinate * @param value x coordinate */ void VPointF::setX(const qreal &value) { d->_x = value; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief y return y coordinate * @return value */ qreal VPointF::y() const { return d->_y; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief setY set y coordinate * @param value y coordinate */ void VPointF::setY(const qreal &value) { d->_y = value; } //--------------------------------------------------------------------------------------------------------------------- bool VPointF::IsShowLabel() const { return d->m_showLabel; } //--------------------------------------------------------------------------------------------------------------------- void VPointF::SetShowLabel(bool hide) { d->m_showLabel = hide; } //--------------------------------------------------------------------------------------------------------------------- QPointF VPointF::RotatePF(const QPointF &originPoint, const QPointF &point, qreal degrees) { QLineF axis(originPoint, point); axis.setAngle(axis.angle() + degrees); return axis.p2(); } //--------------------------------------------------------------------------------------------------------------------- QPointF VPointF::FlipPF(const QLineF &axis, const QPointF &point) { const QTransform matrix = FlippingMatrix(axis); return matrix.map(point); } //--------------------------------------------------------------------------------------------------------------------- QPointF VPointF::MovePF(const QPointF &originPoint, qreal length, qreal angle) { QLineF line(originPoint.x(), originPoint.y(), originPoint.x() + length, originPoint.y()); line.setAngle(angle); return line.p2(); }