/**************************************************************************** ** ** Copyright (C) 2013 Valentina project All Rights Reserved. ** ** This file is part of Valentina. ** ** Tox is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Tox is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** ****************************************************************************/ #ifndef DIALOGBISECTOR_H #define DIALOGBISECTOR_H #include "dialogtool.h" #include #include #include #include "options.h" #include "container/vcontainer.h" #include "container/calculator.h" namespace Ui { class DialogBisector; } class DialogBisector : public DialogTool { Q_OBJECT public: explicit DialogBisector(const VContainer *data, Draw::Mode mode = Draw::Calculation, QWidget *parent = 0); ~DialogBisector(); QString getPointName() const; void setPointName(const QString &value); QString getTypeLine() const; void setTypeLine(const QString &value); QString getFormula() const; void setFormula(const QString &value); qint64 getFirstPointId() const; void setFirstPointId(const qint64 &value, const qint64 &id); qint64 getSecondPointId() const; void setSecondPointId(const qint64 &value, const qint64 &id); qint64 getThirdPointId() const; void setThirdPointId(const qint64 &value, const qint64 &id); public slots: virtual void ChoosedObject(qint64 id, Scene::Type type); virtual void DialogAccepted(); private: Ui::DialogBisector *ui; qint32 number; QString pointName; QString typeLine; QString formula; qint64 firstPointId; qint64 secondPointId; qint64 thirdPointId; DialogBisector(const DialogBisector &dialog); const DialogBisector &operator=(const DialogBisector& dialog); }; #endif // DIALOGBISECTOR_H