/************************************************************************ ** ** @file dialogcubicbezierpath.cpp ** @author Roman Telezhynskyi ** @date 18 3, 2016 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2016 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "dialogcubicbezierpath.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../../visualization/path/vistoolcubicbezierpath.h" #include "../../visualization/visualization.h" #include "../ifc/ifcdef.h" #include "../vmisc/vabstractapplication.h" #include "../vpatterndb/vcontainer.h" #include "../vwidgets/vabstractmainwindow.h" #include "dialogtool.h" #include "ui_dialogcubicbezierpath.h" class QWidget; #if QT_VERSION < QT_VERSION_CHECK(5, 1, 0) # include "../vmisc/vmath.h" #else #endif //--------------------------------------------------------------------------------------------------------------------- DialogCubicBezierPath::DialogCubicBezierPath(const VContainer *data, const quint32 &toolId, QWidget *parent) : DialogTool(data, toolId, parent), ui(new Ui::DialogCubicBezierPath), path(), newDuplicate(-1) { ui->setupUi(this); InitOkCancelApply(ui); bOk->setEnabled(false); FillComboBoxPoints(ui->comboBoxPoint); FillComboBoxLineColors(ui->comboBoxColor); connect(ui->listWidget, &QListWidget::currentRowChanged, this, &DialogCubicBezierPath::PointChanged); connect(ui->comboBoxPoint, static_cast(&QComboBox::currentIndexChanged), this, &DialogCubicBezierPath::currentPointChanged); vis = new VisToolCubicBezierPath(data); } //--------------------------------------------------------------------------------------------------------------------- DialogCubicBezierPath::~DialogCubicBezierPath() { delete ui; } //--------------------------------------------------------------------------------------------------------------------- VCubicBezierPath DialogCubicBezierPath::GetPath() const { return path; } //--------------------------------------------------------------------------------------------------------------------- void DialogCubicBezierPath::SetPath(const VCubicBezierPath &value) { this->path = value; ui->listWidget->blockSignals(true); ui->listWidget->clear(); for (qint32 i = 0; i < path.CountPoints(); ++i) { NewItem(path.at(i)); } ui->listWidget->setFocus(Qt::OtherFocusReason); ui->lineEditSplPathName->setText(path.name()); auto visPath = qobject_cast(vis); SCASSERT(visPath != nullptr); visPath->setPath(path); ui->listWidget->blockSignals(false); if (ui->listWidget->count() > 0) { ui->listWidget->setCurrentRow(0); } } //--------------------------------------------------------------------------------------------------------------------- QString DialogCubicBezierPath::GetColor() const { return GetComboBoxCurrentData(ui->comboBoxColor); } //--------------------------------------------------------------------------------------------------------------------- void DialogCubicBezierPath::SetColor(const QString &value) { ChangeCurrentData(ui->comboBoxColor, value); } //--------------------------------------------------------------------------------------------------------------------- void DialogCubicBezierPath::ChosenObject(quint32 id, const SceneObject &type) { if (type == SceneObject::Point) { if (AllPathBackboneIds().contains(id)) { return; } const auto point = data->GeometricObject(id); NewItem(*point); SavePath(); auto visPath = qobject_cast(vis); SCASSERT(visPath != nullptr); visPath->setPath(path); if (path.CountPoints() == 1) { visPath->VisualMode(NULL_ID); VAbstractMainWindow *window = qobject_cast(qApp->getMainWindow()); SCASSERT(window != nullptr); connect(visPath, &VisToolCubicBezierPath::ToolTip, window, &VAbstractMainWindow::ShowToolTip); } else { visPath->RefreshGeometry(); } } } //--------------------------------------------------------------------------------------------------------------------- void DialogCubicBezierPath::ShowDialog(bool click) { if (click == false) { const int size = path.CountPoints(); if (size >= 7) { if (size - VCubicBezierPath::SubSplPointsCount(path.CountSubSpl()) == 0) {// Accept only if all subpaths are completed emit ToolTip(""); if (not data->IsUnique(path.name())) { path.SetDuplicate(DNumber(path.name())); } DialogAccepted(); } } } } //--------------------------------------------------------------------------------------------------------------------- void DialogCubicBezierPath::ShowVisualization() { AddVisualization(); } //--------------------------------------------------------------------------------------------------------------------- void DialogCubicBezierPath::SaveData() { const quint32 d = path.GetDuplicate();//Save previous value SavePath(); newDuplicate <= -1 ? path.SetDuplicate(d) : path.SetDuplicate(static_cast(newDuplicate)); auto visPath = qobject_cast(vis); SCASSERT(visPath != nullptr); visPath->setPath(path); visPath->SetMode(Mode::Show); visPath->RefreshGeometry(); } //--------------------------------------------------------------------------------------------------------------------- void DialogCubicBezierPath::PointChanged(int row) { if (ui->listWidget->count() == 0) { return; } const auto p = qvariant_cast(ui->listWidget->item(row)->data(Qt::UserRole)); DataPoint(p); } //--------------------------------------------------------------------------------------------------------------------- void DialogCubicBezierPath::currentPointChanged(int index) { const quint32 id = qvariant_cast(ui->comboBoxPoint->itemData(index)); QListWidgetItem *item = ui->listWidget->item( ui->listWidget->currentRow() ); const auto point = data->GeometricObject(id); DataPoint(*point); item->setData(Qt::UserRole, QVariant::fromValue(*point)); QColor color = okColor; if (not IsPathValid()) { flagError = false; color = errorColor; ui->lineEditSplPathName->setText(tr("Invalid spline path")); } else { flagError = true; color = okColor; auto first = qvariant_cast(ui->listWidget->item(0)->data(Qt::UserRole)); auto last = qvariant_cast(ui->listWidget->item(ui->listWidget->count()-1)->data(Qt::UserRole)); if (first.id() == path.at(0).id() && last.id() == path.at(path.CountPoints()-1).id()) { newDuplicate = -1; ui->lineEditSplPathName->setText(path.name()); } else { VCubicBezierPath newPath = ExtractPath(); if (not data->IsUnique(newPath.name())) { newDuplicate = static_cast(DNumber(newPath.name())); newPath.SetDuplicate(static_cast(newDuplicate)); } ui->lineEditSplPathName->setText(newPath.name()); } } ChangeColor(ui->labelName, color); ChangeColor(ui->labelPoint, color); CheckState(); } //--------------------------------------------------------------------------------------------------------------------- void DialogCubicBezierPath::NewItem(const VPointF &point) { auto item = new QListWidgetItem(point.name()); item->setFont(QFont("Times", 12, QFont::Bold)); item->setData(Qt::UserRole, QVariant::fromValue(point)); ui->listWidget->addItem(item); ui->listWidget->setCurrentItem(item); if (ui->listWidget->count() >= 7) { bOk = ui->buttonBox->button(QDialogButtonBox::Ok); bOk->setEnabled(true); } DataPoint(point); } //--------------------------------------------------------------------------------------------------------------------- void DialogCubicBezierPath::DataPoint(const VPointF &p) { ui->comboBoxPoint->blockSignals(true); ChangeCurrentData(ui->comboBoxPoint, p.id()); ui->comboBoxPoint->blockSignals(false); } //--------------------------------------------------------------------------------------------------------------------- void DialogCubicBezierPath::SavePath() { path.Clear(); path = ExtractPath(); } //--------------------------------------------------------------------------------------------------------------------- QSet DialogCubicBezierPath::AllPathBackboneIds() const { QVector points; for (qint32 i = 0; i < ui->listWidget->count(); ++i) { points.append(qvariant_cast(ui->listWidget->item(i)->data(Qt::UserRole)).id()); } QSet ids; const qint32 count = VCubicBezierPath::CountSubSpl(points.size());// Count subpaths for (qint32 i = 1; i <= count; ++i) { const qint32 base = VCubicBezierPath::SubSplOffset(i); ids.insert(points.at(base));// The first subpath's point ids.insert(points.at(base + 3));// The last subpath's point } return ids; } //--------------------------------------------------------------------------------------------------------------------- bool DialogCubicBezierPath::IsPathValid() const { if (path.CountPoints() < 7) { return false; } return (AllPathBackboneIds().size() == path.CountSubSpl() + 1); } //--------------------------------------------------------------------------------------------------------------------- VCubicBezierPath DialogCubicBezierPath::ExtractPath() const { QVector points; for (qint32 i = 0; i < ui->listWidget->count(); ++i) { points.append(qvariant_cast(ui->listWidget->item(i)->data(Qt::UserRole))); } return VCubicBezierPath(points); }