/************************************************************************ ** ** @file vsplinepoint.cpp ** @author Roman Telezhynskyi ** @date November 15, 2013 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vsplinepoint.h" #include //--------------------------------------------------------------------------------------------------------------------- /** * @brief VSplinePoint default constructor. */ VSplinePoint::VSplinePoint() :pSpline(VPointF()), angle1(0), angle2(180), kAsm1(1), kAsm2(1) {} //--------------------------------------------------------------------------------------------------------------------- /** * @brief VSplinePoint constructor. * @param pSpline spline point. * @param kAsm1 coefficient of length first control line. * @param angle1 first angle control line. * @param kAsm2 coefficient of length second control line. * @param angle2 second angle control line. */ VSplinePoint::VSplinePoint(VPointF pSpline, qreal kAsm1, qreal angle1, qreal kAsm2, qreal angle2) :pSpline(pSpline), angle1(0), angle2(180), kAsm1(kAsm1), kAsm2(kAsm2) { if (qFuzzyCompare(qAbs(angle1-angle2), 180) == false) { qDebug()<<"angle1 and angle2 are not equal."; } SetAngle2(angle2); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief VSplinePoint copy constructor * @param point point */ VSplinePoint::VSplinePoint(const VSplinePoint &point) :pSpline(point.P()), angle1(point.Angle1()), angle2(point.Angle2()), kAsm1(point.KAsm1()), kAsm2(point.KAsm2()) {} //--------------------------------------------------------------------------------------------------------------------- VSplinePoint &VSplinePoint::operator=(const VSplinePoint &point) { this->pSpline = point.P(); this->angle1 = point.Angle1(); this->angle2 = point.Angle2(); this->kAsm1 = point.KAsm1(); this->kAsm2 = point.KAsm2(); return *this; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief SetAngle1 set first angle of spline. * @param value angle. */ void VSplinePoint::SetAngle1(const qreal &value) { QLineF line(0, 0, 100, 0); line.setAngle(value); angle1 = line.angle(); line.setAngle(value+180); angle2 = line.angle(); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief SetAngle2 set second angle of spline. * @param value angle. */ void VSplinePoint::SetAngle2(const qreal &value) { QLineF line(0, 0, 100, 0); line.setAngle(value); angle2 = line.angle(); line.setAngle(value-180); angle1 = line.angle(); }