/************************************************************************ ** ** @file ** @author Roman Telezhynskyi ** @date 3 11, 2016 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2016 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vpiece.h" #include "vpiece_p.h" #include "../vgeometry/vpointf.h" #include "../vgeometry/vabstractcurve.h" #include "vcontainer.h" #include #include #include //--------------------------------------------------------------------------------------------------------------------- VPiece::VPiece() : VAbstractPiece(), d(new VPieceData) {} //--------------------------------------------------------------------------------------------------------------------- VPiece::VPiece(const VPiece &piece) : VAbstractPiece(piece), d (piece.d) {} //--------------------------------------------------------------------------------------------------------------------- VPiece &VPiece::operator=(const VPiece &piece) { if ( &piece == this ) { return *this; } VAbstractPiece::operator=(piece); d = piece.d; return *this; } //--------------------------------------------------------------------------------------------------------------------- VPiece::~VPiece() {} //--------------------------------------------------------------------------------------------------------------------- /** * @brief append append in the end of list node. * @param node new node. */ void VPiece::Append(const VPieceNode &node) { d->m_nodes.append(node); } //--------------------------------------------------------------------------------------------------------------------- /** @brief Clear detail full clear. */ void VPiece::Clear() { ClearNodes(); } //--------------------------------------------------------------------------------------------------------------------- /** @brief ClearNodes clear list of nodes. */ void VPiece::ClearNodes() { d->m_nodes.clear(); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief CountNode return count nodes. * @return count. */ qint32 VPiece::CountNodes() const { return d->m_nodes.size(); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief operator [] find node by index in list. * @param indx index node in list. * @return node */ VPieceNode &VPiece::operator [](int indx) { return d->m_nodes[indx]; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief at find node by index in list. * @param indx index node in list. * @return const node. */ const VPieceNode &VPiece::at(int indx) const { return d->m_nodes.at(indx); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief getNodes return list of nodes. * @return list of nodes. */ QVector VPiece::GetNodes() const { return d->m_nodes; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief setNodes set list of nodes * @param value list of nodes */ // cppcheck-suppress unusedFunction void VPiece::SetNodes(const QVector &nodes) { d->m_nodes = nodes; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::MainPathPoints(const VContainer *data) const { QVector points; for (int i = 0; i < CountNodes(); ++i) { switch (at(i).GetTypeTool()) { case (Tool::NodePoint): { const QSharedPointer point = data->GeometricObject(at(i).GetId()); points.append(*point); } break; case (Tool::NodeArc): case (Tool::NodeSpline): case (Tool::NodeSplinePath): { const QSharedPointer curve = data->GeometricObject(at(i).GetId()); const QPointF begin = StartSegment(data, i, at(i).GetReverse()); const QPointF end = EndSegment(data, i, at(i).GetReverse()); points << curve->GetSegmentPoints(begin, end, at(i).GetReverse()); } break; default: qDebug()<<"Get wrong tool type. Ignore."<< static_cast(at(i).GetTypeTool()); break; } } points = CheckLoops(CorrectEquidistantPoints(points));//A path can contains loops return points; } //--------------------------------------------------------------------------------------------------------------------- QVector VPiece::MainPathNodePoints(const VContainer *data) const { QVector points; for (int i = 0; i < CountNodes(); ++i) { switch (at(i).GetTypeTool()) { case Tool::NodePoint: { const QSharedPointer point = data->GeometricObject(at(i).GetId()); points.append(*point); } break; case Tool::NodeArc: case Tool::NodeSpline: case Tool::NodeSplinePath: default: break; } } return points; } //--------------------------------------------------------------------------------------------------------------------- QPainterPath VPiece::MainPathPath(const VContainer *data) const { const QVector points = MainPathPoints(data); QPainterPath path; if (not points.isEmpty()) { path.moveTo(points[0]); for (qint32 i = 1; i < points.count(); ++i) { path.lineTo(points.at(i)); } path.lineTo(points.at(0)); path.setFillRule(Qt::WindingFill); } return path; } //--------------------------------------------------------------------------------------------------------------------- qreal VPiece::GetMx() const { return d->m_mx; } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetMx(qreal value) { d->m_mx = value; } //--------------------------------------------------------------------------------------------------------------------- qreal VPiece::GetMy() const { return d->m_my; } //--------------------------------------------------------------------------------------------------------------------- void VPiece::SetMy(qreal value) { d->m_my = value; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief Missing find missing nodes in detail. When we deleted object in detail and return this detail need * understand, what nodes need make invisible. * @param det changed detail. * @return list with missing nodes. */ QVector VPiece::Missing(const VPiece &det) const { if (d->m_nodes.size() == det.CountNodes()) //-V807 { return QVector(); } QSet set1; for (qint32 i = 0; i < d->m_nodes.size(); ++i) { set1.insert(d->m_nodes.at(i).GetId()); } QSet set2; for (qint32 j = 0; j < det.CountNodes(); ++j) { set2.insert(det.at(j).GetId()); } const QList set3 = set1.subtract(set2).toList(); QVector nodes; for (qint32 i = 0; i < set3.size(); ++i) { const int index = indexOfNode(d->m_nodes, set3.at(i)); if (index != -1) { nodes.append(d->m_nodes.at(index)); } } return nodes; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief indexOfNode return index in list node using id object. * @param id object (arc, point, spline, splinePath) id. * @return index in list or -1 id can't find. */ int VPiece::indexOfNode(const quint32 &id) const { return indexOfNode(d->m_nodes, id); } //--------------------------------------------------------------------------------------------------------------------- QPointF VPiece::StartSegment(const VContainer *data, const int &i, bool reverse) const { if (i < 0 && i > CountNodes()-1) { return QPointF(); } const QSharedPointer curve = data->GeometricObject(at(i).GetId()); QVector points = curve->GetPoints(); if (reverse) { points = VGObject::GetReversePoints(points); } QPointF begin = points.first(); if (CountNodes() > 1) { if (i == 0) { if (at(CountNodes()-1).GetTypeTool() == Tool::NodePoint) { begin = *data->GeometricObject(at(CountNodes()-1).GetId()); } } else { if (at(i-1).GetTypeTool() == Tool::NodePoint) { begin = *data->GeometricObject(at(i-1).GetId()); } } } return begin; } //--------------------------------------------------------------------------------------------------------------------- QPointF VPiece::EndSegment(const VContainer *data, const int &i, bool reverse) const { if (i < 0 && i > CountNodes()-1) { return QPointF(); } const QSharedPointer curve = data->GeometricObject(at(i).GetId()); QVector points = curve->GetPoints(); if (reverse) { points = VGObject::GetReversePoints(points); } QPointF end = points.last(); if (CountNodes() > 2) { if (i == CountNodes() - 1) { if (at(0).GetTypeTool() == Tool::NodePoint) { end = *data->GeometricObject(at(0).GetId()); } } else { if (at(i+1).GetTypeTool() == Tool::NodePoint) { end = *data->GeometricObject(at(i+1).GetId()); } } } return end; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief indexOfNode return index in list node using id object. * @param list list nodes detail. * @param id object (arc, point, spline, splinePath) id. * @return index in list or -1 id can't find. */ int VPiece::indexOfNode(const QVector &list, quint32 id) { for (int i = 0; i < list.size(); ++i) { if (list.at(i).GetId() == id) { return i; } } qDebug()<<"Can't find node."; return -1; }