/************************************************************************ ** ** @file vellipticalarc.h ** @author Valentina Zhuravska ** @date February 1, 2016 ** ** @brief ** @copyright ** This source code is part of the Valentina project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013-2015 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #ifndef VELLIPTICALARC_H #define VELLIPTICALARC_H #include #include #include #include #include #include #include #include #include "vabstractarc.h" #include "vgeometrydef.h" #include "vpointf.h" class VEllipticalArcData; class VEllipticalArc : public VAbstractArc { Q_DECLARE_TR_FUNCTIONS(VEllipticalArc) public: VEllipticalArc(); VEllipticalArc (const VPointF ¢er, qreal radius1, qreal radius2, const QString &formulaRadius1, const QString &formulaRadius2, qreal f1, const QString &formulaF1, qreal f2, const QString &formulaF2, qreal rotationAngle, const QString &formulaRotationAngle, quint32 idObject = 0, Draw mode = Draw::Calculation); VEllipticalArc (const VPointF ¢er, qreal radius1, qreal radius2, qreal f1, qreal f2, qreal rotationAngle); VEllipticalArc (qreal length, const QString &formulaLength, const VPointF ¢er, qreal radius1, qreal radius2, const QString &formulaRadius1, const QString &formulaRadius2, qreal f1, const QString &formulaF1, qreal rotationAngle, const QString &formulaRotationAngle, quint32 idObject = 0, Draw mode = Draw::Calculation); VEllipticalArc (qreal length, const VPointF ¢er, qreal radius1, qreal radius2, qreal f1, qreal rotationAngle); VEllipticalArc(const VEllipticalArc &arc); VEllipticalArc Rotate(QPointF originPoint, qreal degrees, const QString &prefix = QString()) const; VEllipticalArc Flip(const QLineF &axis, const QString &prefix = QString()) const; VEllipticalArc Move(qreal length, qreal angle, const QString &prefix = QString()) const; virtual ~VEllipticalArc() override; VEllipticalArc& operator= (const VEllipticalArc &arc); #ifdef Q_COMPILER_RVALUE_REFS VEllipticalArc(const VEllipticalArc &&arc) Q_DECL_NOTHROW; VEllipticalArc &operator=(VEllipticalArc &&arc) Q_DECL_NOTHROW; #endif QString GetFormulaRotationAngle () const; void SetFormulaRotationAngle (const QString &formula, qreal value); qreal GetRotationAngle() const; QString GetFormulaRadius1 () const; void SetFormulaRadius1 (const QString &formula, qreal value); qreal GetRadius1 () const; QString GetFormulaRadius2 () const; void SetFormulaRadius2 (const QString &formula, qreal value); qreal GetRadius2 () const; virtual qreal GetLength () const override; QPointF GetP1() const; QPointF GetP2() const; QTransform GetTransform() const; void SetTransform(const QTransform &matrix, bool combine = false); virtual VPointF GetCenter () const override; virtual QVector GetPoints () const override; virtual qreal GetStartAngle () const override; virtual qreal GetEndAngle () const override; QPointF CutArc (const qreal &length, VEllipticalArc &arc1, VEllipticalArc &arc2) const; QPointF CutArc (const qreal &length) const; static qreal OptimizeAngle(qreal angle); protected: virtual void CreateName() override; virtual void FindF2(qreal length) override; private: QSharedDataPointer d; qreal MaxLength() const; QPointF GetP(qreal angle) const; }; Q_DECLARE_METATYPE(VEllipticalArc) Q_DECLARE_TYPEINFO(VEllipticalArc, Q_MOVABLE_TYPE); //--------------------------------------------------------------------------------------------------------------------- inline qreal VEllipticalArc::OptimizeAngle(qreal angle) { return angle - 360.*qFloor(angle/360.); } #endif // VELLIPTICALARC_H