/************************************************************************ ** ** @file varc.cpp ** @author Roman Telezhynskyi ** @date November 15, 2013 ** ** @brief ** @copyright ** This source code is part of the Valentina project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013-2015 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "varc.h" #include #include #include "../vmisc/def.h" #include "../vmisc/vmath.h" #include "../ifc/ifcdef.h" #include "vabstractcurve.h" #include "varc_p.h" #include "vspline.h" //--------------------------------------------------------------------------------------------------------------------- /** * @brief VArc default constructor. */ VArc::VArc () : VAbstractArc(GOType::Arc), d (new VArcData) {} //--------------------------------------------------------------------------------------------------------------------- /** * @brief VArc constructor. * @param center center point. * @param radius arc radius. * @param f1 start angle (degree). * @param f2 end angle (degree). */ VArc::VArc (const VPointF ¢er, qreal radius, const QString &formulaRadius, qreal f1, const QString &formulaF1, qreal f2, const QString &formulaF2, quint32 idObject, Draw mode) : VAbstractArc(GOType::Arc, center, f1, formulaF1, f2, formulaF2, idObject, mode), d (new VArcData(radius, formulaRadius)) { CreateName(); } //--------------------------------------------------------------------------------------------------------------------- VArc::VArc(const VPointF ¢er, qreal radius, qreal f1, qreal f2) : VAbstractArc(GOType::Arc, center, f1, f2, NULL_ID, Draw::Calculation), d (new VArcData(radius)) { CreateName(); } //--------------------------------------------------------------------------------------------------------------------- VArc::VArc(qreal length, const QString &formulaLength, const VPointF ¢er, qreal radius, const QString &formulaRadius, qreal f1, const QString &formulaF1, quint32 idObject, Draw mode) : VAbstractArc(GOType::Arc, formulaLength, center, f1, formulaF1, idObject, mode), d (new VArcData(radius, formulaRadius)) { CreateName(); FindF2(length); } //--------------------------------------------------------------------------------------------------------------------- VArc::VArc(qreal length, const VPointF ¢er, qreal radius, qreal f1) : VAbstractArc(GOType::Arc, center, f1, NULL_ID, Draw::Calculation), d (new VArcData(radius)) { CreateName(); FindF2(length); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief VArc copy constructor * @param arc arc */ VArc::VArc(const VArc &arc) : VAbstractArc(arc), d (arc.d) {} //--------------------------------------------------------------------------------------------------------------------- /** * @brief operator = assignment operator * @param arc arc * @return arc */ VArc &VArc::operator =(const VArc &arc) { if ( &arc == this ) { return *this; } VAbstractArc::operator=(arc); d = arc.d; return *this; } //--------------------------------------------------------------------------------------------------------------------- VArc VArc::Rotate(const QPointF &originPoint, qreal degrees, const QString &prefix) const { const VPointF center = GetCenter().Rotate(originPoint, degrees); const QPointF p1 = VPointF::RotatePF(originPoint, GetP1(), degrees); const QPointF p2 = VPointF::RotatePF(originPoint, GetP2(), degrees); const qreal f1 = QLineF(static_cast(center), p1).angle(); const qreal f2 = QLineF(static_cast(center), p2).angle(); VArc arc(center, GetRadius(), f1, f2); arc.setName(name() + prefix); arc.SetColor(GetColor()); arc.SetPenStyle(GetPenStyle()); arc.SetFlipped(IsFlipped()); arc.SetApproximationScale(GetApproximationScale()); return arc; } //--------------------------------------------------------------------------------------------------------------------- VArc VArc::Flip(const QLineF &axis, const QString &prefix) const { const VPointF center = GetCenter().Flip(axis); const QPointF p1 = VPointF::FlipPF(axis, GetP1()); const QPointF p2 = VPointF::FlipPF(axis, GetP2()); const qreal f1 = QLineF(static_cast(center), p1).angle(); const qreal f2 = QLineF(static_cast(center), p2).angle(); VArc arc(center, GetRadius(), f1, f2); arc.setName(name() + prefix); arc.SetColor(GetColor()); arc.SetPenStyle(GetPenStyle()); arc.SetFlipped(not IsFlipped()); arc.SetApproximationScale(GetApproximationScale()); return arc; } //--------------------------------------------------------------------------------------------------------------------- VArc VArc::Move(qreal length, qreal angle, const QString &prefix) const { const VPointF center = GetCenter().Move(length, angle); const QPointF p1 = VPointF::MovePF(GetP1(), length, angle); const QPointF p2 = VPointF::MovePF(GetP2(), length, angle); const qreal f1 = QLineF(static_cast(center), p1).angle(); const qreal f2 = QLineF(static_cast(center), p2).angle(); VArc arc(center, GetRadius(), f1, f2); arc.setName(name() + prefix); arc.SetColor(GetColor()); arc.SetPenStyle(GetPenStyle()); arc.SetFlipped(IsFlipped()); arc.SetApproximationScale(GetApproximationScale()); return arc; } //--------------------------------------------------------------------------------------------------------------------- VArc::~VArc() {} //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetLength return arc length. * @return length. */ qreal VArc::GetLength() const { qreal length = d->radius * qDegreesToRadians(AngleArc()); if (IsFlipped()) { length *= -1; } return length; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetP1 return point associated with start angle. * @return point. */ QPointF VArc::GetP1() const { QPointF p1 ( GetCenter().x () + d->radius, GetCenter().y () ); QLineF centerP1(static_cast(GetCenter()), p1); centerP1.setAngle(GetStartAngle()); return centerP1.p2(); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetP2 return point associated with end angle. * @return точку point. */ QPointF VArc::GetP2 () const { QPointF p2 ( GetCenter().x () + d->radius, GetCenter().y () ); QLineF centerP2(static_cast(GetCenter()), p2); centerP2.setAngle(GetEndAngle()); return centerP2.p2(); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetPoints return list of points needed for drawing arc. * @return list of points */ QVector VArc::GetPoints() const { QVector points; QVector sectionAngle; QPointF pStart = IsFlipped() ? GetP2() : GetP1(); { qreal angle = AngleArc(); if (qFuzzyIsNull(angle)) { points.append(pStart); return points; } if (angle > 360 || angle < 0) {// Filter incorect value QLineF dummy(0,0, 100, 0); dummy.setAngle(angle); angle = dummy.angle(); } const qreal angleInterpolation = 45; //degree const int sections = qFloor(angle / angleInterpolation); for (int i = 0; i < sections; ++i) { sectionAngle.append(angleInterpolation); } const qreal tail = angle - sections * angleInterpolation; if (tail > 0) { sectionAngle.append(tail); } } for (int i = 0; i < sectionAngle.size(); ++i) { const qreal lDistance = GetRadius() * 4.0/3.0 * qTan(qDegreesToRadians(sectionAngle.at(i)) * 0.25); const QPointF center = static_cast(GetCenter()); QLineF lineP1P2(pStart, center); lineP1P2.setAngle(lineP1P2.angle() - 90.0); lineP1P2.setLength(lDistance); QLineF lineP4P3(center, pStart); lineP4P3.setAngle(lineP4P3.angle() + sectionAngle.at(i)); lineP4P3.setLength(GetRadius());//in case of computing error lineP4P3 = QLineF(lineP4P3.p2(), center); lineP4P3.setAngle(lineP4P3.angle() + 90.0); lineP4P3.setLength(lDistance); VSpline spl(VPointF(pStart), lineP1P2.p2(), lineP4P3.p2(), VPointF(lineP4P3.p1()), 1.0); spl.SetApproximationScale(GetApproximationScale()); QVector splPoints = spl.GetPoints(); if (not splPoints.isEmpty() && i != sectionAngle.size() - 1) { splPoints.removeLast(); } points << splPoints; pStart = lineP4P3.p1(); } return IsFlipped() ? VGObject::GetReversePoints(points) : points; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief CutArc cut arc into two arcs. * @param length length first arc. * @param arc1 first arc. * @param arc2 second arc. * @return point cutting */ QPointF VArc::CutArc(qreal length, VArc &arc1, VArc &arc2) const { //Always need return two arcs, so we must correct wrong length. const qreal fullLength = GetLength(); if (qAbs(fullLength) < ToPixel(2, Unit::Mm)) { arc1 = VArc(); arc2 = VArc(); return QPointF(); } QLineF line(static_cast(GetCenter()), GetP1()); if (not IsFlipped()) { if (length < 0) { length = fullLength + length; } length = qBound(ToPixel(1, Unit::Mm), length, fullLength - ToPixel(1, Unit::Mm)); line.setAngle(line.angle() + qRadiansToDegrees(length/d->radius)); } else { if (length > 0) { length = fullLength + length; } length = qBound(fullLength + ToPixel(1, Unit::Mm), length, ToPixel(-1, Unit::Mm)); line.setAngle(line.angle() - qRadiansToDegrees(qAbs(length)/d->radius)); } arc1 = VArc (GetCenter(), d->radius, d->formulaRadius, GetStartAngle(), GetFormulaF1(), line.angle(), QString().setNum(line.angle()), getIdObject(), getMode()); arc1.SetApproximationScale(GetApproximationScale()); arc1.SetFlipped(IsFlipped()); arc2 = VArc (GetCenter(), d->radius, d->formulaRadius, line.angle(), QString().setNum(line.angle()), GetEndAngle(), GetFormulaF2(), getIdObject(), getMode()); arc2.SetApproximationScale(GetApproximationScale()); arc2.SetFlipped(IsFlipped()); return line.p2(); } //--------------------------------------------------------------------------------------------------------------------- QPointF VArc::CutArc(qreal length) const { VArc arc1; VArc arc2; return this->CutArc(length, arc1, arc2); } //--------------------------------------------------------------------------------------------------------------------- void VArc::CreateName() { QString name = ARC_ + QString("%1").arg(this->GetCenter().name()); if (VAbstractCurve::id() != NULL_ID) { name += QString("_%1").arg(VAbstractCurve::id()); } if (GetDuplicate() > 0) { name += QString("_%1").arg(GetDuplicate()); } setName(name); } //--------------------------------------------------------------------------------------------------------------------- void VArc::FindF2(qreal length) { SetFlipped(length < 0); if (length >= MaxLength()) { length = MaxLength(); } qreal arcAngle = qAbs(qRadiansToDegrees(length/d->radius)); if (IsFlipped()) { arcAngle = arcAngle * -1; } QLineF startAngle(0, 0, 100, 0); startAngle.setAngle(GetStartAngle() + arcAngle);// We use QLineF just because it is easy way correct angle value SetFormulaF2(QString().number(startAngle.angle()), startAngle.angle()); } //--------------------------------------------------------------------------------------------------------------------- qreal VArc::MaxLength() const { return M_2PI*d->radius; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetRadius return arc radius. * @return radius. */ QString VArc::GetFormulaRadius() const { return d->formulaRadius; } //--------------------------------------------------------------------------------------------------------------------- void VArc::SetFormulaRadius(const QString &formula, qreal value) { d->formulaRadius = formula; d->radius = value; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief GetRadius return formula for radius. * @return string with formula. */ qreal VArc::GetRadius() const { return d->radius; }