/************************************************************************ ** ** @file ** @author Roman Telezhynskyi ** @date 3 11, 2016 ** ** @brief ** @copyright ** This source code is part of the Valentina project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2016 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #ifndef VABSTRACTPIECE_H #define VABSTRACTPIECE_H #include #include #include #include #include "../vmisc/diagnostic.h" #include "../vmisc/def.h" #include "../vgeometry/vgobject.h" template class QVector; class VAbstractPieceData; QT_WARNING_PUSH QT_WARNING_DISABLE_GCC("-Weffc++") QT_WARNING_DISABLE_GCC("-Wnon-virtual-dtor") /** * @brief The VSAPoint class seam allowance point */ class VSAPoint : public QPointF { public: Q_DECL_CONSTEXPR VSAPoint(); Q_DECL_CONSTEXPR VSAPoint(qreal xpos, qreal ypos); Q_DECL_CONSTEXPR explicit VSAPoint(const QPointF &p); Q_DECL_CONSTEXPR qreal GetSABefore() const; qreal GetSABefore(qreal width) const; void SetSABefore(qreal value); Q_DECL_CONSTEXPR qreal GetSAAfter() const; qreal GetSAAfter(qreal width) const; void SetSAAfter(qreal value); Q_DECL_CONSTEXPR PieceNodeAngle GetAngleType() const; void SetAngleType(PieceNodeAngle value); private: qreal m_before; qreal m_after; PieceNodeAngle m_angle; }; Q_DECLARE_METATYPE(VSAPoint) Q_DECLARE_TYPEINFO(VSAPoint, Q_MOVABLE_TYPE); //--------------------------------------------------------------------------------------------------------------------- Q_DECL_CONSTEXPR inline VSAPoint::VSAPoint() : QPointF(), m_before(-1), m_after(-1), m_angle(PieceNodeAngle::ByLength) {} //--------------------------------------------------------------------------------------------------------------------- Q_DECL_CONSTEXPR inline VSAPoint::VSAPoint(qreal xpos, qreal ypos) : QPointF(xpos, ypos), m_before(-1), m_after(-1), m_angle(PieceNodeAngle::ByLength) {} //--------------------------------------------------------------------------------------------------------------------- Q_DECL_CONSTEXPR inline VSAPoint::VSAPoint(const QPointF &p) : QPointF(p), m_before(-1), m_after(-1), m_angle(PieceNodeAngle::ByLength) {} //--------------------------------------------------------------------------------------------------------------------- Q_DECL_CONSTEXPR inline qreal VSAPoint::GetSABefore() const { return m_before; } //--------------------------------------------------------------------------------------------------------------------- inline void VSAPoint::SetSABefore(qreal value) { value < 0 ? m_before = -1 : m_before = value; } //--------------------------------------------------------------------------------------------------------------------- Q_DECL_CONSTEXPR inline qreal VSAPoint::GetSAAfter() const { return m_after; } //--------------------------------------------------------------------------------------------------------------------- inline void VSAPoint::SetSAAfter(qreal value) { value < 0 ? m_after = -1 : m_after = value; } //--------------------------------------------------------------------------------------------------------------------- Q_DECL_CONSTEXPR inline PieceNodeAngle VSAPoint::GetAngleType() const { return m_angle; } //--------------------------------------------------------------------------------------------------------------------- inline void VSAPoint::SetAngleType(PieceNodeAngle value) { m_angle = value; } QT_WARNING_POP class VAbstractPiece { public: VAbstractPiece(); VAbstractPiece(const VAbstractPiece &piece); virtual ~VAbstractPiece(); VAbstractPiece &operator=(const VAbstractPiece &piece); #ifdef Q_COMPILER_RVALUE_REFS VAbstractPiece &operator=(VAbstractPiece &&piece) Q_DECL_NOTHROW { Swap(piece); return *this; } #endif void Swap(VAbstractPiece &piece) Q_DECL_NOTHROW { std::swap(d, piece.d); } QString GetName() const; void SetName(const QString &value); bool IsForbidFlipping() const; void SetForbidFlipping(bool value); bool IsSeamAllowance() const; void SetSeamAllowance(bool value); bool IsSeamAllowanceBuiltIn() const; void SetSeamAllowanceBuiltIn(bool value); bool IsHideMainPath() const; void SetHideMainPath(bool value); qreal GetSAWidth() const; void SetSAWidth(qreal value); qreal GetMx() const; void SetMx(qreal value); qreal GetMy() const; void SetMy(qreal value); static QVector Equidistant(const QVector &points, qreal width); static qreal SumTrapezoids(const QVector &points); static QVector CheckLoops(const QVector &points); static QVector EkvPoint(const VSAPoint &p1Line1, const VSAPoint &p2Line1, const VSAPoint &p1Line2, const VSAPoint &p2Line2, qreal width); static QLineF ParallelLine(const VSAPoint &p1, const VSAPoint &p2, qreal width); template static QVector CorrectEquidistantPoints(const QVector &points, bool removeFirstAndLast = true); protected: template static QVector RemoveDublicates(const QVector &points, bool removeFirstAndLast = true); static qreal MaxLocalSA(const VSAPoint &p, qreal width); static bool IsEkvPointOnLine(const QPointF &iPoint, const QPointF &prevPoint, const QPointF &nextPoint); static bool IsEkvPointOnLine(const VSAPoint &iPoint, const VSAPoint &prevPoint, const VSAPoint &nextPoint); private: QSharedDataPointer d; static bool CheckIntersection(const QVector &points, int i, int iNext, int j, int jNext, const QPointF &crossPoint); static bool ParallelCrossPoint(const QLineF &line1, const QLineF &line2, QPointF &point); static bool Crossing(const QVector &sub1, const QVector &sub2); static QVector SubPath(const QVector &path, int startIndex, int endIndex); static Q_DECL_CONSTEXPR qreal PointPosition(const QPointF &p, const QLineF &line); static QVector AngleByLength(const QPointF &p2, const QPointF &sp1, const QPointF &sp2, const QPointF &sp3, qreal width); static QVector AngleByIntersection(const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &sp1, const QPointF &sp2, const QPointF &sp3, qreal width); static QVector AngleByFirstSymmetry(const QPointF &p1, const QPointF &p2, const QPointF &sp1, const QPointF &sp2, const QPointF &sp3, qreal width); static QVector AngleBySecondSymmetry(const QPointF &p2, const QPointF &p3, const QPointF &sp1, const QPointF &sp2, const QPointF &sp3, qreal width); static QVector AngleByFirstRightAngle(const QPointF &p1, const QPointF &p2, const QPointF &sp1, const QPointF &sp2, const QPointF &sp3, qreal width); static QVector AngleBySecondRightAngle(const QPointF &p2, const QPointF &p3, const QPointF &sp1, const QPointF &sp2, const QPointF &sp3, qreal width); static QLineF ParallelLine(const QPointF &p1, const QPointF &p2, qreal width); static QPointF SingleParallelPoint(const QPointF &p1, const QPointF &p2, qreal angle, qreal width); static QLineF BisectorLine(const QPointF &p1, const QPointF &p2, const QPointF &p3); static qreal AngleBetweenBisectors(const QLineF &b1, const QLineF &b2); }; Q_DECLARE_TYPEINFO(VAbstractPiece, Q_MOVABLE_TYPE); //--------------------------------------------------------------------------------------------------------------------- /** * @brief CorrectEquidistantPoints clear equivalent points and remove point on line from equdistant. * @param points list of points equdistant. * @return corrected list. */ template QVector VAbstractPiece::CorrectEquidistantPoints(const QVector &points, bool removeFirstAndLast) { if (points.size()<4)//Better don't check if only three points. We can destroy equidistant. { qDebug()<<"Only three points."; return points; } //Clear equivalent points QVector buf1 = RemoveDublicates(points, removeFirstAndLast); if (buf1.size()<3) { return buf1; } int prev = -1; QVector buf2; //Remove point on line for (qint32 i = 0; i < buf1.size(); ++i) {// In this case we alwayse will have bounded intersection, so all is need is to check if point i is on line. // Unfortunatelly QLineF::intersect can't be used in this case because of the floating-point accuraccy problem. if (prev == -1) { i == 0 ? prev = buf1.size() - 1 : prev = i-1; } int next = i+1; if (i == buf1.size() - 1) { next = 0; } const T &iPoint = buf1.at(i); const T &prevPoint = buf1.at(prev); const T &nextPoint = buf1.at(next); if (not (IsEkvPointOnLine(iPoint, prevPoint, nextPoint) && prevPoint == nextPoint/*not zigzag*/) // If RemoveDublicates does not remove these points it is a valid case. // Case where last point equal first point || ((i == 0 || i == buf1.size() - 1) && (iPoint == prevPoint || iPoint == nextPoint))) { buf2.append(iPoint); prev = -1; } } buf2 = RemoveDublicates(buf2, false); return buf2; } //--------------------------------------------------------------------------------------------------------------------- template QVector VAbstractPiece::RemoveDublicates(const QVector &points, bool removeFirstAndLast) { QVector p = points; if (removeFirstAndLast) { if (not p.isEmpty() && p.size() > 1) { // Path can't be closed // See issue #686 if ((qAbs(p.first().x() - p.last().x()) < VGObject::accuracyPointOnLine) && (qAbs(p.first().y() - p.last().y()) < VGObject::accuracyPointOnLine)) { p.removeLast(); } } } for (int i = 0; i < p.size()-1; ++i) { if ((qAbs(p.at(i).x() - p.at(i+1).x()) < VGObject::accuracyPointOnLine) && (qAbs(p.at(i).y() - p.at(i+1).y()) < VGObject::accuracyPointOnLine)) { if (not removeFirstAndLast && (i == p.size()-1)) { continue; } p.erase(p.begin() + i + 1); --i; continue; } } return p; } #endif // VABSTRACTPIECE_H